[RELzWIPz] Armoury of Tamriel, Thread 17 - v2 "Soon"

Post » Wed Jun 19, 2013 2:38 am

Now Featured on http://skyrimgems.com

http://www.skyrimnexus.com/downloads/file.php?id=2933
Discussion at http://www.darkcreations.org/forums/forum/287-armoury-of-tamriel/
Screenshots:
http://www.skyrimnexus.com/downloads/images/2933-4-1326695671.jpg
http://www.skyrimnexus.com/downloads/images/2933-5-1326695671.jpg
http://www.skyrimnexus.com/downloads/images/2933-1-1326695668.jpg
http://www.skyrimnexus.com/downloads/images/2933-2-1326695669.jpg
http://www.skyrimnexus.com/downloads/images/2933-1-1326695714.jpg
http://www.skyrimnexus.com/downloads/images/2933-3-1326695670.jpg
http://www.skyrimnexus.com/downloads/images/2933-1-1327002420.jpg
http://www.skyrimnexus.com/downloads/images/2933-1-1327196507.jpg
http://static.skyrimnexus.com/downloads/images/2933-1-1327514327.jpg
http://static.skyrimnexus.com/downloads/images/2933-1-1327600662.jpg
http://i418.photobucket.com/albums/pp267/TWmodshots/Smithing.jpg
https://plus.google.com/photos/106218232628287213885/albums/5756702377366813761?authkey=CMSioIWbsu_tNg

================================================================
The Elder Scrolls V: Skyrim
Crafting 300: Armoury of Tamriel, 1.0.0
================================================================

This mod is a complete weapons & smithing overhaul, adding countless new weapons to the games crafting and world.
All of the new weapons and Vanilla weapons are retextured and have new material specific shaders and environment maps.

-
FEATURES:
-
Hundreds of new weapon types!
-Weapon material & style are now independent of each other. Not all Orcish swords are made from orichalcum, and not all orichalcum swords are made in the Orcish style!
-All of the new weapons are craftable by the player at the forge and can be found throughout the game world wherever you'd expect to find weapons.
-Weapon styles (Nordic, Imperial, Dunmer, etc) are unlocked by finding or buying books. Materials are unlocked by the smithing perks.
-Includes new arrows as well, also craftable at the forge.

Dragon-Rune Crafting!
-Craft magical swords and greatswords (54 in all) using Ancient Dragon-Runes to give elemental power to your weapons without use of Enchanting.
-Dragon-Runes can be found in Ancient Nord ruins, especially in the hoards kept by Draugr Bosses.
-Dragon-Rune crafting is an alternative form of weapon enchantment that functions without the use of the enchanting table.
-Approach the forge after you have unlocked "Arcane Smithing" to view the Dragon-Rune crafting recipes.
-Dragon-Runes may occasionally be found for sale in shops.

New weapon Improvement system!
-Weapon's are upgraded at the sharpening wheel using gem dust.
-Gem dust can be produced at the forge using gemstones.
-Gem dust may also be found in shops and dungeons.
-More expensive gem dust is required to upgrade more powerful weapons.

New Smithing Perk Tree!
-No more light/heavy armour branches
-New Silvered Steel perk
-Steel smithing now doubles improvements for iron/leather and other basic materials as well

New textures & shaders for all of the vanilla weapons!
-All Vanilla weapons are retextured and have new material specific shaders and environment maps.
-This includes all Vanilla basic weapons, Vanilla Unique weapons and Vanilla artifact weapons.
-Queen Freydis sword now looks fit for a queen! As an example.

-
Future plans:
-

All of the above, but for armor as well.

45 New Unique Weapons
-Completely new and unique weapons returning from previous TES games.
-Hidden throughout the world and protected by powerful enemies.

