I see so many cool weapons and armours out there, plus with every new land or quest mod there are new uba-items.
My idea was to generalise all the stats with a Skyproccer patch across all mods for a balanced gameplay. Now I need some testers, on Nexus there were already a few good discoveries.
Features so far:
Weapons:
- change the minimum damage values for bows, onehanded and twohanded weapons
Armor:
- change the minimum armour values for light and heavy armor
- optional change robes and hoods clothing to light armor
- already armored robes and hoods are excluded and will not be changed (compatibility with Immersive Armors or other mods)
With the current calculation and a base minimum of 10 for twohanded and 5 for onehanded weapons, it comes very close to vanilla stats. Close armour stats can accomplished with ~15 light armour and ~1 heavy armour.
This is pretty much all I can think of, maybe the values (price) for items might still be imbalanced across mods.
I could look into spells, but no clue how this would balance out?
Create a new save game before testing, just in case. It will make drastic changes to every weapon and armour in the game.
If you want to test: http://www.nexusmods.com/skyrim/mods/69621/?