ArmorClothes you want to see in the next Fallout game

Post » Thu May 03, 2012 12:36 am

Hm, I will have to go with the Robot Santa suit from Futerama.

Now all I need is a sack of life changing tools.
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Keeley Stevens
 
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Post » Wed May 02, 2012 10:02 pm

Still, there's copyright issues so they would have to use a different name anyways, and you speak of superman as if he's real and not a fictional super hero, would you really want superman to play a part in the fallout universe? Whatever, how did this arguement get started?
When did I say Superman was real? I said that Superman THE COMIC had ties with nukes, which it does.
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Brandi Norton
 
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Post » Wed May 02, 2012 9:27 pm

If its set in the Commonwealth like i think it will be.

Nice Black Leather Trench-Coats for the, Synth retention bearu get out the bladerunner feel.
For Commonwealth Police nice polised blue Combat armor.

For the RailRoad worn down dusters.
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Charlotte Buckley
 
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Post » Thu May 03, 2012 11:20 am

Nice Black Leather Trench-Coats for the, Synth retention bearu get out the bladerunner feel.

If its set in the Commonwealth, they had better tone down the "blade runner" theme considerably.
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Anna Watts
 
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Post » Thu May 03, 2012 12:29 pm

I want to see a cross between the stereotypical clothing of the wasteland, futuristic armour and past clothing like old police uniforms, etc.
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Cool Man Sam
 
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Post » Thu May 03, 2012 10:15 am

The Raiders need better looking armor than they've had in FO3 and New Vegas. Something like http://www.madmaxcostumes.com/pilgrimage/images/karol_guardcostume.jpg (yes I know it's a Mad Max costume), rather than http://images.wikia.com/fallout/images/1/1d/Raider_Armor_set.png. It just seems more threatening and frightening, than the FO3/New Vegas outfits. It doesn't have to be exactly like that, but something similar would do.

I honestly wouldn't mind them using some these old suits and mix-matching like they do with some of the mods.

I can think of endless options with what we have alone. Be nice to craft your own armour using the bits and scraps we fine around. but such an undertaking would hold alot of customization and to large to concieve.
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john palmer
 
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Post » Thu May 03, 2012 11:42 am

I honestly wouldn't mind them using some these old suits and mix-matching like they do with some of the mods.

I can think of endless options with what we have alone. Be nice to craft your own armour using the bits and scraps we fine around. but such an undertaking would hold alot of customization and to large to concieve.

If they gave us the choice to mix and match, I probably wouldn't have such a problem with the way the Raiders look, but since it's not something that can be done unless, as you said, with mods, I think they need to redesign the way people/NPCs look at Raiders and how threatening/fearsome they actually can be.
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Dominic Vaughan
 
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Post » Thu May 03, 2012 8:08 am

A proper gas mask
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Ilona Neumann
 
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Post » Thu May 03, 2012 2:47 am

I thought the breathing masks in Lonesome road were nice, but disliked that I couldn't use eye or head gear with it.
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Stu Clarke
 
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Post » Thu May 03, 2012 11:41 am

but i've yet to see a superman comic in fallout thus only we the players would know about it. only comics/heros i've seen are all fallout related
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Sudah mati ini Keparat
 
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Post » Wed May 02, 2012 10:53 pm

Also, make the tuxedos less, ummm, awkward looking? Idk, they just didn't seem to not fit correctly/ awkwardly.
Clearly you know nothing about formal wear. The White Glove Society wear tuxedos that are classical style, not the modern type that you are thinking of. The tuxedo you want is a more modern 'relaxed' tuxedo, the ones the WGS wear are very high end formal white tie variety.
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Alexander Lee
 
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Post » Thu May 03, 2012 7:03 am

I'd like to see some primitive made things appearing in the Fallout series. Making clothes from animal hide and hand built weapons from natural acquired material in addition to things just salvaged from a begone world. Settlements made of wooden huts in trees or in caves or villages more akin to the dark ages or primitive societies. Only with the addition of travelers passing through with an array of items salvaged from the bygone era of science. Not to take over as the overall feel but to introduce new elements into the Fallout universe.

