Armor & Weapon Health [merged topics]

Post » Wed Dec 02, 2015 9:36 am

It wouldn't hurt if Bethesda Game Studios improved the system instead of removing it entirely would it?

I would also of been happy with a system to also clean the firearms or have the firearms jam and prevent them from jamming.

And to also have a system to sharpen sharp weapons like axes, cleavers, machetes, saws, etc.

I never said the armor and weapons degradation system in Fallout 3 and Fallout: New Vegas was 100% perfect, but Bethesda Game studios could of improved it in Fallout 4 instead of removing it entirely.

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kelly thomson
 
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Post » Wed Dec 02, 2015 12:52 pm

Realism? Your typical gun isn't going to wear down on you like it did in Fallout 3. There are guns over a hundred years old that still function properly.

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Undisclosed Desires
 
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Post » Wed Dec 02, 2015 8:42 am

And there are firearms that have been found that have their wooden stocks decayed and rusted out where they don't even fire anymore.

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Soph
 
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Post » Wed Dec 02, 2015 3:43 pm

U asking for a system that become click the gun and is clean over a period of time. Boring and repetitive. Hell u cant translate everything from real live to a game, that become a simulation.

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Rebecca Dosch
 
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Post » Wed Dec 02, 2015 8:59 pm

I'd rather have the option to improve my weapon than have to "fix" it.

I get the somewhat added realism and roleplay mechanic with the degradation system. But I'd rather hunt for duct tape and some glass to make a scope for my rifle than to repair it.
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NAkeshIa BENNETT
 
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Post » Wed Dec 02, 2015 5:40 pm

I mean really... This whole point is kinda-sorta moot, considering there will probably be a weapon/armor repair mod created once the creative tools are released to the community. lol

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Dj Matty P
 
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Post » Wed Dec 02, 2015 9:25 am

Nope that is not what I asked for. I asked for it to be a little bit more improved and not to just be cleaned at the click of the mouse button or whatever.

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мistrєss
 
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Post » Wed Dec 02, 2015 4:33 pm

FO 1, 2, and Tactics didn't have it either. I can care less that it is gone.

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Jason Wolf
 
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Post » Wed Dec 02, 2015 3:55 pm

I already said it, but I will say it again: improving it would mean that the developer should not improve or add another feature. Seeing as Repair feature is not exactly high on people's wishlists, it is not really worth improving it.

YOU may want it, but it looks like most people would prefer if Beth worked on other things.

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Portions
 
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Post » Wed Dec 02, 2015 9:45 am

I think it's worth improving.

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Tiffany Castillo
 
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Post » Wed Dec 02, 2015 10:43 am

I'll be sad if there is never that moment of panic when my gun jams in a hard fight....or if an enemies gun never jams just at the right time....

I suppose it could be tied to luck or something rather than weapon condition, like it was in 1 and 2.

Using old knackered items to repair other old knackered items was a bit daft though, The same parts would have worn out on both....

but I'd like there to be some kind of condition/repair.

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Matt Bee
 
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Post » Wed Dec 02, 2015 7:22 pm

So you do care a little that it's gone?

*its a joke since you said can instead of can't or couldn't.*

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FITTAS
 
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Post » Wed Dec 02, 2015 7:33 am

That's one way to look at it.

Another is that they instead double-downed on crafting.

Now if I already have a hunting rifle, I'm not scooping up spare hunting rifles to keep the one rifle in working condition. Instead I'm scooping up spare rifles to improve it.

For example in Fallout 3, I'd find a gun at 24% CND and then repair it up to full potential. Now I'm more likely to find a weapon with poor baseline stats, and use those same items to mod it up to higher potential - and in a way that's customized.

Almost the same mechanical approach, really. Repairing a broken weapon increases its damage and accuracy. Modding a weapon has the same net effect.

What would remain to be seen is how well balanced this is, and what the equipment ladder looks like.

Ie, I feel the point is not necessarily that they're throwing something out - rather its been bundled into existing mechanics.

Personally I feel that's rather post-apocalyptic in itself. Mad Max doesn't spend much time repairing stuff. But he does scavenge and add on to his existing gear. Most of the games thematic visuals stem from this build-up of items re-appropriated for new purposes.
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Honey Suckle
 
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Post » Wed Dec 02, 2015 3:02 pm

And dozens of others think it is not.

Sorry, but the developer has to make a choice and they will make a choice that will please as many players as possible. Repairing isn't a staple of Fallout franchise, it isn't a popular feature, Skyrim modders did not care much about adding it to that game and this tread already shows that most people are not so passionate about it.

We all have things we would like to see, but won't for different reasons. Game Development is not so convenient to make a perfect game for all of its player base.

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Marina Leigh
 
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Post » Wed Dec 02, 2015 3:26 pm

Of course the original classic old Fallout video games didn't have repairing. I like that it exists in Fallout 3 and Fallout: New Vegas.

