[RELzWIPz] Armoury of Tamriel, Thread 17 - v2 "Soon"

Post » Wed Jun 19, 2013 6:49 am

Waiting for this as well. I despise how most vanilla (fantasy looking) armor looks specially on the higher tier stuff so being able to make higher tier materials with lower tier designs are very good for me.
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Timara White
 
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Post » Wed Jun 19, 2013 4:16 am

Well now, if thats the next update just makes me look forward to it all the more, If i may, will we get access to the ancient nord armor? without completing the companions?If we have the book i mean?
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lillian luna
 
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Post » Wed Jun 19, 2013 6:38 am


Of course, same as weapons.
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Andrea P
 
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Post » Wed Jun 19, 2013 7:23 am

When I noticed the "soon" posted on this thread, I quickly re-installed Skyrim. That's how excited I am about a finished 2.0 being released. One question though, what if any mods are you guys thinking about supporting? I noticed in an earlier post someone mentioned Skyre, but it was decided to approach that with a patch. I'm asking because I'm trying to figure out which mods are ok to install as a compliment to AoT.
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Marine Arrègle
 
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Post » Wed Jun 19, 2013 12:40 pm

From what I understand, the main conflict with SkyRe is that both mods alter the Smithing perk tree. AoT, in v2.0, is going to a Master/.esp format, where the textures are stored in the .esm and depending on which .esp you use, will either leave the Smithing tree alone or add in the extra Silver Smithing perk.

This is all according to my understanding; I can very easily be wrong, as I have no part in helping create this mod.
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Calum Campbell
 
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Post » Wed Jun 19, 2013 6:47 am

well, it'll take a bit longer to release now-My computer decided to die last night /swear.gif' class='bbc_emoticon' alt=':swear:' />
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Amy Masters
 
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Post » Wed Jun 19, 2013 9:51 am

Well that's just /swear.gif' class='bbc_emoticon' alt=':swear:' />

My condolences for your loss.
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carrie roche
 
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Post » Wed Jun 19, 2013 12:33 pm

If there's anyone with a passing familiarity with NifSkope who would like to volunteer some time for gruntwork, please don't hesitate to PM me!
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Ria dell
 
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Post » Tue Jun 18, 2013 11:22 pm


what do you mean under passing familiarity and gruntwork?
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Ashley Clifft
 
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Post » Wed Jun 19, 2013 6:42 am

Enough to modify meshes and a willingness to change a LOT of meshes for the mod
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Donatus Uwasomba
 
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Post » Wed Jun 19, 2013 6:34 am

I'm familiar with NifSkope but I don't have any time at the moment really /frown.gif' class='bbc_emoticon' alt=':(' />. You can PM me though and if I ever get some time I can see? /biggrin.png' class='bbc_emoticon' alt=':D' />.
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Miranda Taylor
 
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Post » Wed Jun 19, 2013 10:23 am

I'm willing to help. I've got a bit of free time this week, and I'm reasonably familiar with nifskope. I can help out with creation kit business too, if necessary. I pm'ed ishmaeltheforsaken already, but anyone from the team can feel free to pm me.
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Sylvia Luciani
 
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Post » Wed Jun 19, 2013 1:55 am

Man, I spent so many hours copying and pasting directories to meshes in Nifskope, lol. I feel your pain.
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Misty lt
 
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Post » Wed Jun 19, 2013 11:10 am

well, I have a PC again. guess I need to start them meshes
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Taylah Illies
 
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Post » Wed Jun 19, 2013 6:43 am

I'm really looking forward to version 2.0. I like the idea of a bandit group, with the leader decked out in Iron Armor with the shape of our current steel plate setup. There will be so many variations I could do to bandit groups, using the new armor, and so many things I could accomplish with it. I'm assuming this will be open use for modders, provided we give credit, right?
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Izzy Coleman
 
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Post » Wed Jun 19, 2013 7:41 am

I'm fine with it(though I think Ish has the last word as project leader)
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C.L.U.T.C.H
 
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Post » Wed Jun 19, 2013 9:48 am


The new .esm/.esp setup we're moving to makes it very easy for other modders to come in and make use of the resources. Obv, anything could change up until release, but right now I'm not super-comfortable with the idea of other modders repackaging our assets in their own mods... but anything and everything that you could do with a plugin dependent on the AoT masterfile (which doesn't make any changes to the vanilla game... it's solely a repository for the resources, so modders could make any edits to the vanilla game they want without worrying about what AoT is modifying) is fair game.
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Laurenn Doylee
 
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Post » Wed Jun 19, 2013 11:04 am

*hugs Ish*

I seriously think that, overall, AoT is the finest weapon/armor mod for Skyrim to date.
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Emily Jeffs
 
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Post » Wed Jun 19, 2013 7:05 am

*makes it a group hug*
Hopefully I can get some meshes done tonight. I wanna see this mod released as soon as possible too. My friend keeps bugging me about it XD
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Joanne Crump
 
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Post » Wed Jun 19, 2013 1:19 am


So much this.

I can't wait for 2.0 but I'm still discovering at least 80% of the weapons AoT has to offer, no rush on my end. Keep up the good work good sirs!
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Sammygirl500
 
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Post » Wed Jun 19, 2013 9:51 am

As i yelled at my girlfriend month ago: PUSH IT, PUSH IT!

(...really, no rush!) /smile.png' class='bbc_emoticon' alt=':)' />
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James Rhead
 
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Post » Wed Jun 19, 2013 1:22 am

why did you name the vanilla weapons? like basic iron dagger and Nordic steel sword? not saying i dislike i just want to know why D;
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Dylan Markese
 
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Post » Wed Jun 19, 2013 8:17 am


Why wouldn't we?
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amhain
 
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Post » Tue Jun 18, 2013 11:43 pm

GOOD ANSWER
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Natasha Callaghan
 
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Post » Wed Jun 19, 2013 12:21 am

Because you can now make any weapon style out of any material, I'm guessing the mod makers wanted an easy way of distinguishing material from shape. Hence, Steel Imperial Sword and Ebony Imperial Sword, or Iron Dunmeri Mace and Iron Orcish Mace.
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Carlitos Avila
 
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