[WIPz] ArmoWeapUnizer

Post » Tue Sep 15, 2015 1:42 pm

I see so many cool weapons and armours out there, plus with every new land or quest mod there are new uba-items.

My idea was to generalise all the stats with a Skyproccer patch across all mods for a balanced gameplay. Now I need some testers, on Nexus there were already a few good discoveries.

Features so far:

Weapons:
- change the minimum damage values for bows, onehanded and twohanded weapons

Armor:
- change the minimum armour values for light and heavy armor
- optional change robes and hoods clothing to light armor
- already armored robes and hoods are excluded and will not be changed (compatibility with Immersive Armors or other mods)

With the current calculation and a base minimum of 10 for twohanded and 5 for onehanded weapons, it comes very close to vanilla stats. Close armour stats can accomplished with ~15 light armour and ~1 heavy armour.

This is pretty much all I can think of, maybe the values (price) for items might still be imbalanced across mods.

I could look into spells, but no clue how this would balance out?

Create a new save game before testing, just in case. It will make drastic changes to every weapon and armour in the game.

If you want to test: http://www.nexusmods.com/skyrim/mods/69621/?

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Cesar Gomez
 
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