It is still worth it to improve it instead of removing it entirely.

PC gamers who are modders did make a system to repair armor and weapons for the PC version of The Elder Scrolls V: Skyrim on PC.

I have the mod downloaded from back in 2012-2013, unfortunately that PC gamer who is a modder hid the mod from being seen on the Nexus mods website when I last checked for updates. The mod is kind of buggy.

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Latisha Fry
 
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Post » Wed Dec 02, 2015 10:03 am

Err... it made perfect sense. Use of weapons and armor protecting you means that these things definitely degrade. Fixing anything is best done (sometimes only can be done) by stripping parts from another item that is the same. You use good parts from one to fix another. That is how it's done in every repair field today when ordering new parts isn't feasible for various reasons (e.g., context, cost, etc.).

It makes no sense at all for weapons and armor to not degrade, especially not in a harsh environment.

This is supposed to be an RPG. Anyone who wants to play an RPG wants degradation of equipment since that is inherent in roleplaying in such an environment as Fallout (or Tamriel, yes, or many other worlds). Removing it means removing roleplaying.

Crafting improvements is not the same as repairing what you have. Think of real world situations, please, and why these fit for roleplaying. Also, please project those real world situations into a 200 years in the future environment (e.g., current weapon maintenance and cleaning versus doing the same with equipment that is 200 years old and extremely used, battered, etc.). People who think that real world current weapon durability is the same as weapons and armor that are 200 years old and extremely well-worn due to a warzone wasteland environment are just silly (or flat-out ignoring the reality of how such equipment would need maintenance).

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Becky Cox
 
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Post » Wed Dec 02, 2015 4:40 pm

Yeah, I'm a supporter of a degradation system, but will be the first to admit it was poorly implemented in previous games. The robust crafting system they're implementing is a perfect opportunity to upgrade to a better degradation system, along with repair with like items. Too bad they opted for the $#!+can it option like they did with skills, hardcoe mode, and who knows what else.
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Shianne Donato
 
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Post » Wed Dec 02, 2015 11:32 am

Are you on crack. Youre being a whiney baby. This game just turned you off because there isnt weapon repair? you have got to be kidding me. That is one of the dumbest things i have heard. Youre just trying to sound so dramatic on the internet to make yourself sound cool. This game has so many aspects, and that one...out of everything is half of a turn off? so you just buy fallout to run around and kill your weapons so you can finally climix over fixing them? disgraceful.

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Justin Hankins
 
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Post » Wed Dec 02, 2015 6:17 am

All these claims about realism and how the repair system was deep.

Does no one remember the "Jury Rigging" perk that allowed you to basically repair any weapon with another as long as it was "kinda" the same? I could fix my double barrel shotgun with a fully automatic shotgun. My .44 Mag revolver with a .38 special.

You want realistic? How about the player character can't just pick up a laser weapon and fire it and understand its use, function and how to fix it without studying the weapon first.

or how about sometimes the ammo you fire is faulty? Causing damage to your gun and your self. I mean 200 year old guns and ammo are not guaranteed to work right? Or how about you can only carry three guns maximum. Since you want realism.

And you move really slow and you can't just pick up a hunting rifle off some raider and do some wasteland magic on yours but you actually have to take your weapon apart, find the issue, take the other weapon apart, hope it has part intact, have the tools necessary to make the repair, perform the repair, clean your weapon, then reload some more ammo and continue firing or whatever you were doing before your weapon broke with 20 shots.

Would that be hardcoe enough? Or are you just looking for a reason to complain because the system was "deep" "meaningful" and "added to the game"
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Blessed DIVA
 
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Post » Wed Dec 02, 2015 5:30 am

Actualy it doesnt, guns dont rly degrade(well if we go fully into details here they do actualy degrade just very,very slowly which basicly means a gun can fire many 1000s of rounds before it requiers any part replacments) with use as long as they are cleaned and at least somewhat maintined.

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Alexis Estrada
 
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Post » Wed Dec 02, 2015 5:42 pm

Skill isnt gone is improve, hardcoe mode irrelevant in Fallout NV, same as the degradation system that was really well explain on this post why it just irrelevant too.

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Emilie Joseph
 
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Post » Wed Dec 02, 2015 8:24 am

I love this post so much. Whoever you are, you made my day.

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Verity Hurding
 
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Post » Wed Dec 02, 2015 12:53 pm

u make me smile =D love this post.

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Emma
 
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Post » Wed Dec 02, 2015 1:45 pm

Muy caliente topic.

I'm butt hurt they remove the system entirely,they could have just done something differently like what I posted on my topic.

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Teghan Harris
 
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Post » Wed Dec 02, 2015 2:52 pm

Then don't. Us real fans will buy the game then change it with mods to make it more enjoyable. Bethesda is one of the few good AAA companies left, you wanna act like a [censored] child go on ahead, please just take it off the forum
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Princess Johnson
 
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