should be difficult to find, limiting the vision and movement (such? as tanks)
Features:
Forbidden swim
-50% reduce all magic arts attributes
-50% reduce bow weaponary (crossbow exception) attributes
-10% speed
magic immunity (best ones only)
physical damage immunity
Gameplay:
would pass all light armors to clothing category
armor should be a single complete kit item(helmets + gloves + boots merged)
clothing functions will work as the current armor system with each item like masks or hats or gloves or boots combined
attack someone with armor, supposed first destroy his armor (that would make it not easy to get one)
obtaining armor cost a lot of money or get successful quest reward
only melee attack or some magic(touch spells), damage and destroy armors