Arrow trajectory modifications

Post » Sun May 20, 2012 3:30 am

Hi,

I read in a topic a long while ago about some .ini modifications to change the behavior of how arrows are shot. Can't seem to find it anymore and would like to know which settings there are and what they do. Hoping some of the people here can help me.

The way arrows are shot in Skyrim feel a bit awkward and counter-intuitive imo. I rather have the arrow be shot exactly where the cursor is point blank and every distance beyond that point I'll have to adjust myself by aiming upwards. Who can help me with that?

If you got some other modifications to change the behavior please share the settings and explain how it's different.
Thanks.
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Chad Holloway
 
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Post » Sun May 20, 2012 11:23 am

Try adding the following in your Skyrim.ini (Documents/My Games/Skyrim)

[Combat]
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7

EDIT: http://www.skyrimnexus.com/downloads/file.php?id=758 where I found it, in case you cared.
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Pawel Platek
 
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Post » Sun May 20, 2012 6:00 am

I would also add this setting in your Skyrim.ini file for a better Archery experience:

[Actor]
fVisibleNavmeshMoveDist=14000.0000

Makes the arrows have an actual impact at a much farther distance than they do by default. No more arrows (or magic projectiles for that matter) that pass right through that elk you're trying to hit at long range for zero damage or reaction with this setting in your ini file.
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Rachel Eloise Getoutofmyface
 
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Post » Sun May 20, 2012 8:01 am

Thanks guys, will try them later.

Urtho, what is the original value of that distance? And do arrows without it not hit targets long range? That might explain why those wolves didn't die even though I swore I was hitting them... :smile:

Oh and thedamned, you list a f1arrow and f3 setting. I assume there's also a f2? Any idea what that one does?
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Prohibited
 
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Post » Sun May 20, 2012 9:42 am

It's actually "f1P" and "f3P" for 1st and 3rd person :P (no idea what the "f" is for though).

I will warn you, you definitely have to angle the arrows. Takes a bit to get used to if you've been playing with Vanilla settings for a while.
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JD FROM HELL
 
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Post » Sun May 20, 2012 5:31 am

It's actually "f1P" and "f3P" for 1st and 3rd person :tongue: (no idea what the "f" is for though).

I will warn you, you definitely have to angle the arrows. Takes a bit to get used to if you've been playing with Vanilla settings for a while.
f means it's a float, as opposed to a Boolean or an integer.
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Esther Fernandez
 
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Post » Sun May 20, 2012 7:58 am

Urtho, what is the original value of that distance? And do arrows without it not hit targets long range? That might explain why those wolves didn't die even though I swore I was hitting them... :smile:

Yes, I'd say there is a good chance using the default setting is causing you to miss shots you would otherwise be making. It's set to 4096 by default so this change more than triples it. I just picked 14000 as a happy medium and nice round number between 12288 and 16384 which is x3 and x4 respectively and what many people use. You can play with the number and set it to whatever feels best for you. The effects of this setting were discussed in an old thread if you're curious and feel like reading up on it:

http://www.gamesas.com/topic/1279548-archery-magic-range-limit-fix/
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RObert loVes MOmmy
 
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Post » Sun May 20, 2012 7:55 am

Thanks a lot guys!

It's actually "f1P" and "f3P" for 1st and 3rd person :tongue: (no idea what the "f" is for though).
Damn, didn't think of that. Good one! :D

I will warn you, you definitely have to angle the arrows. Takes a bit to get used to if you've been playing with Vanilla settings for a while.
Distance shots should be hard, but at least this way I won't miss embarrassingly easy shots by shooting over their head point blank. ^^

If I recall correctly there is a very sudden dropoff point for arrows long distance? Maybe it's just me based on limited intel but it seemed like gravity was suddenly trying harder near the end. Has this been reported or is the arrow actually flying according to "real (and constant) physics"?
What is the setting that causes the trajectory path?