I'd like to see a bit more of nature taking back the Earth as this is what scientists actually believe would happen in a post-apocalypse universe. The whole big dust bowel idea will soon grow very limited and will be tedious after a while and I'm hoping the Fallout series will run for many more games yet. My only real criticism when the first Fallout game came out was I found the same looking environment began to drag after many hours of play. I'd hate to see this over many games to come.
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Dalia
 
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Post » Thu May 03, 2012 12:21 pm

I'd like to see some primitive made things appearing in the Fallout series. Making clothes from animal hide and hand built weapons from natural made thing. Settlements made of wooden huts in trees or in caves or villages more akin to the dark ages only with the addition of travelers passing through with an array of items salvaged from the bygone era of science.

I'd like to see more of nature taking back the Earth as this is what scientists believe would happen in a post-apocalypse universe. The whole big dust bowel idea soon grows very limited and tedious after a while and I'm hoping the Fallout series will run for many more games yet.
The problem is 'Post Apocalypse' is a vague genre at the beginning. But Fallout specifically is a global world war nuking. A majority of the plant an animal life that existed Pre-War either died out due to survival of the fittest or died when the black rain fell soon after the Great War.

Plus, there are already tribes like that. The tribes in Zion, Fallout 2 all lived that way. Fallout 3's Capital Wasteland as well is a 'dark age' place compared to the West Coast, the survivors in Fallout 3 are either squatting in old Pre-War homes or in squatter shacks.
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Bethany Watkin
 
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Post » Thu May 03, 2012 12:48 pm

The problem is 'Post Apocalypse' is a vague genre at the beginning. But Fallout specifically is a global world war nuking. A majority of the plant an animal life that existed Pre-War either died out due to survival of the fittest or died when the black rain fell soon after the Great War.

Plus, there are already tribes like that. The tribes in Zion, Fallout 2 all lived that way. Fallout 3's Capital Wasteland as well is a 'dark age' place compared to the West Coast, the survivors in Fallout 3 are either squatting in old Pre-War homes or in squatter shacks.

you should search youtube or google what is happening in Chernobyl since the nuclear reactor exploded and the land was evacuated from human settlement.

It is from the study of Chenobyl, that the scientists have their clearest study of a post-apocalyspe environment. Through this study, scientists have had to change their previous thoughts on how they thought the world would evolve.

There is a pc game called S.T.A.L.K.E.R which is set in a nuclear Chernobyl. Obviously no where as big as the new Fallout series but has some good ideas all the same.
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Dan Wright
 
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Post » Thu May 03, 2012 6:30 am

you should search youtube or google what is happening in Chernobyl since the nuclear reactor exploded and the land was evacuated from human settlement.

It is from the study of Chenobyl, that the scientists have their clearest study of a post-apocalyspe environment. Through this study, scientists have had to change their previous thoughts on how they thought the world would evolve.

There is a pc game called S.T.A.L.K.E.R which is set in a nuclear Chernobyl. Obviously no where as big as the new Fallout series but has some good ideas all the same.
You can't compare Chernobyl, which was a nuclear reactor melting down, to nuclear arms dropping on every major country (US and China in particular) Plus, as a said, a highly toxic and radioactive black rain containing toxic fallout, soot, and ash fell from the skies. THEN nuclear winter blanketed parts of the country. Honestly, what plant life survived would be struggling to survive in it's own biome, let alone spread across infertile dead ground with little if any nutrients.
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Smokey
 
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Post » Thu May 03, 2012 1:32 am

Actually that isn't true Martyr. Even with all the radiation plants would still grow, as well as animals. Of course they wouldn't be edible because of the radiation that they would absorb, if you look at how many nukes were set off in Bikini Atoll and the plants and animals there still thriving. While some plants and animals may die off, many more will survive and thrive filling in the wholes left in the ecosystem to long as a major keyplant/animal isn't lost. Though of course this matters little, as we are talking real life with that bit and not Fallout Science that dictates life in Fallout. Of course there are living plants in the original Fallout's so it really was just Bethesda's decision to make the Capitol Wasteland as bleak as possible.
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Emily Rose
 
