Arrows Effect when hit

Post » Sat Apr 09, 2011 1:48 am

Because as someone else said it's a computer video game? I don't need to see every single mark where my weapon landed on a target to have the satisfaction of killing it.
So, because it's a video game arrows should be realistic, and others should still play like a video game. This makes as much sense as having realistic damage for melee weapons, and keeping the Oblivion style for arrows.
User avatar
Charlie Sarson
 
Posts: 3445
Joined: Thu May 17, 2007 12:38 pm

Post » Fri Apr 08, 2011 11:48 pm

So, because it's a video game arrows should be realistic, and others should still play like a video game. This makes as much sense as having realistic damage for melee weapons, and keeping the Oblivion style for arrows.


Not going to carry on, giving any type of valid argument in the realistic gore thread never worked.
User avatar
laila hassan
 
Posts: 3476
Joined: Mon Oct 09, 2006 2:53 pm

Post » Sat Apr 09, 2011 11:49 am

Because as someone else said it's a computer video game? I don't need to see every single mark where my weapon landed on a target to have the satisfaction of killing it.


It was me that stated it's a computer game. That was with a different meaning. If it is for arrows it should be for weapons as well. Though a much lesser extent with slashing weapons like swords. If an arrow is going to mess with someone, a massive chunk of metal (mace) smashing your bones apart is DEFINITELY going to leave you sore in the morning, know what I mean?
User avatar
anna ley
 
Posts: 3382
Joined: Fri Jul 07, 2006 2:04 am

Post » Sat Apr 09, 2011 3:59 am

Not going to carry on, giving any type of valid argument in the realistic gore thread never worked.
K, I'm just gonna go with that since you like to use arrows, you think they deserve special treatment.
User avatar
Claire
 
Posts: 3329
Joined: Tue Oct 24, 2006 4:01 pm

Post » Sat Apr 09, 2011 12:39 am

K, I'm just gonna go with that since you like to use arrows, you think they deserve special treatment.


Pretty sure if anyone takes an arrow anywhere and it enters the body they drop to the ground and scream in pain, would be pretty realistic...ya know. None of those examples really add to realism.


Because I am supporting this ideal of realistic arrows? Okay...yea....
User avatar
David John Hunter
 
Posts: 3376
Joined: Sun May 13, 2007 8:24 am

Post » Sat Apr 09, 2011 1:32 am

Because I am supporting this ideal of realistic arrows? Okay...yea....
Yes, because you think only arrows should be realistic and nothing else, yeah. What else are we supposed to think since you haven't presented an actual argument supporting why only arrows should be realistic beyone "it's a video game."
User avatar
Vera Maslar
 
Posts: 3468
Joined: Wed Sep 27, 2006 2:32 pm

Post » Sat Apr 09, 2011 2:22 pm

Yes, because you think only arrows should be realistic and nothing else, yeah. What else are we supposed to think since you haven't presented an actual argument supporting why only arrows should be realistic beyone "it's a video game."



Pretty sure if anyone takes an arrow anywhere and it enters the body they drop to the ground and scream in pain, would be pretty realistic...ya know. None of those examples really add to realism.


Pretty sure if anyone takes an arrow anywhere and it enters the body they drop to the ground and scream in pain, would be pretty realistic...ya know. None of those examples really add to realism.


Pretty sure if anyone takes an arrow anywhere and it enters the body they drop to the ground and scream in pain, would be pretty realistic...ya know. None of those examples really add to realism.


Yes because again my first statement CLEARLY shows I am supporting the ideal that arrows should cause realistic damage.
User avatar
Gisela Amaya
 
Posts: 3424
Joined: Tue Oct 23, 2007 4:29 pm

Post » Sat Apr 09, 2011 5:16 am

Yes because again my first statement CLEARLY shows I am supporting the ideal that arrows should cause realistic damage.
Because it's necessary to instantly fall to the ground and scream in pain? I thought that was a silly mistake on your part. There are numerous examples of people getting shot and continue running, or even driving themselves to the hospital. The fact that you jumped all over me for asking why melee shouldn't deserve the same treatment as arrows seems pretty obvious where you stand.

And I'm sorry I didn't agree with you in the gore thread. I guess next time present a better argument.
User avatar
Rudy Paint fingers
 
Posts: 3416
Joined: Sun Nov 11, 2007 1:52 am

Post » Sat Apr 09, 2011 3:25 pm

Because it's necessary to instantly fall to the ground and scream in pain? I thought that was a silly mistake on your part. There are numerous examples of people getting shot and continue running, or even driving themselves to the hospital. The fact that you jumped all over me for asking why melee shouldn't deserve the same treatment as arrows seems pretty obvious where you stand.

