arrows, bolts, and other projectiles

Post » Sun May 29, 2011 1:45 am

Would you like it if the exact number of arrows or other projectiles you hit an enemy with would actually be there when you searched the body?
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Charlie Sarson
 
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Post » Sat May 28, 2011 10:04 pm

I've had a 3D archery shoot last weekend (they do actually exist), where I shot a maximum of six arrows at a (sort of) foam target. Due to my misses, I lost one arrow. And another one because someone else shot it. These were arrows fired at soft targets, at about 35-40 metres per second (125-145 kph/100-120 fps), which does not compare to arrow shot from bows in Skyrim. In Skyrim, however, you're mainly shooting at leather (in case of armoured enemies) or plate. In case of a miss, and you hit rock or a tree, you can pretty much (the tree got my arrow) forget about that too. So, in essence, you're highly unlikely to recover all your arrows shot, and the only (probably) way for Bethesda to do this is lower the arrow recovery rate. So no.
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Nathan Maughan
 
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Post » Sat May 28, 2011 8:17 pm

I've had a 3D archery shoot last weekend (they do actually exist), where I shot a maximum of six arrows at a (sort of) foam target. Due to my misses, I lost one arrow. And another one because someone else shot it. These were arrows fired at soft targets, at about 35-40 metres per second (125-145 kph/100-120 fps), which does not compare to arrow shot from bows in Skyrim. In Skyrim, however, you're mainly shooting at leather (in case of armoured enemies) or plate. In case of a miss, and you hit rock or a tree, you can pretty much (the tree got my arrow) forget about that too. So, in essence, you're highly unlikely to recover all your arrows shot, and the only (probably) way for Bethesda to do this is lower the arrow recovery rate. So no.



This is a much better system, I'd say. I'd rather have arrows that do more damage needing fewer to kill enemies than constantly having to retrieve arrows.

Maybe only arrows that were fired during a critical hit should be recoverable (because supposedly they hit between the plates of armor or on exposed places)
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Farrah Barry
 
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Post » Sun May 29, 2011 2:10 am

no becuase you cant always pull an arrow out without breaking it
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Ross
 
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Post » Sat May 28, 2011 8:26 pm

I would set it higher than Oblivions 50% Remember, these arrows use wooden shafts, so dont expect them to hold up as well as modern arrows. Aside from that, they are using bows with very powerful draws, so I'd say about 75% would be reasonable.
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vicki kitterman
 
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Post » Sun May 29, 2011 1:28 am

Unless you have a superior tip (outmatching the armor in material) or very good skill to negotiate the armor, hitting the armor would blunt the tip and make it unusable. Or just break completely. 50% is fine by me, but we really don't know how things are balanced, so...
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Tessa Mullins
 
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Post » Sat May 28, 2011 10:01 pm

I don't want being a marksman to be like shooting nerf darts.
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Nitol Ahmed
 
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Post » Sat May 28, 2011 3:47 pm

I don't mind not being able to recover all my arrows, since I just assume they are damaged or lost. Perhaps if there was a skill to make arrows in the game, you could possibly use it to repair damaged arrows.
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Jonny
 
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Post » Sat May 28, 2011 8:51 pm

If *I* was an archer trekking through the forest, I'd make darn well sure I searched the entire area after a fight for all my arrows. :/
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Alyesha Neufeld
 
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Post » Sun May 29, 2011 2:17 am

Nah. Arrows break. What I'd like to see is the ability to craft arrows. They said arrows would be rarer, so hopefully this would help counter that. Maybe you could even make special types like broad-heads or bodkin arrows.
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Cat Haines
 
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