-
Current Team:
-
ishmaeltheforsaken: lead, CK work, weapon textures
Arctorius: armor textures
Albatross: CK work, writing
Baratan: mod creator and advisor

-
V1 Team:
-
Baratan: Mod lead, CK work, weapon textures.
Albatross: CK work, writing.
Arctorius: writing.
User avatar
Tyler F
 
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Post » Wed Jun 19, 2013 7:39 am

"Soon"? is that normal people soon, or game developer "Soontm" /tongue.png' class='bbc_emoticon' alt=':tongue:' />

As a serious question, do you have plans to expand this mod to dawnguard, it's new armors, weapons and material? (Well, note excatly "new", but it did add Dragonbone weapons).
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Ann Church
 
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Post » Tue Jun 18, 2013 11:58 pm


Developer soon /wink.png' class='bbc_emoticon' alt=';)' />


Yes /smile.png' class='bbc_emoticon' alt=':)' />
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Nauty
 
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Post » Wed Jun 19, 2013 2:02 am

Sounds good! The only thing I don't want to hear is Blizzard SoonTM. /biggrin.png' class='bbc_emoticon' alt=':biggrin:' />
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MISS KEEP UR
 
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Post » Wed Jun 19, 2013 1:11 pm

Booya!

As long as we're not talking Half-Life 3 "soon," we're good!
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vanuza
 
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Post » Wed Jun 19, 2013 3:06 pm

I personally have no idea about a release date-I'm working on doing both versions of malachite tonight, then uploading another set to teh interwebz
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Sara Johanna Scenariste
 
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Post » Wed Jun 19, 2013 2:21 am

Yeah, there's a lot left to do.

The good news is that we know exactly what needs to be done. There was a lot of uncertainty surrounding the armors... I don't think anyone had really given much thought as to exactly what all would be necessary to implement them. But now there's a definite roadmap and I don't foresee many unexpected potholes.
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Shianne Donato
 
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Post » Wed Jun 19, 2013 1:41 pm

http://25.media.tumblr.com/tumblr_mcufjjkZOE1r5f54io1_1280.png.

It's an "akaviri" nagamaki. It will be wielded like a greataxe or warhammer (i.e. with a wide grip).

Nagamakis have been probs my favorite nihontō (Japanese sword) since I first picked up the Oriental Adventures sourcebook for D&D /smile.png' class='bbc_emoticon' alt=':)' />
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Wane Peters
 
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Post » Wed Jun 19, 2013 10:20 am

Well crap, I guess I'll end up doing spears in the future after all /tongue.png' class='bbc_emoticon' alt=':P' />
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Chavala
 
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Post » Wed Jun 19, 2013 12:56 am

Eh, there's no appropriate animation set for spears (unfortunately!)
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SHAWNNA-KAY
 
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Post » Wed Jun 19, 2013 3:30 am

http://www.gamesas.com/topic/1420420-18-updatesolstheim-dlc-discussion-thread-29/ /tongue.png' class='bbc_emoticon' alt=':tongue:' />
At the very least I'll end up with crossbows and/or Dawnguard armor.
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Lavender Brown
 
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Post » Wed Jun 19, 2013 10:50 am

OH! I knew about Dragonborn but not that they were adding spears! AND TELVANNI TOWERS.

I'm way too excited right now you have no idea.
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Patrick Gordon
 
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Post » Wed Jun 19, 2013 11:46 am

well duh, I have no idea. YOu didn't use any of the appropriate emotes XD: /biggrin.png' class='bbc_emoticon' alt=':biggrin:' /> /banana.gif' class='bbc_emoticon' alt=':banana:' /> /bunny.gif' class='bbc_emoticon' alt=':bunny:' /> /clap.gif' class='bbc_emoticon' alt=':clap:' /> /twirl.gif' class='bbc_emoticon' alt=':twirl:' /> /wub.png' class='bbc_emoticon' alt=':wub:' /> /woot.gif' class='bbc_emoticon' alt=':woot:' /> /ahhh.gif' class='bbc_emoticon' alt=':ahhh:' /> /dance.gif' class='bbc_emoticon' alt=':dance:' />
Actually, I imagined you going full fangirl over it(well, as well as I can imagine someone that I have absolutely no phsyical description of whatsoever /tongue.png' class='bbc_emoticon' alt=':P' />)
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loste juliana
 
