Armour Mode, Is it Pointless? (MUST READ!)

Post » Fri Jun 03, 2011 1:56 am

VERSION TESTED: Xbox 360


Ok well me and a friend had an oppurtunity tonight since it split us up on different Teams to test out just how effective armour mode really is.

All the tests were conducted with the SCAR assault rifle in single shot.

(to test torso I held my gun in the air to give my friend a clear shot and we also tested shooting in the upper and lower back area, we also tested the stomach and overall they all yielded the same 4 shot result. We tested this is the lower room on skyline beside the GYM dubbed the "pipe Room." We also tested over distance, I.E I stood at furtherest point away in the gym and he stood in the "pipe room" and damage isnt decreased over distance in this game, well we can safely say thats the case.)

Torso - Armour Mode: 4 shots
Normal Mode: 4 shots

legs - Normal Mode: 4 shots
Armour Mode: 8 shots to the thigh, lower leg, 4 in the kneecap?!

(In the legs we noticed an inconsistencey in armour mode, In the knee cap it took 4 shots but in the thigh and calf it took 8 shots)

Arms - Normal Mode: 4 shots all areas
Armour Mode: 4 shots in fore arm, 8 shots in shoulder, upper Arm/shoulder?!

(As you can see here there was an inconsistency in armour mode with the upper arm and lower arm)

_______________________________________________________________________________________

As you can see this is rediculous!

It hints to the Fact that Armour Mode does NOT make a difference if your opponent hits you anywhere in the torso (The Chest, Stomach and back Area for the body part noobs amongst us).

Basically that said you better hope your opponent hits you in the upper arm/shoulder or in the legs if you want armour mode to have an effect. (personally I thought it gaurded the whole body, appears this is not the case)

I think this potentially is a major issue with the game and may very well explain the inconsistencies that many of you have been complaining about, and may also be the answer to the arguments about hit detection.

Post your Thoughts and opinions below.

(Im aware that in the full game you rank armour up, but it would be nice to have clarification from the Developers if it levels up the strength of the armour)
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Marie
 
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Post » Thu Jun 02, 2011 6:28 pm

that is....very odd.

hopefully this issue does not plague the SP
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Nicole Elocin
 
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Post » Thu Jun 02, 2011 7:10 pm

That's weird. In the SP, you can literally walk into a crowd of aliens with armor on and not die. In MP it seems useless.
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An Lor
 
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Post » Thu Jun 02, 2011 5:07 pm

It would explain why I sometimes get dropped in very few shots with Armor mode, full health and full energy. I am playing the PC version.

One thing you need to keep in mind is that Armor mode does drain energy when being shot on top of draining over time and leaking some damage through. For an accurate test you would have to have your target activate Armor from full energy and health right before shooting began.
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The Time Car
 
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Post » Fri Jun 03, 2011 2:21 am

That's weird. In the SP, you can literally walk into a crowd of aliens with armor on and not die. In MP it seems useless.

Yeah thats what im saying! it seems like its useless unless they hit your legs or upper arms!

I think this needs to be brought to the developer and the communitys attention.
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Captian Caveman
 
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Post » Thu Jun 02, 2011 7:16 pm

It would explain why I sometimes get dropped in very few shots with Armor mode, full health and full energy. I am playing the PC version.

One thing you need to keep in mind is that Armor mode does drain energy when being shot on top of draining over time and leaking some damage through. For an accurate test you would have to have your target activate Armor from full energy and health right before shooting began.

We did test it at full energy. And as far as energy levels being the effective level of armour mode, so far id say thats unconfirmed and a rumour.

It doesnt seem to make a difference to me if im mide or low energy, armour mode seems to work the same.
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Brittany Abner
 
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Post » Fri Jun 03, 2011 2:37 am

maybe it will upgrade with higher levels? , im sure they will address it ( i hope ) , good findings!
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STEVI INQUE
 
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Post » Thu Jun 02, 2011 8:47 pm

maybe it will upgrade with higher levels? , im sure they will address it ( i hope ) , good findings!

Hopefully they patch it up! Id just like to get the community involved in this and get it brought to attention really, It explains the inconsistencies people are having with the game and anyone who experiences these should get involved.
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clelia vega
 
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Post » Fri Jun 03, 2011 8:29 am

Well that explains A LOT. Crytek can you explain this please? Is this for balance or ANOTHER BUG.
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Donald Richards
 
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Post » Thu Jun 02, 2011 5:28 pm

hmm, personaly it can take a full clip from 200 feet to kill a guy in armor mode, honestly it helps me A TON!

but the demo is still running an old build, this will be fixed in the future if there is an inconsistency
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Baylea Isaacs
 
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Post » Thu Jun 02, 2011 11:08 pm

This better not be the same in the final game. If it is then Crytek has some explaining to do because the whole point is the nanosuit was suppose to be a game changer from all the MP trailers they have showed so far. in reality is garbage by judging from the games I have played in the demo. how in the hell can melee kill someone in Armor mode it is huge problem
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Sandeep Khatkar
 
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Post » Thu Jun 02, 2011 9:51 pm

I think some of the energy costs seem out of whack so I pick the powers that I think give me the most bang for buck. Speed, Nono-vision, Invisibility and jump. In that order.
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Judy Lynch
 
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Post » Fri Jun 03, 2011 3:42 am

Torso - Armour Mode: 4 shots
Normal Mode: 4 shots


This seems odd that the armor has no effect here but the torso is a pretty big area where exactly did you shoot him?