And I'm sorry I didn't agree with you in the gore thread. I guess next time present a better argument.


You ignored every single valid argument minus the one Summer made which stated you can't have realistic damage when the game is based on being an RPG and and lower levels you tend to hit target very many times with a weapon before it dies.
User avatar
Jay Baby
 
Posts: 3369
Joined: Sat Sep 15, 2007 12:43 pm

Post » Sat Apr 09, 2011 10:57 am

You ignored every single valid argument minus the one Summer made which stated you can't have realistic damage when the game is based on being an RPG and and lower levels you tend to hit target very many times with a weapon before it dies.
And that some people just plain don't want to see it, to which I replied there just needs to be a toggle. Which DA: O did. Every other one was "This isn't FALLOUT!!!" "This isn't KILL BILL". Those weren't valid arguments, because the OP was not asking for that, and neither was I.

You remind me of the main reason of why I got out of the military.
User avatar
Maria Leon
 
Posts: 3413
Joined: Tue Aug 14, 2007 12:39 am

Post » Sat Apr 09, 2011 4:21 pm

I'll be happy if you hit a lower level enemy or a human/orc/khajiit/argonian that isnt dressed in armor in the leg or arm if they fall to the ground and hold the limb screaming in pain, and of course you have to choice to finish them or let em bleed out
User avatar
Agnieszka Bak
 
Posts: 3540
Joined: Fri Jun 16, 2006 4:15 pm

Post » Sat Apr 09, 2011 2:26 pm

And that some people just plain don't want to see it, to which I replied there just needs to be a toggle. Which DA: O did. Every other one was "This isn't FALLOUT!!!" "This isn't KILL BILL". Those weren't valid arguments, because the OP was not asking for that, and neither was I.

You remind me of the main reason of why I got out of the military.


I don't even remember the OP's main ideal on how he thought gore should be done. Tell me though what was your ideal on how realism in combat in this game should be done?

Also the military has literally nothing to do with this.
User avatar
Chica Cheve
 
Posts: 3411
Joined: Sun Aug 27, 2006 10:42 pm

Post » Sat Apr 09, 2011 12:59 pm

I don't even remember the OP's main ideal on how he thought gore should be done. Tell me though what was your ideal on how realism in combat in this game should be done?

Also the military has literally nothing to do with this.
All I stated was that if they were going to make arrows more realistic, then other weapons should be as well. I didn't say they need to do it. You're the one getting all bent out of shape over this. What's your problem?

And if you don't remember something don't bring it up. Especially since you think "a my way or the highway" stance is valid for some reason.
User avatar
Klaire
 
Posts: 3405
Joined: Wed Sep 27, 2006 7:56 am

Post » Sat Apr 09, 2011 11:30 am

Cool thread. It's developing quite nicely. :thumbsup:
User avatar
Sierra Ritsuka
 
Posts: 3506
Joined: Mon Dec 11, 2006 7:56 am

Post » Sat Apr 09, 2011 1:09 am

All I stated was that if they were going to make arrows more realistic, then other weapons should be as well. I didn't say they need to do it. You're the one getting all bent out of shape over this. What's your problem?

And if you don't remember something don't bring it up. Especially since you think "a my way or the highway" stance is valid for some reason.



Never said "My way or the highway" or went into that mindset, not getting "Bent out of shape"

I doubt seeing a limb type damage system regarding arrows or any weapon as well as realism in combat with any weapon.
User avatar
jess hughes
 
Posts: 3382
Joined: Tue Oct 24, 2006 8:10 pm

Post » Sat Apr 09, 2011 2:44 pm

Beth kinda successfully implemented this in Fallout 3 (Horaaah!) though VATS didn't they. Them it seems that they have some experience with this and could maybe carry it through into their other games. When I look at features like this I always default back to thinking "how will it effect the balancing?". I suspect that they may focus their time on other key elements, but yeah it would be cool to see a giant stumble over the arrow in its foot and tumble down the hill side.
User avatar
Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm

Post » Sat Apr 09, 2011 10:02 am

Beth kinda successfully implemented this in Fallout 3 (Horaaah!) though VATS didn't they. Them it seems that they have some experience with this and could maybe carry it through into their other games. When I look at features like this I always default back to thinking "how will it effect the balancing?". I suspect that they may focus their time on other key elements, but yeah it would be cool to see a giant stumble over the arrow in its foot and tumble down the hill side.