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Post » Wed Jun 19, 2013 3:09 am

http://cloud.steampowered.com/ugc/560956744474645749/B4122065FD352523A4AF027D138D54772BFF3112/
http://cloud.steampowered.com/ugc/560956744474647535/4AABE1787F40EB4593F6D5B1EC3433B75F3393B1/
http://cloud-2.steampowered.com/ugc/560956744474648907/87F7C0D0117C89A0AEDAB3562E8894168A799FBC/
http://cloud.steampowered.com/ugc/560956744474650629/4F0FC7BF80329391C87672A5DE3B2EFED5E6F6EE/

Dai-katana comes next, then tanto.
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Dean Ashcroft
 
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Post » Wed Jun 19, 2013 7:28 am

That all looks really good.
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Steven Nicholson
 
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Post » Tue Jun 18, 2013 11:45 pm

...wow! These look great!
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Shirley BEltran
 
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Post » Tue Jun 18, 2013 11:10 pm

Thanks guise :3

http://cloud-2.steampowered.com/ugc/560956744482662281/106DFE117DF642960E83013B312CD78ADE560BEF/: I had the blade widen toward the end, and the hilt is a little shorter (helps keep UV stretching under control), plus Serana's boot.
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Symone Velez
 
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Post » Wed Jun 19, 2013 12:03 pm

First pass at the http://cloud.steampowered.com/ugc/560956744483543349/0E132056F33C1610096625D46ECF38BAFF2E9467/.

Didn't bother adjusting UVs where I just cloned the hilt, so there's a bit of the pommel cap halfway down the hilt XD
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David John Hunter
 
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Post » Wed Jun 19, 2013 1:15 pm

Umm, that looks a wee bit HUGE
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Lisa
 
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Post » Wed Jun 19, 2013 3:21 am

No bigger than they were in Morrowind.
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Eve Booker
 
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Post » Wed Jun 19, 2013 5:45 am

Which was still obscenely HUGE
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Caroline flitcroft
 
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Post » Wed Jun 19, 2013 12:06 am

The blade is less than 25% longer than the one-handed katana's blade. I think you're overreacting /tongue.png' class='bbc_emoticon' alt=':tongue:' />

http://www.fudoshindojo.hu/content/fegyverek/kepek/nodachi08_odachi.jpg.

http://2.bp.blogspot.com/-HOfMqvs06XA/Tdo1HZ7agJI/AAAAAAAAAz0/rvTTJSwjxs0/s1600/Nodachi+2.jpg.
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Ladymorphine
 
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Post » Wed Jun 19, 2013 9:11 am

Heh... that's a dang good mustache


I don't know if this is a design decision or not, but I do miss the high-level Draugr Deathlords with Ebony weapons. I always viewed them as the great warlords of the Ancient Nords, who kept the weapons of their Dunmer foes as trophies.
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Andy durkan
 
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Post » Wed Jun 19, 2013 5:11 am


When you say "ebony weapons," do you mean what we now call "dunmeri weapons"? Translating old material to new style nomenclature gets confusing when I'm not sure what other people are trying to communicate XD

If so, I'll definitely think about giving the deathlords a chance to have dunmeri weapons too. I think it's a good idea, and I like your reasoning /smile.png' class='bbc_emoticon' alt=':)' />
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jess hughes
 
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Post » Wed Jun 19, 2013 12:03 am

Guess I should have specified /biggrin.png' class='bbc_emoticon' alt=':biggrin:' />

I was thinking of the Dunmeri weapon style, but also of the Ebony material, and the extra damage those Draugr could do. Makes you think twice before charging into battle when you see that Ebony (Dunmeri) bow-wielding Deathlord a little ways off, and his buddy with an Ebony (Dunmeri) warhammer lurking next to him
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Stace
 
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