In Morrowind, Daedric armor was pretty rare. So when I found each piece in Dagath Ur's cave, I was ecstatic. But in Oblivion, I felt that as soon as I reached level 18, every enemy had at least one piece of Daedric item, which in turn sold for max gold from vendors. The uniqueness of the armor was completely void. I ended up having multiple sets of Daedric armor in each of my house, kinda just for decoration purposes. Now, don't get me wrong though. I think certain types of leveled loot are great. Grand soul gems, alchemy pieces, scrolls, gold, rings (although mundane rings were a little too common), etc.
What these common drops lead into is large sums of money. Which makes buying/owning houses that much less significant. In Morrowind, you had to join one of the three houses and earn your manor. I liked that system much more. However, if money was hard earned in Oblivion, I think that would make buying a house that much more significant. (Side-track: I think houses need to have distinct feel to them. The DLCs for Oblivion had the right idea)
These are just my opinions though, what do you guys think. Discuss!!!
Been reading the forums for sometime now, and I absolutely love the community. So thank you guys!
P.S. Sorry for the constant comparison of Oblivion to Morrowind...