[WIP] Armoury of Tamriel 1.2.0

Post » Tue Sep 29, 2015 8:04 am

Hello everyone! Long-time no-see. Free Forever, Nexus exclusive and all of that!

I am currently working on a new version of my Armoury of Tamriel mod with my objective being maximum compatibility. I intend for my mod to become compatible with all of the various perk mods, weapon and armour mods, crafting mods and full-game overhauls.

I'd like to enlist the help of some modding wizards if possible to maximize compatibility.

for those of you who haven't heard of or yet tried my mod it can be found exclusively on the Nexus here: http://www.nexusmods.com/skyrim/mods/2933/?

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The Elder Scrolls V: Skyrim
Crafting 300: Armoury of Tamriel, 1.2.1a
================================================================
Mod created by the Armory of Tamriel Team,
-Baratan (ByblosHex)
-Albatross
-Arctorius
-ishmaeltheforsaken

Featuring,
'Better Shaped Weapons' meshes by,
-LeanWolf
'Maker's Mark Ingots' By,
-Omni Mike

Special Thanks to,
-gamesas Game Studio
-Our Fans on the gamesas forums & The Skyrim Nexus for their endless support!
--Prateem, Ysne58, PewPewLazehs, Eloquate, Schitzoflink, Scion-of-Fenrir, Imp of the Perverse, Arctorius!
-My Girlfriend, for not murdering my computer.

================================================================
Installation instructions
----------------------------------------------------------------
-Manual Installation
1- Extract the archive to your "Skyrim/Data" folder.
2- Enable AoT.esp
3- Launch Skyrim

-NMM or MO users
Install like any other mod

-Gameplay Overhaul Mod users, such as SkyRe, Requiem
Be sure to use ReProccer & Wrye Bash!

================================================================
Mod Description
----------------------------------------------------------------
This mod is a complete weapons & smithing overhaul. This mod adds countless new weapons to the game through crafting and leveled lists.
All of the new weapons and Vanilla weapons are retextured and have new material specific shaders and environment maps.

Hundreds of new weapons, craftable and found throughout the world!
-Weapon material & style are now independent of each other. Not all Orcish swords are made from orichalcum, and not all orichalcum swords are made in the Orcish style!
-Choose your weapons' style and materials independently of each other.
-All of the new weapons are craftable by the player at the forge and can be found throughout the game world wherever you'd expect to

find weapons.
-Weapon material progression is no longer as linear, you don't need to chose to specialize in smithing heavy or light, you can mix and match.
-Style has subtle effects on weapon stats independent of material. No style is better than any other, but each has their own unique

stats and advantages.
-Materials are learned by unlocking perks, style by finding or purchasing smithing books.

Unique Unique Weapons!
Named weapons have been given a makeover. If it's a unique weapon it now looks unique.

Dragon-Rune Crafting!
-Craft magical swords and greatswords (54 in all) using Ancient Dragon-Runes to give elemental power to your weapons without use of

Enchanting.
-Dragon-Runes can be found in Ancient Nord ruins, especially in the hoards kept by Draugr Bosses.
-Dragon-Rune crafting is an alternative form of weapon enchantment that functions without the use of the enchanting table.
-Unlocked by finding or purchasing a book on Dragon-Runes.
-Dragon-Runes may occasionally be found for sale in shops.

New weapon Improvement system!
-Weapon's are upgraded at the sharpening wheel using gem dust.
-Gem dust can be produced at the forge using gemstones.
-Gem dust may also be found in shops and dungeons.
-More expensive gem dust is required to upgrade more powerful weapons.

New textures & shaders for all of the vanilla weapons!
-All Vanilla weapons are retextured and have new material specific shaders and environment maps.
-This includes all Vanilla basic weapons, Vanilla Unique weapons and Vanilla artifact weapons.
-Queen Freydis sword now looks fit for a queen! As an example.

================================================================
New in this Version
----------------------------------------------------------------
1.2.1a
-Adjusted leveled listing of weapons.
--You should only find level appropriate weapons in shops and loot.
---Whats appropriate depends on what overhaul you're using or vanilla. You shouldn't see Ebony weapons at level 3 for instance, unless you're using a mod that does that on purpose.
--Imperials and Stormcloaks should be using weapons of their own cultural style occasionally using weapons made of uncommon and rare materials.
--Bandits should be wielding leveled weapons of common and Nordic cultural styles.
--Blacksmiths should be selling weapons of Nordic style as well as the occasional gem dust and crafting style book.
--Traders should be selling weapons of common and Nordic style.
--Orc strongholds should be selling Orcish style weapons.
--Other blacksmiths will be selling weapons of styles if their background makes it appropriate.
-Duplicate crafting recipes removed. Shouldn't see Iron Longsword (Vanilla) and Basic Iron Longsword (AoT) since they're actually the same item.
-Crafting recipes changed to match vanilla as far as material amounts go with uncommon components required for unusual cultural/material combinations.

1.2.0a
-Compatibility version. Should now be fully compatible with most if not all mods, please report any conflicts or problems.
-Amount of dust from gems changed to 2 for regular gems and 4 for flawless gems.
-Crafting books also added to Skyrim book leveled lists. These books should be found anywhere books are found. Please report if they're

too frequent or infrequent.

