ArmorClothes you want to see in the next Fallout game

Post » Thu May 03, 2012 5:57 am

Sounds interesting as long as we get light/advanced combat armors as well.
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Craig Martin
 
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Post » Thu May 03, 2012 12:58 am

@King of the Wastes - I was going by the fact that I considered the current normal version of combat armor is the "light" variant while the reinforced versions were considered the "advanced" variant.


Powered Exoskeleton

Powered Exoskeletons existed a little over a decade before the Sino-American war. At first they were used by civilians and military personnel for jobs that may have been physically demanding such as loading cargo, disaster rescue, health care or even construction. The earliest versions worked on a slave-master system, the exoskeleton had to be attached to an external power supply in order to operate. Advancements in power cell technology eventually allowed a power pack to be attached to the exoskeleton so the wearer would be free from the slave-master system. It wasn't a perfect system as the exoskeleton required recharging by hooking up to a
recharge station after several hours of use however.

It wasn't until the military became involved a few years before the start of the Sino-American war when advancements were made to the exoskeletons. The military noted the benefit of making their soldiers stronger by wearing exoskeletons with their normal combat armors and gaining the ability to carry more equipment and the use of heavy weapons such as Miniguns and Gatling Lasers. The military redesigned the power pack to accept readily available Fission Batteries that could last up to ten hours of prolonged use. Further developments of the exoskeleton resulted in military-grade versions that augmented strength and agility even more than civilian models but at the cost of increased energy consumption. This prompted the military to develop further enhancements to the power pack as the extra weight from carrying Fission Batteries and the overall cost of Fission Batteries was too high. The power packs were soon able to accept the much lighter and more affordable Micro Fusion Cells for power.

Prototypes were developed where instead of the exoskeleton fitting over existing armor, the exoskeleton was produced with armor plating as part of the exoskeleton. The armor plates almost fully covered the torso but only a portion of the legs and arms. There was however no combat weave integrated with the exoskeleton, it had to be worn underneath. Preliminary field tests were positive but the higher-ups weren't entirely impressed with the predicted costs to deploy each powered exoskeleton unit. Also if a soldier wearing an exoskeleton was to fall on the battlefield it would have been a very expensive loss. One General spoke out during a meeting saying he wanted his soldiers to be tanks. That while the armored and powered exoskeleton concept could be effective it wouldn't provide enough protection to justify the cost of each unit.

The other high-ups agreed and a costly research and development program quickly began on a enclosed suit of power armor that would provide exceptional protection and increased strength with the exoskeleton as a base. Many exoskeletons, civilian and military-grade were unfortunately torn down and used for parts during the development process of this new power armor. During the first couple months of the Sino-American war the latest power armor prototype was ready, the T-45d power armor. While it wasn't as agile as the simpler armored and powered exoskeleton concept it did provide excellent protection and provided more strength for the user, it's what the high-ups wanted for power armor. T-45d power armor was then rushed into production and deployed into the field only a year later just in time for the Anchorage Reclamation.

The exoskeletons that were fortunate enough to not be torn down still had use in the areas they were initially designed for, physically demanded jobs. Military-grade versions were in use early in the war but were eventually phased out in favor of lighter, effective and far cheaper forms of combat armor.

While not an armor (except for perhaps a surviving concept model of the armored and power versions) exoskeletons could be worn over various types of armor to provide increased strength but without the need for wearing power armor.


EDIT: Should've have added this when I posted but here's a picture that inspired the armored exoskeleton concept.

http://media.militaryphotos.net/photos/albums/album112/acr.jpg
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Dawn Porter
 
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Post » Thu May 03, 2012 1:00 am

Rock star underwear.
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Cash n Class
 
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Post » Thu May 03, 2012 6:36 am

Have temperature effect what your person needs to wear. Plus shorts. It would be cool to make a person thats a basketball player murder everyone!
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trisha punch
 
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Post » Thu May 03, 2012 10:58 am

Have temperature effect what your person needs to wear. Plus shorts. It would be cool to make a person thats a basketball player murder everyone!

:shrug:
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His Bella
 
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Post » Thu May 03, 2012 12:50 am



:shrug:
:stare:
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cassy
 
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Post » Wed May 02, 2012 11:46 pm

Heres a great example of a good fun armor system. Fallen earth. It has many many types of armor you can wear at once. check it out, it is awesome. for fallout its like, armor, helmet and maybe for extra awesomeness authority glasses. Fallen earth has 20 types or something. LOLOLOLOL
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Nikki Hype
 
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Post » Thu May 03, 2012 1:50 am

:stare:

:stare: :shrug: :cool:

http://i.imgur.com/3ghPB.jpg

DO NOT CLICK!
Bad 18+ picture I took of a new Vegas robot.

