[RELZ] Arms Race 2

Post » Sat May 28, 2011 9:49 am

Download Here: http://www.fallout3nexus.com/downloads/file.php?id=12638

Name: Arms Race 2 Beta
Author: Wcstorm11
Version: 2.1 Beta
Date: 5/15/2010
Category: Quests/Weapons


>Balanced for use with FWE<


===============
Description:
===============

You come across a man in the Brass Lantern, Megaton. He looks like he is up to no good, so you decide to pry him for information. What results is a series of quests that will provide
the chance to obtain over 30 new weapons, over 5 new armors, and a shop that supplies unique and rare ammo.

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Details:
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1) Eight New Quests
2) over Thirty Weapons, including:
-AA12 (AUTO SHOTGUN)
-AK47
-AR10 (M16 VARIANT)
-AS-50 SNIPER
-AUG
-DESERT EAGLE (BLACK)
-FAMAS
-G36C
-GLOCK 18C (AUTOMATIC PISTOL)
-M14 (NO ATTACHMENTS)
-M249 SAW
-M72 LAW (MISSING SOME TEXTURES, BUT FULL FUNCTIONING)
-M82 BARRETT .50
-MG34
-MP5
-M24
-SA80
-SIG552
-S&W M500 HANDCANNON
-STRIKER
-THE ASSASSINATOR (SPECIAL COLT .45)
-UMP .45
-USP .45
-XM1014
-UZI
3) Over Five New Armors, including
-Ghillie Suit
-Tactical Vest
-Reflex Armor
4) Ambushes, assassinations, and more...


This mod adds weapons and armor to the Wasteland and in new locations, and includes a long quest to locate some of them with seven additional quests with a story to get the rest. The weapons are balanced to be used with FWE, but FWE is not required. As the quests go on, the weapons become more difficult to obtain, yet generally become more powerful as you near the end.

This mod will take you across the wasteland and into DC, and should take many hours to complete. Similar to the Trail of Crumbs mod, it guides exploration to many key landmarks, and can be completed as an ongoing quest throughout the main quest and beyond. Most weapons are from 20th Century Weapons, and therefore most credit goes to them.

Note that many of the added weapons can be modified with scopes, silencers, and fire rates right out of your inventory!

BEGIN THE QUEST BY SPEAKING TO THE GORDON IN THE BRASS LANTERN!

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Requirements:
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-Fallout 3 Patch 1.7
-Included Files
-Fose Recommended

===============
Install:
===============

1. Extract the files from the archive.
2. Copy Data folder to (install folder)\Fallout 3\
3. Start Fallout 3 Launcher, click 'Data Files', place a checkmark beside the .esp file.
4. Have fun, and good luck

===============
Un-Install:
===============

1. Start Fallout 3 Launcher, click Data Files, uncheck the .esp file.
2. Delete the files/folders associated with the mod.

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Compatibility:
===============

This mod was designed with compatibility in mind. There shouldn't be any conflicts

Load all esms/plugins high in your load order, to avoid conflict with other mods.
From top to bottom, their order with respect to one another needs to be:

CALIBR.esm
CRAFT.esm
CRAFT - Activation Perk.esp
20th Century Weapons.esm
20thCWItemPlacement2

===============
Bugs/Issues:
===============

1) Due to my mediocre scripting skills, I did not force you to follow the quest line of discovering guns, so in your travels you very well may stumble upon a gun prematurely. You are free to pick it up, it will just then add the next sequential weapon objective.
However, do not pick up the AA12, or either of the two keys added by this mod (if you find the keys on accident, you are omniscient) until you have found all preceding weapons. It won't be the end of the world, but it would mean finding those guns manually, as the quest would progress.
2) Related to the above, a weapon you have already discovered may have its objective reactivated (aka find it again). All you have to do in this case is drop the weapon from your inventory and pick it back up.
3) I did my best to balance these weapons to FWE. However, you may disagree. Feel free to comment!


These bugs are relatively minor and may not be experienced at all.

And a fair warning..... SAVE OFTEN! Several parts of this mod will be very tough, even for high-level players. The weapons provided along the way should be a great help though...

===============
History:
===============

3/19/10 - Initial Release
4/11/10 - Added all requirements to download
5/15/2010 - VERSION 2: MAJOR UPDATE. Added several weapons and armors, and expanded with seven additional quests with a storyline, dialogue, and new areas
5/15/2010 - Update 2.1. Fixed M14 damage and Navmesh issues


===============
Recommended Mods:
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FWE
MMM Increased Spawns

===============
Credits:
===============
Be sure to search these files and give them an endorsemant!

Thanks to:

Bethesda for creating Fallout 3.
InsanitySorrow for ReadMe Generator this readme is based on.
20th Century Weapons Mod - Outstanding!
Bethesda for Fallout 3/Geck
Calibr
Echo Scope Crosshairs
CMR Reticle
CIRAS Tactical Vest
Coyote Reflex Armor
M14-EBR
Military Equipment
Dragonskin Tactical Armor
Tau Carbine
Tau Rifle
Achilles Rifle
Scavanger(sic) Armor
xm586
10 Field Jackets
AAR-525 District 9
Alien Rifle

Without you this mod could not be possible!

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Tools Used:
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GECK
Fallout 3 ReadMe Generator
Fo3Edit
Nifskope

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License/Legal:
===============

This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.
Anyone is free to use this mod and its resources, just give credit to me and the original authors
User avatar
Dina Boudreau
 
Posts: 3410
Joined: Thu Jan 04, 2007 10:59 pm

Post » Sat May 28, 2011 8:17 pm

'The Assassinator' Colt .45

Downloaded!

Hehe, just kidding. Good mod, checking it out now. I like what I'm seeing.
User avatar
-__^
 
Posts: 3420
Joined: Mon Nov 20, 2006 4:48 pm

Post » Sat May 28, 2011 7:31 pm

Be sure to grab the update!
User avatar
Amy Siebenhaar
 
Posts: 3426
Joined: Fri Aug 10, 2007 1:51 am

Post » Sat May 28, 2011 7:30 pm

i will be DLing.
User avatar
Dewayne Quattlebaum
 
Posts: 3529
Joined: Thu Aug 30, 2007 12:29 pm


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