And a final setting that might be interesting to fiddle around with is "arrow distance" (or some sort of power modification for your bows to shoot further). I assume this will also straighten the trajectory a little bit early on. Any of you guys know about such settings?
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lauraa
 
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Post » Sun May 20, 2012 1:58 am

Will the NPC ends up missing because they are not 'aiming'?
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Spooky Angel
 
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Post » Sun May 20, 2012 5:30 am

Will the NPC ends up missing because they are not 'aiming'?

i wonder this as well. this setting sound like an improvment for the player, but if the npc's AI can't handle the change...
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Lilit Ager
 
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Post » Sun May 20, 2012 8:45 am

If I recall correctly there is a very sudden dropoff point for arrows long distance? Maybe it's just me based on limited intel but it seemed like gravity was suddenly trying harder near the end. Has this been reported or is the arrow actually flying according to "real (and constant) physics"?
What is the setting that causes the trajectory path?

And a final setting that might be interesting to fiddle around with is "arrow distance" (or some sort of power modification for your bows to shoot further). I assume this will also straighten the trajectory a little bit early on. Any of you guys know about such settings?
I was able to follow the trajectory of the arrows I was shooting (using the console command "TFC 1") and they all seemed to follow a "realistic" flight curve. I didn't notice any sudden gravitational dropoff.

As for the "arrow distance" I assume you mean the velocity of the arrow itself? I think for that you need to change some in-game values (in other words, a mod, can't be changed through the .ini).

You can try http://www.skyrimnexus.com/downloads/file.php?id=1009, but I'm not sure how well it works or what effect it will have on your game.

Will the NPC ends up missing because they are not 'aiming'?
This setting will not affect NPC's (that I've noticed at least). Their hit/miss ratio doesn't appear to be affected.
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Jessie
 
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Post » Sun May 20, 2012 2:57 am

I would also add this setting in your Skyrim.ini file for a better Archery experience:

[Actor]
fVisibleNavmeshMoveDist=14000.0000

Makes the arrows have an actual impact at a much farther distance than they do by default. No more arrows (or magic projectiles for that matter) that pass right through that elk you're trying to hit at long range for zero damage or reaction with this setting in your ini file.
Anything above 8192 is overkill in my opinion, I use 8192 and can hit targets at what I consider a good distance for an arrow to travel.
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Adriana Lenzo
 
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Post » Sun May 20, 2012 7:43 am

Thanks a lot guys, I've tested the f1p/f3p settings and the max distance one. Works like a charm! Though Farkas (companion questline follower) might disagree when I shot in arrow straight into the air to test it and it landed... well I think you know where...


I was able to follow the trajectory of the arrows I was shooting (using the console command "TFC 1") and they all seemed to follow a "realistic" flight curve. I didn't notice any sudden gravitational dropoff.
Yeah it seems alright, I think it was simply an underpowered shot which dropped to the ground so rapidly.

As for the "arrow distance" I assume you mean the velocity of the arrow itself? I think for that you need to change some in-game values (in other words, a mod, can't be changed through the .ini).

You can try http://www.skyrimnexus.com/downloads/file.php?id=1009, but I'm not sure how well it works or what effect it will have on your game.
Ah ok, don't think I'll be using a velocity mod anyway. Archery is fine as it is now. But each bow has its own velocity settings also right? Does anyone happen to know the values of these? I'm using a Dwarven bow at the moment. I assume when I upgrade slowly towards Daedric that my arrows will fly further as well?
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john page
 
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Post » Sun May 20, 2012 2:26 am

Oh, and what about the magnetic arrow settings? Heard there were at least two that somehow make you auto-aim a little bit? Can't say that I've noticed it that much. What do the settings exactly do and which value do you recommend?
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Rudi Carter
 
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Post » Sun May 20, 2012 5:56 am

Bump
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Del Arte
 
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Post » Sun May 20, 2012 10:24 am

Oh, and what about the magnetic arrow settings? Heard there were at least two that somehow make you auto-aim a little bit? Can't say that I've noticed it that much. What do the settings exactly do and which value do you recommend?
Are you talking about...

fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0

I'm not sure those actually do anything. Or if they do, I haven't noticed. The "auto aim" attached to archery is fixed by the "arrowtilt" change mentioned above.
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Laura-Jayne Lee
 
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