================================================================
Contact Info
----------------------------------------------------------------
Questions/Comments and fellow modders welcome to contact me at ByblosHex At Gmail.com

================================================================
Agreement
----------------------------------------------------------------
For downloading and installing this modification I ask you to...
-Free Forever
-Nexus Exclusive
-You do not have permission to use any portion of this mod without permission

================================================================
Compatibility Information
----------------------------------------------------------------
Hopefully compatible with everything. This list will be updated as soon as something comes up!

User avatar
Mike Plumley
 
Posts: 3392
Joined: Wed Sep 05, 2007 10:45 pm

Post » Tue Sep 29, 2015 9:23 am

Uploading 1.2.0a now

Armoury of Tamriel, 1.2.0a
-Compatibility version. Should now be fully compatible with most if not all mods, please report any conflicts or problems.
-Amount of dust from gems changed to 2 for regular gems and 4 for flawless gems.
-Crafting books also added to Skyrim book leveled lists. These books should be found anywhere books are found. Please report if theyre too frequent or infrequent.

Testers welcome!!!

User avatar
Rob Smith
 
Posts: 3424
Joined: Wed Oct 03, 2007 5:30 pm

Post » Tue Sep 29, 2015 7:06 am

damn im gonna have to try this...i loved it...is it still a big pain the ass to download and install or has been made easier now.

when i was chatting with you before it seemed to have issues with Loot and Degradation by Isoku so has that been made compatable now?

User avatar
Nicole Mark
 
Posts: 3384
Joined: Wed Apr 25, 2007 7:33 pm

Post » Tue Sep 29, 2015 8:30 am

It's a lot easier to download and install. It's one big file now with updates hopefully just being new .esp files.

You're going to have to test compatibility for me. I'm not sure I remember why it was incompatible with that mod.

User avatar
Emma Louise Adams
 
Posts: 3527
Joined: Wed Jun 28, 2006 4:15 pm

Post » Tue Sep 29, 2015 2:15 am

Input time,

-Should Nordic Blacksmiths sell only weapons made in the Nordic and Common styles of any material, or should they sell any weapon of any style in any material like Vanilla?

-Should crafting special weapon styles, Nordic in Dwemer metal for example, use uncommon materials in addition to their metal requirements such as 1 Corundum when making Nordic Style versus just Ingots for basic style or whatever style that weapon is in vanilla?

User avatar
Erika Ellsworth
 
Posts: 3333
Joined: Sat Jan 06, 2007 5:52 am

Post » Tue Sep 29, 2015 3:11 am

1.2.1a
-Adjusted leveled listing of weapons.
--You should only find level appropriate weapons in shops and loot.
---Whats appropriate depends on what overhaul youre using or vanilla. You shouldn't see Ebony weapons at level 3 for instance, unless you're using a mod that does that on purpose.
--Imperials and Stormcloaks should be using weapons of their own cultural style occasionally using weapons made of uncommon and rare materials.
--Bandits should be wielding leveled weapons of common and Nordic cultural styles.
--Blacksmiths should be selling weapons of Nordic style as well as the occassional gem dust and crafting style book.
--Traders should be selling weapons of common and Nordic style.
--Orc strongholds should be selling Orcish style weapons.
--Other blacksmiths will be selling weapons of styles if their background makes it appropriate.
-Duplicate crafting recipes removed. Shouldn't see Iron Longsword (Vanilla) and Basic Iron Longsword (AoT) since they're actually the same item.
-Crafting recipes changed to match vanilla as far as material amounts go with uncommon components required for unusal cultural/material combinations.

User avatar
Ally Chimienti
 
Posts: 3409
Joined: Fri Jan 19, 2007 6:53 am

Post » Tue Sep 29, 2015 8:42 am

Ohwow, I didn't expect this to get updated, wonderful work!

Really like the thematization of the appropriate weapon styles. I definitely think different smithing books should be more rare to the innapropriate vendor/smith.

Any plans on adding text to the smithing books that don't have any yet? :smile:

Edit: I think adding extra material requirements to exotic weapons to display their special design and make them harder to get would be a fun addition.
Edit 2: also I'm quite confused, the Beta 2.0 that I was using uses both a Dragonborn, Dawnguard, Texture mod compatibility and the smithing perk overhaul esp as well as a master. Does this mean that this version does not include the DLCs and you have merged both the smithing and the esm's entries into the one esp? Should I use it alongside the old DLC esps? If not, kudos for bringing the esp/esm amount down that significantly!

User avatar
Budgie
 
Posts: 3518
Joined: Sat Oct 14, 2006 2:26 pm

Post » Tue Sep 29, 2015 1:53 am

I've never done the DLC contents yet. If you want the perk tree changes or anything in 2.0 you can use both mods, 2.0 and this version and load this one after 2.0 to have everything in 2.0 plus the most recent changes in this version.

User avatar
Lucie H
 
Posts: 3276
Joined: Tue Mar 13, 2007 11:46 pm

Post » Mon Sep 28, 2015 7:00 pm

Alright, thanks, so that means load both the v2 esp/esm as well as this one? V2 incorporates the DLc's http://www.gamesas.com/armoury-tamriel-finally-released-t363341.html

I'm kind of hesitant to use them in tandem, TES5Edit does not show the 1.2.1 esp as overriding the V2 master's Id's.

Noticed the 1.21 doesn't make use of a .bsa either.

Edit: I gather that this and version 2 are 'completely seperate mods', even though coming from the same team. Well, I'll try to figure out something to get the two to play together.

Good that you're working on this again.

User avatar
roxxii lenaghan
 
Posts: 3388
Joined: Wed Jul 05, 2006 11:53 am


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