Armor & Weapon Health [merged topics]

Post » Wed Dec 02, 2015 2:31 pm

Apparently there is now armor and weapons degradation system in Fallout 4 I'm very upset now.

Something that made it fun to travel the post apocalyptic world in Fallout 3 and Fallout: New Vegas will now make it less enjoyable as it's gone :(.

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Susan Elizabeth
 
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Post » Wed Dec 02, 2015 8:06 pm

Actually, I found it annoying and a pain in the backside to have to carry around multiples of an item just to keep my main weapon in good condition.

I'm not fussed that it's gone.

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sarah simon-rogaume
 
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Post » Wed Dec 02, 2015 10:01 am

I suspected that. I'm not too bummed though, mods will probably implement a better repair system anyway.
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BrEezy Baby
 
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Post » Wed Dec 02, 2015 8:12 pm

Thats a real shame, I guess we will just have to see how it plays.
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Jade Muggeridge
 
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Post » Wed Dec 02, 2015 8:35 am

it was irrelevant, it was to easy to keep your weapons and armor 100% in any difficulty.

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josie treuberg
 
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Post » Wed Dec 02, 2015 1:25 pm

Wouldn't be a pain in your backside if Bethesda Game Studios improved it seeing we have all this crafting in Fallout 4.

Just make armor and weapons break slower and have them be able to be repaired at the workbench. Not in the middle of open land.

Make sense? It does to me.

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Austin England
 
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Post » Wed Dec 02, 2015 5:01 pm

To be honest, Fallout universe didn't have it. It was a carryover from TES. And Skyrim already removed it. In FO3, it was horrible. NV made it bearable but God knows how much time I wasted on crafting WRKs. Not finding enough electronic gears.. Oh, the gears.. The only way it could be bearable was if it was done the Morrowind style: Buy hammers/prongs etc and repair, money sink.

So it was expected and while I will miss Morrowind repair in TES series, I won't miss FO3 & NV repair system in Fallout series.

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Imy Davies
 
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Post » Wed Dec 02, 2015 5:03 pm

Weapon modification system> Weapon repair system.

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Shirley BEltran
 
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Post » Wed Dec 02, 2015 3:37 pm

I think it was the right thing to get rid of it I found it annoying. We have weapon mods instead which is 10x better.
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Sara Lee
 
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Post » Wed Dec 02, 2015 6:40 am

Instead of a weapon and armor repair system, that, imho, was quite clunky and...bland in Fallout 3 and Fallout: New Vegas, we got, seemingly, a much better weapon modding and armor modding system. I think the weapon and armor modding system will be far superior and a much better addition to the game, especially since the vanilla repair system in previous Fallout's have been implemented...boringly.

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saxon
 
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Post » Wed Dec 02, 2015 5:15 am

I don't think it's the right decision at all, I'd like to modify my weapons and be able to repair them.

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Jordan Moreno
 
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Post » Wed Dec 02, 2015 1:16 pm


It just didn't make sense to repair your weapon with another weapon. Not to mention all the extra inventory space you needed.
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Andrea Pratt
 
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Post » Wed Dec 02, 2015 7:12 pm

This. All it does is irritates me as I have ocd for perfect weapons. I'm just constantly repairing which is a massive drag that adds little.

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AnDres MeZa
 
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Post » Wed Dec 02, 2015 12:07 pm

It does to me. Weapons break they don't last forever and so does armor and it wouldn't be taking up your inventory space if you can store it at your settlements or places where you have your workbench.

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Petr Jordy Zugar
 
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Post » Wed Dec 02, 2015 3:51 pm

No weapon and armor degredation, no hardcoe mode... again two steps to simplification.

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NAtIVe GOddess
 
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Post » Wed Dec 02, 2015 5:13 pm

Don't forget your companions not dying or at least the dog companion. Another thing making playing Fallout 4 more easier instead of harder :(.

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Francesca
 
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Post » Wed Dec 02, 2015 7:15 pm


Weapons don't degrade after firing a few shots either. Maybe over the course of years.
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Juan Suarez
 
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Post » Wed Dec 02, 2015 5:00 am

It was a bit silly how does a rifle at 20 condition repair one at 80. It could have been done through weapon repair kits but personally I'm happy its gone as I found it a chore.

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City Swagga
 
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Post » Wed Dec 02, 2015 9:22 am

Yes... Because the repair system was so complex and added so much to the game, and this new weapon modding and armor modding system with over 500 different types of mods that replaced it is simple and childish. Damn those casuals!

/s

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JESSE
 
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Post » Wed Dec 02, 2015 6:44 am

None of the companions can be killed, a feature, people have been asking for in Bethesda games for a while due to their wonky A.I. and companions liking to put themselves into harms way and/or get themselves killed.

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Kate Murrell
 
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Post » Wed Dec 02, 2015 5:08 pm

I'm with Ballowers100 on this. It is a wasteland. Not everything should be in perfect shape.
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Kayla Keizer
 
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Post » Wed Dec 02, 2015 7:45 pm


It should be an option that can be selected.
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Holli Dillon
 
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Post » Wed Dec 02, 2015 4:25 pm

No, but you know nuclear bombs falling and after 200 years weapons not being stored in environmentally controlled conditions or having oil on them like cosmoline to protect they they get weak they corrode and rust, wood decays, etc.

Since the world is destroyed because the nuclear bombs fell we should also be maintaining our armor and weapons.

Lots and lots of rain and snow rusts metal too.

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Ash
 
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Post » Wed Dec 02, 2015 11:47 am

Well it's not, so... Better to face the music now and try to accept it then be depressed and cry over it (and then making silly statements about it hurting the game, making it too easy, and hurting the game, when mechanically, it factually makes it superior in almost every single way).

Besides. I'm sure killable companions can be/will be modded into the game when the creative tools are released to the community. So I wouldn't fret too much.

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benjamin corsini
 
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Post » Wed Dec 02, 2015 2:57 pm

Not entirely on the subject but, was there ever any half decent item degradation mods created for Skyrim?

I wouldn't know as I play on console, but with mods coming to consoles I am somewhat interested.
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My blood
 
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