I dare you.
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leni
 
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Post » Thu May 03, 2012 1:23 am



:stare: :shrug: :cool:

http://i.imgur.com/3ghPB.jpg

DO NOT CLICK!
Bad 18+ picture I took of a new Vegas robot.

I dare you.
Your funny
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yessenia hermosillo
 
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Post » Thu May 03, 2012 4:04 am

Yep.






Just kidding man.
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Ludivine Poussineau
 
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Post » Wed May 02, 2012 10:35 pm



And your desperate :evil:

Robots strike your fancy huh?






Just kidding man.
Ok
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lauren cleaves
 
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Post » Wed May 02, 2012 11:07 pm

Ok

Let's keep it a secret. So...I get Fisto tonight and you get it tomorrow?

My legs need a numbin'
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Arnold Wet
 
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Post » Thu May 03, 2012 12:27 am



Let's keep it a secret. So...I get Fisto tonight and you get it tomorrow?

My legs need a numbin'
Trolololol


~ fisssssst~ get in position
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Heather Kush
 
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Post » Thu May 03, 2012 2:25 am

I think they should have armor mods, like gun mods. Just less of them and they could be more valuable.

Maybe for a combat helmet you could get night vision or thermal vision, and make the night vision not svck.
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Adam Porter
 
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Post » Thu May 03, 2012 12:32 pm

I think they should have armor mods, like gun mods. Just less of them and they could be more valuable.

Maybe for a combat helmet you could get night vision or thermal vision, and make the night vision not svck.
I have a thread for that its like 2 threads down
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adam holden
 
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Post » Thu May 03, 2012 4:35 am

I would really like to have a backpack, I want to actually feel like a traveler in the wasteland. Not someone out for a stroll away from home for a couple hours.
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James Smart
 
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Post » Thu May 03, 2012 11:42 am

I want in Fallout 4: classic Advanced Power Armor and mk2 version of it (like New Vegas). ;)
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Lloyd Muldowney
 
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Post » Thu May 03, 2012 7:29 am

I would really like to have a backpack, I want to actually feel like a traveler in the wasteland. Not someone out for a stroll away from home for a couple hours.
That would add to rp'ing and sense
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Claire Jackson
 
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Post » Thu May 03, 2012 7:08 am

That would add to rp'ing and sense

Indeed. I always have a backpack mod on in FNV, first thing I downloaded!
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Annika Marziniak
 
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Post » Wed May 02, 2012 11:53 pm



Indeed. I always have a backpack mod on in FNV, first thing I downloaded!
Ahhh im a console player no mods here
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Danii Brown
 
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Post » Thu May 03, 2012 3:04 am



Indeed. I always have a backpack mod on in FNV, first thing I downloaded!

Can you tell me about this mod? I plan on playing nv on pc later this march or next month.
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Genevieve
 
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Post » Thu May 03, 2012 4:49 am

Can you tell me about this mod? I plan on playing nv on pc later this march or next month.
There are many backpack mods. I just use Project Nevada that, among many other things, makes all Traveling Merchants carry backpacks. They add 50 lbs and it also gives you a penalty to Agility the closer you get to your carry limit.
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Portions
 
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Post » Thu May 03, 2012 4:45 am

Can you tell me about this mod? I plan on playing nv on pc later this march or next month.

Just go over to http://newvegas.nexusmods.com/ and search for 'backpack', there are a few different mods that has different backpacks. As Lobo said, Project Nevada is a big mod, with lots of other additions, that adds backpacks among other things.
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ZANEY82
 
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Post » Wed May 02, 2012 11:09 pm



Just go over to http://newvegas.nexusmods.com/ and search for 'backpack', there are a few different mods that has different backpacks. As Lobo said, Project Nevada is a big mod, with lots of other additions, that adds backpacks among other things.

I've seen them it is just that sometimes te descriptions are hard to understand.

Oh and I don't know why I do that to myself, look at of mods and sigh because I play on ps3
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Anna Beattie
 
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Post » Thu May 03, 2012 10:44 am

Indeed. I always have a backpack mod on in FNV, first thing I downloaded!
It would add to the immersion, course the pack the slaves have in New Vegas is WAY to big.
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Scott Clemmons
 
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