If you're not that knowledgable on the subject then why do you criticize it!? If you've ever designed a map with far too many objects it'll get extremely laggy(especially on the PS3's and xbox 360's hardware). Add in the increased FOV and you definitely need less objects on screen. And who knows, the developers could be planning large scale battles that would only work with such a feature.
Quite simply because of the fact that it really can't possibly be that hard, we have gloves, boots, helmets, armour, ring A, ring B, neckless... that's 7 slots, so if we had eight instead only one for each 8 NPC would use more, as the verticles would be identical that isn't the problem... so if it allowed Bethseda to have 8 instead of 7... if this was really an issue the game would crash whenever I lead a few bandits into as much as a small town...
News flash: It's already in the game. They aren't going to change it for you.
I know, the truth hurts.
News flash: If no one said that they were not happy 'bout something nothing would ever change.
I know, the truth hurts.
So you are a developer and know the technical limitations and capabilities of all of the different armor types they have designed and developed for Skyrim. if so please share with us.
I didn't say jack 'bout technical limitations in my post... all it was was pretty much that with Morrowind Bonemold style armor you won't need to create hundred suits out of seven different pieces... and that if a cuirass go beneath the greaves it would not stop it from animating properly (which is the only issue I see here)... (if I recall correctly a few armors went bellow belt point and animated accordingly)
I read the OP, and I stand by my point. I didn't see any whining in my post, all I was saying is they're doing what they're doing for a reason. It's their game and they're making it the way they would like to play it.
I honestly didn't see any whining in mine either...