I hope you're not referring to VATS when you say they should carry it into Skyrim.
User avatar
BaNK.RoLL
 
Posts: 3451
Joined: Sun Nov 18, 2007 3:55 pm

Post » Sat Apr 09, 2011 3:14 am

I hope you're not referring to VATS when you say they should carry it into Skyrim.


Ha Ha Ha. that deserves a Hell No! HELL NO.

I think there is some merit in an archer being rewarded for taking their time to aim at a specific body part, but NOT through a VATS system.
User avatar
BrEezy Baby
 
Posts: 3478
Joined: Sun Mar 11, 2007 4:22 am

Post » Sat Apr 09, 2011 2:18 am

Pretty sure if anyone takes an arrow anywhere and it enters the body they drop to the ground and scream in pain, would be pretty realistic...ya know. None of those examples really add to realism.


You are absolutely right. You would.

But the Dragonborn..... I doubt it. Plus, as was said before, it's only a game.

......right? :wink_smile:
User avatar
NEGRO
 
Posts: 3398
Joined: Sat Sep 01, 2007 12:14 am

Post » Sat Apr 09, 2011 6:27 am

When you get...
When you get...
When you get...
When you get...
When you get...
When you get...
When you get...
When you get...
When you get...
When you get...
When you get...
When you get...
When you get...
When you get...
When you get...
When you get...
When you get...

Yes, indeed.
User avatar
Noraima Vega
 
Posts: 3467
Joined: Wed Jun 06, 2007 7:28 am

Post » Sat Apr 09, 2011 6:47 am

Realistic? Yes. Fun? Maybe not.
User avatar
Jeremy Kenney
 
Posts: 3293
Joined: Sun Aug 05, 2007 5:36 pm

Post » Sat Apr 09, 2011 2:58 am

Arrows should have an effect on you when you get hit for example hit on your arm by a Arrow your Accuracy Decreases and Strength Decreases
When you get arrows on your foot your Speed Decreases
When you get hit on your Body your health will be Draining and Speed Decreases
When you get arrow on your Head with no Helmet on Instant Death
When you get a Arrow on your hand you Automatically drop the Weapon or shield on that hand and Strength Decreases

And Arrows should Remove by using a Restoration Spell


This makes the game more Realistic


No. Although I guess it's possible because they could just use the Fallout system. Problem is they'd have to add to the UI and I'm pretty sure that's set in stone. Also I doubt it will add that much.
User avatar
Crystal Clarke
 
Posts: 3410
Joined: Mon Dec 11, 2006 5:55 am

Post » Sat Apr 09, 2011 2:46 am

Beth kinda successfully implemented this in Fallout 3 (Horaaah!) though VATS didn't they. Them it seems that they have some experience with this and could maybe carry it through into their other games. When I look at features like this I always default back to thinking "how will it effect the balancing?". I suspect that they may focus their time on other key elements, but yeah it would be cool to see a giant stumble over the arrow in its foot and tumble down the hill side.


Area specific damage wasn't exclusive to the VATS system. Mines didn't use the VATS system and could give you area specific damage. Likewise you didn't need to enter VATS to deal out area specific damage. VATS is a targeting system, not a damage mapping system.
User avatar
Karine laverre
 
Posts: 3439
Joined: Tue Mar 20, 2007 7:50 am

Post » Sat Apr 09, 2011 5:39 am

Cool thread. It's developing quite nicely. :thumbsup:

Yeah thanks
User avatar
Mrs. Patton
 
Posts: 3418
Joined: Fri Jan 26, 2007 8:00 am

Post » Sat Apr 09, 2011 2:47 am

I liked the limb damage system in Fallout and would like to see perhaps an improved version implemented. As for effects such as magick, im not to sure about. Bethesda made arrows out to be significantly more powerful than in previous titles. Adding powerful magics to them might overbalance them, turning them into a sort of super weapon? As for other effects, poisons for example, would be cool. There should also be more realistic arrow impacts, the force of the projectile should impact the target, and at higer levels maybe even have greater stopping power.
User avatar
T. tacks Rims
 
Posts: 3447
Joined: Wed Oct 10, 2007 10:35 am

PreviousNext

Return to V - Skyrim