Hello everyone! Long-time no-see. Free Forever, Nexus exclusive and all of that!
I am currently working on a new version of my Armoury of Tamriel mod with my objective being maximum compatibility. I intend for my mod to become compatible with all of the various perk mods, weapon and armour mods, crafting mods and full-game overhauls.
I'd like to enlist the help of some modding wizards if possible to maximize compatibility.
for those of you who haven't heard of or yet tried my mod it can be found exclusively on the Nexus here: http://www.nexusmods.com/skyrim/mods/2933/?
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The Elder Scrolls V: Skyrim
Crafting 300: Armoury of Tamriel, 1.2.1a
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Mod created by the Armory of Tamriel Team,
-Baratan (ByblosHex)
-Albatross
-Arctorius
-ishmaeltheforsaken
Featuring,
'Better Shaped Weapons' meshes by,
-LeanWolf
'Maker's Mark Ingots' By,
-Omni Mike
Special Thanks to,
-gamesas Game Studio
-Our Fans on the gamesas forums & The Skyrim Nexus for their endless support!
--Prateem, Ysne58, PewPewLazehs, Eloquate, Schitzoflink, Scion-of-Fenrir, Imp of the Perverse, Arctorius!
-My Girlfriend, for not murdering my computer.
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Installation instructions
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-Manual Installation
1- Extract the archive to your "Skyrim/Data" folder.
2- Enable AoT.esp
3- Launch Skyrim
-NMM or MO users
Install like any other mod
-Gameplay Overhaul Mod users, such as SkyRe, Requiem
Be sure to use ReProccer & Wrye Bash!
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Mod Description
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This mod is a complete weapons & smithing overhaul. This mod adds countless new weapons to the game through crafting and leveled lists.
All of the new weapons and Vanilla weapons are retextured and have new material specific shaders and environment maps.
Hundreds of new weapons, craftable and found throughout the world!
-Weapon material & style are now independent of each other. Not all Orcish swords are made from orichalcum, and not all orichalcum swords are made in the Orcish style!
-Choose your weapons' style and materials independently of each other.
-All of the new weapons are craftable by the player at the forge and can be found throughout the game world wherever you'd expect to
find weapons.
-Weapon material progression is no longer as linear, you don't need to chose to specialize in smithing heavy or light, you can mix and match.
-Style has subtle effects on weapon stats independent of material. No style is better than any other, but each has their own unique
stats and advantages.
-Materials are learned by unlocking perks, style by finding or purchasing smithing books.
Unique Unique Weapons!
Named weapons have been given a makeover. If it's a unique weapon it now looks unique.
Dragon-Rune Crafting!
-Craft magical swords and greatswords (54 in all) using Ancient Dragon-Runes to give elemental power to your weapons without use of
Enchanting.
-Dragon-Runes can be found in Ancient Nord ruins, especially in the hoards kept by Draugr Bosses.
-Dragon-Rune crafting is an alternative form of weapon enchantment that functions without the use of the enchanting table.
-Unlocked by finding or purchasing a book on Dragon-Runes.
-Dragon-Runes may occasionally be found for sale in shops.
New weapon Improvement system!
-Weapon's are upgraded at the sharpening wheel using gem dust.
-Gem dust can be produced at the forge using gemstones.
-Gem dust may also be found in shops and dungeons.
-More expensive gem dust is required to upgrade more powerful weapons.
New textures & shaders for all of the vanilla weapons!
-All Vanilla weapons are retextured and have new material specific shaders and environment maps.
-This includes all Vanilla basic weapons, Vanilla Unique weapons and Vanilla artifact weapons.
-Queen Freydis sword now looks fit for a queen! As an example.
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New in this Version
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1.2.1a
-Adjusted leveled listing of weapons.
--You should only find level appropriate weapons in shops and loot.
---Whats appropriate depends on what overhaul you're using or vanilla. You shouldn't see Ebony weapons at level 3 for instance, unless you're using a mod that does that on purpose.
--Imperials and Stormcloaks should be using weapons of their own cultural style occasionally using weapons made of uncommon and rare materials.
--Bandits should be wielding leveled weapons of common and Nordic cultural styles.
--Blacksmiths should be selling weapons of Nordic style as well as the occasional gem dust and crafting style book.
--Traders should be selling weapons of common and Nordic style.
--Orc strongholds should be selling Orcish style weapons.
--Other blacksmiths will be selling weapons of styles if their background makes it appropriate.
-Duplicate crafting recipes removed. Shouldn't see Iron Longsword (Vanilla) and Basic Iron Longsword (AoT) since they're actually the same item.
-Crafting recipes changed to match vanilla as far as material amounts go with uncommon components required for unusual cultural/material combinations.
1.2.0a
-Compatibility version. Should now be fully compatible with most if not all mods, please report any conflicts or problems.
-Amount of dust from gems changed to 2 for regular gems and 4 for flawless gems.
-Crafting books also added to Skyrim book leveled lists. These books should be found anywhere books are found. Please report if they're
too frequent or infrequent.
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Contact Info
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Questions/Comments and fellow modders welcome to contact me at ByblosHex At Gmail.com
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Agreement
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For downloading and installing this modification I ask you to...
-Free Forever
-Nexus Exclusive
-You do not have permission to use any portion of this mod without permission
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Compatibility Information
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Hopefully compatible with everything. This list will be updated as soon as something comes up!