» Wed Jun 19, 2013 12:40 pm
From what I understand, the main conflict with SkyRe is that both mods alter the Smithing perk tree. AoT, in v2.0, is going to a Master/.esp format, where the textures are stored in the .esm and depending on which .esp you use, will either leave the Smithing tree alone or add in the extra Silver Smithing perk.
This is all according to my understanding; I can very easily be wrong, as I have no part in helping create this mod.