Is armor...well...armor?

Post » Sat Feb 13, 2016 8:25 pm

When sending dwellers out to the wasteland or to the gate-room (SG-1 reference, ha) is there any "armor rating" that you're worried about, or just stats like p & e?


Also, do you want to remove stat clothing when training stats? like do they cap at the stat minus the modifier?

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Charlotte Lloyd-Jones
 
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Post » Sat Feb 13, 2016 9:12 pm

It's looking like at this time armor is just for stat building.
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Tina Tupou
 
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Post » Sun Feb 14, 2016 3:59 am

you don't have to remove clothing when training. your base stat can still go up to 10 and then can be brought beyond 10 with the clothes. the game won't show anything beyond 10 but it's there,


and no, the outfits don't really have any "armor" protectin values. i'm not even sure combat in this is real combat.

it seems that in a raider or radroach attack, the health just drains at a set rate. it will appear to drain faster for lower level characters but that's because of a lower max health, and then the speed at which they kill the enemies seems directly related to their weapons. I dunno if there are actual combat rolls going on or if there is just a timer that counts down until you kill them and better weapons speeds it up.


out in the wasteland, the encounters seem to have set results.

success or fail

with monsters

on success you take 1 or 2 damage and get a set amount of xp depending on what you killed

on failure, you take 4-8 damage and a greatly reduced amount of xp depending on what monster it was.

deathclaws will do 8 damage every time you fail to kill one.


it seems that the success rate is determined by your level, and possibly stats and weapons.


i had a level 47 scribe rothchild with a sniper rifle 10-14 and he couldn't kill a deathclaw, he failed every time.

but at level 50 with a guided missile launcher 20-22, he was able to kill the deathclaws
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April D. F
 
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