What about the head?

PS: to answer your question, with the information you provided is it pointless? As you know that seems to depend on where you get shot.
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Ells
 
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Post » Fri Jun 03, 2011 5:44 am

Torso - Armour Mode: 4 shots
Normal Mode: 4 shots


This seems odd that the armor has no effect here but the torso is a pretty big area where exactly did you shoot him?

What about the head?

PS: to answer your question, with the information you provided is it pointless? As you know that seems to depend on where you get shot.

I shot him in various different areas on the torso, In the chest, in the stomach, lower back, upper back and all yielded the same 4 shot result in armour mode or out of armour mode.

The head seems to be 2 shots regardless of mode across the board.

The question is rhetorical in intention, but from my own personal viewpoint I think that since most people aim for centre mass it is fairly pointless when the exact same amount of rounds kills in the torso wether in maximum armour or not.
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Catharine Krupinski
 
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Post » Fri Jun 03, 2011 1:22 am

This better not be the same in the final game. If it is then Crytek has some explaining to do because the whole point is the nanosuit was suppose to be a game changer from all the MP trailers they have showed so far. in reality is garbage by judging from the games I have played in the demo. how in the hell can melee kill someone in Armor mode it is huge problem

Apparently the demo on the xbox version at least is basically a patched up version of the beta code, id like to think this is not the case with the full game. As for the PC version I assume its a straight port of the Xbox Beta code with added PC features, Hence the infamous "Press Start"
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Chris Ellis
 
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Post » Thu Jun 02, 2011 8:19 pm

The demo on XBL better not be what the final game is because if it is Crytek better do some explaining and prepare for hell to break lose on here. I will be angry if the nanosuit is nothing more than cheap gimmick
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Jodie Bardgett
 
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Post » Fri Jun 03, 2011 4:38 am

@T4S KR4KKEN you know yourself from watching the game with dev vid the demo PC and Xbox players are playing is a patched version of the original beta.

The PC demo even initially said "press start to begin"

this build is not final code
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Lindsay Dunn
 
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Post » Thu Jun 02, 2011 10:44 pm

@T4S KR4KKEN you know yourself from watching the game with dev vid the demo PC and Xbox players are playing is a patched version of the original beta.

The PC demo even initially said "press start to begin"

this build is not final code

Thats what im hoping.
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Daniel Brown
 
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Post » Thu Jun 02, 2011 4:40 pm

http://denkirson.xanga.com/742784256/crysis-2/
THIS!
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Amanda savory
 
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Post » Thu Jun 02, 2011 4:10 pm

http://denkirson.xanga.com/742784256/crysis-2/
THIS!

Interesting chart, id debate its accuracy very much so especially in the loosing damage over distance, I drop people at long range if they are standing still just as quick as if at short range.

Regardless here is a video you should all find very interesting.........

http://www.youtube.com/watch?v=loihx_J4YMQ&feature=feedu
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Ashley Hill
 
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Post » Thu Jun 02, 2011 6:38 pm

I kinda noticed this too... Hopefully it got patched!
For now I'll just stick with camo and use armour mode just for a nifty in-game special effect :P
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Greg Cavaliere
 
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Post » Fri Jun 03, 2011 5:47 am

Nanosuit 1 > Nanosuit 2.
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Steph
 
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Post » Fri Jun 03, 2011 6:22 am

http://www.youtube.com/watch?v=loihx_J4YMQ&feature=feedu
That is embarassing, really. I wonder why no Crytek-member is replying to stuff like this. Makes you feel they don't care. Stuff like that shall belong to the hot-list of test-subjects when you are testing or releasing a demo.
It can kill all the trust of a fan because root-settings like this fundamentally affect gameplay. If they are messed up it is like all the game-design is worthless because it is most likely broken.
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Gwen
 
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Post » Fri Jun 03, 2011 2:05 am

Oh come on people nanosuit 2.0 is still just a prototype it still isnt developed fully. Im sure top scientists reviewed this thread AND the video given and are working hard to fix this problem! That is why they released this demo to test if everything is working(apperantly not :) ). Devs cant reply to you because theyre working on it duh and im sure it will be fixed t ill 23rd match when i will get my preordered copy of the game (pc version)... And if you doubt that cry engine 3 will not have good graphics on PC http://www.youtube.com/watch?v=ySWPxEYeNMg&feature=player_embedded think again ;)
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Eve Booker
 
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Post » Fri Jun 03, 2011 7:02 am

http://denkirson.xanga.com/742784256/crysis-2/
THIS!

Interesting chart, id debate its accuracy very much so especially in the loosing damage over distance, I drop people at long range if they are standing still just as quick as if at short range.

Regardless here is a video you should all find very interesting.........

http://www.youtube.com/watch?v=loihx_J4YMQ&feature=feedu

If the game wasnt broken in the multiplier/armor mode department then the SCAR would be the same number of hits regardless of range. 30 or 25 still takes 4 shots to deal 100 or more damage which is what is needed to kill. The only time it would make a difference was if Armor mode was working correctly or if you were hitting a low multiplier zone like the legs or arms.

Anyway if you watch the guys other video its inconsistent with the one you posted. Something is definitely going on.
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Kellymarie Heppell
 
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