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Post » Thu May 03, 2012 12:01 pm

Actually that isn't true Martyr. Even with all the radiation plants would still grow, as well as animals. Of course they wouldn't be edible because of the radiation that they would absorb, if you look at how many nukes were set off in Bikini Atoll and the plants and animals there still thriving. While some plants and animals may die off, many more will survive and thrive filling in the wholes left in the ecosystem to long as a major keyplant/animal isn't lost. Though of course this matters little, as we are talking real life with that bit and not Fallout Science that dictates life in Fallout. Of course there are living plants in the original Fallout's so it really was just Bethesda's decision to make the Capitol Wasteland as bleak as possible.
That's what I'm doing. I don't use real world science to describe Fallout's world. I'm stating what has happened in game. Also, it is true there are living plants, but aside from Shady Sands, who got their crops from a G.E.C.K. most of the plant life is inedible, being weeds or other inedible plantlife that simply exists. As for animals, what I'm saying is true, it's basically been explained that the black rain DID happen, and that those animals and people outside when it happened died from the toxisity of it.

Also, I never said that plant life DOESNT exist, I stated, quite clearly, that the plant life that DOES exist is hard pressed to exist in it's own corner let alone expand into the world. It's why I hope Harold's seeds spreading across D.C. is canon so we can see it revive with plant life.
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evelina c
 
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Post » Wed May 02, 2012 10:39 pm

Actually that isn't true Martyr. Even with all the radiation plants would still grow, as well as animals. Of course they wouldn't be edible because of the radiation that they would absorb, if you look at how many nukes were set off in Bikini Atoll and the plants and animals there still thriving. While some plants and animals may die off, many more will survive and thrive filling in the wholes left in the ecosystem to long as a major keyplant/animal isn't lost. Though of course this matters little, as we are talking real life with that bit and not Fallout Science that dictates life in Fallout. Of course there are living plants in the original Fallout's so it really was just Bethesda's decision to make the Capitol Wasteland as bleak as possible.

True. radiation does not kill plants. However, Nuclear Winter would kill just about every plant out there. Most likely nuclear winter would darken the vast majority of skies around the planet for somewhere around two years. Initially, it would only be in places where the bombs fell. After a few hours, it would spread to the surrounding area, and in just a matter of days large portions of the planet would be covered by a dark cloud of ash. By large portion, I mean whole continents. Obviously certain uninhabited places would not be as affected as others, but the majority of plant life would succumb to sunlight starvation and die. only the toughest species in the least populated areas would survive.

OT: So no one wants to go streaking? We're whooting down the idea for a birthday suit? :(
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Emmie Cate
 
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Post » Thu May 03, 2012 10:20 am

OT: So no one wants to go streaking? We're whooting down the idea for a birthday suit? :(
My chiseled body is to perfect for the Plebians to behold.
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Theodore Walling
 
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Post » Thu May 03, 2012 6:17 am

Would it be too much to want to see ALL the different clothing types and armor (as long as they make sense) from the other canon games? You can never have much variety you know.
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Danny Blight
 
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Post » Thu May 03, 2012 4:36 am

Mainly what I hope you guys add more of is power armor.
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Vahpie
 
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Post » Thu May 03, 2012 9:48 am

Mainly what I hope you guys add more of is power armor.
Please no. There's enough PA in the series as is. PA in the old games was lovely because it was rare, but with F3 and NV it was common place to the point of boring >_>
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Jerry Jr. Ortiz
 
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Post » Thu May 03, 2012 12:07 pm

Please no. There's enough PA in the series as is. PA in the old games was lovely because it was rare, but with F3 and NV it was common place to the point of boring >_>

And relatively worthless to boot. In Fallout 3 moreso than New Vegas.
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Campbell
 
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Post » Thu May 03, 2012 7:52 am

And relatively worthless to boot. In Fallout 3 moreso than New Vegas.
They were worthless in both, New Vegas made them second class to light armor.

Also this should be added.http://postapocalypticearth.webs.com/apps/photos/album?albumid=9651202
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lolli
 
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Post » Thu May 03, 2012 1:30 am

LOIN CLOTH!
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Anna Watts
 
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