Armor & Weapon Health [merged topics]

Post » Wed Dec 02, 2015 4:22 pm

Luck stat determines gun jams and need for rechambering (in this case, a reload animation, I'd imagine). More complicated weapons jam a little more than, say, a 10mm pistol. Perhaps tie it to the Gun Nut perk, too.

There. I fixed it.
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Low luck character runs out of cover with his shotgun and surprises the raider! Barrel to the head and -click.-

馃槃 Thats my kinda Fallout.
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From my somewhat large experience with guns and range shooting, I've never, ever gotten a jam with my Glock, AR-7's, or any of the semi-auto long rifles. The AR-7 is especially rugged vs weather conditions. AR-10 and some of the larger caliber rifles have jammed during rapid fire, but...
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Avril Churchill
 
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Post » Wed Dec 02, 2015 7:37 am

Well, I've had feed jams (20 years in the military an all), but never a catastrophic failure on any weapon, personal or professional. I've ever only had to replace firing pins and springs with years (and by that, I mean many years) usage of the same firearm.

On a side not, I personally would never recommend WD40 as a long term lube. It is perfectly fine for short term use, and it is fantastic for mag spring spray (keeps them slicker than owl $H!+). The issue is heat. It was never meant to function under extreme temperatures. I've found that CLP works perfectly and have never had an issue, even with smoking hot barrel, rapid fire, long days on the range usage.

Having said that, I like degradation, I would just like it better implemented. Maintenance and gun parts could easily fit into FO, right along with reloading ammo and crafting makeshift weapon mods. Probably won't happen, all but the last part. I think small weapon part drops (springs, pins -- even RL modifications like vertical grips, extended mags, and holo sights) along with gun oil drops would have been interesting...right along side the current weapon mod crafting system. Suppose you can't have everything.

There was a cool mod in FO3 called Gun Oil, that would allow it to "repair" without always having to use a like item. I always sort of looked at it as a maintenance system. That was kind of neat. Not perfect, certainly simple, but interesting.
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Anna Krzyzanowska
 
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Post » Wed Dec 02, 2015 6:02 am

Well....there goes the last survival aspect....I guess they should call it a shooter with some RPG elements.The next TES will probably be the same.

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Claudia Cook
 
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Post » Wed Dec 02, 2015 7:14 am


Well, I'm still hoping for an ammo reloading mechanic and ammo types, but with everything that appears to be being stripped out, (I'm sorry...made "better"), I'm not holding out much hope any longer. I suppose the good news is that there appears to be a large contingent of players who like this streamlining of what they would say are superfluous things, and think this will lead to a better experience for them. If only I could see it the same way.
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Soph
 
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Post » Wed Dec 02, 2015 7:54 pm

I wish I could see it as being a better experience playing video games as well.

I guess people now a days just like to have the video games play themselves for them and have everything done easily on the fly without working towards progress.

Fallout 5 will probably have the Player Character (PC) have infinite health because Todd Howard won't want us to reload a saved game when our Player Character (PC) dies.

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Epul Kedah
 
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Post » Wed Dec 02, 2015 11:19 am

Good, Fallout is not, nor was it ever, a survival game.

Even by the time of Fallout 1 they had guys like the gun runners making new guns in large numbers.

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Nathan Hunter
 
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Post » Wed Dec 02, 2015 8:20 pm

degradation system was never part of the survival aspect, it was a annoying that most ppl hate. So thanks god is gone.

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celebrity
 
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Post » Wed Dec 02, 2015 4:30 pm

I play the Fallout video games like they are survival video games, even though they are not I still consider them as one.

Is there a problem with people like me who do?

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candice keenan
 
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Post » Wed Dec 02, 2015 12:38 pm

they arent Fallout 3 and Fallout NV are Action/rpg game.

no survival game. State of Decay is a Survival game.

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Kelly Osbourne Kelly
 
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Post » Wed Dec 02, 2015 6:47 pm

Like I said I like to play them and consider them as survival video games even if they are not. Problem?

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Mélida Brunet
 
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Post » Wed Dec 02, 2015 5:05 am

I actually liked it yes it was too fast but that doesn't mean they should have removed it entierly.

Falllout 3 and NV had survival elements so no problem with that....

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Nicole Mark
 
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Post » Wed Dec 02, 2015 7:48 am

Not really, though you shouldn't expect much from them in that regard because they aren't designed to be such.

You can try to play CoD like an RTS, doesn't mean it will be a good RTS, or that they will add RTS like features to it.

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Monika Krzyzak
 
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Post » Wed Dec 02, 2015 1:09 pm

yeah not with u, but with what u state, since the reality is they arent survival game so removing mechanics like a broken and unbalance degradation system and adding a deep craft system, shouldnt be a problem since as Action/RPG is better.

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Quick draw II
 
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Post » Wed Dec 02, 2015 6:01 pm

Which of course ignores the survival elements in F3 and NV....Guess you can't be bothered to think?

pper and lower case exist for a reason and u is not a word

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Shiarra Curtis
 
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Post » Wed Dec 02, 2015 3:46 pm

With mods I can actually make the Fallout video games play more like a survival video game. Fallout 4 does not have hunger, thirst or sleep, but I bet some PC gamer who is a modder will make a mod like that. They always do.

Call of Duty is literately impossible to play as a Real Time Strategy (RTS) video game.

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Josh Sabatini
 
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Post » Wed Dec 02, 2015 9:18 am

where are the survival part of Fallout 3?????

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naome duncan
 
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Post » Wed Dec 02, 2015 9:17 pm

You never explained to me why the armor and weapons degradation system is broken.

It would of gone hand in hand with the crafting system in Fallout 4.

Have parts break and use the workbench to repair armor and weapons and put together parts and modify.

It's not a broken and unbalanced system if Bethesda Game Studios would of taken their time to improve and refine the system.

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alicia hillier
 
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Post » Wed Dec 02, 2015 11:01 am

Weapon degreation+ammo shortages(and scaveging fot ammo and wepaons) and NV also had the hardcoe mode.

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Lily Evans
 
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Post » Wed Dec 02, 2015 4:34 pm

In a way a person scavenging for items to survive in a world that is destroyed is survival or for survival.

Just like in real life if the Earth is destroyed from nuclear bombs or some other catastrophic event that might happen, you have to do whatever it takes to survive.

You have to collect items to trade for food or who knows what because paper money then will be useless.

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Julie Serebrekoff
 
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Post » Wed Dec 02, 2015 9:17 am

Who here run on ammo shortages on Fallout 3?????????????? who say it isnt on Fallout 4....................

NV u never run out of ammo since Gun Runners.....................................................

Again Weapons degradation system wasnt a survival part since it wasnt hard at all.............

I give u the NV "Food,Water,Sleep", but again it was annoying u never worries about it.

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Kanaoka
 
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Post » Wed Dec 02, 2015 7:25 pm

Post limit.

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matt
 
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