Arrows Effect when hit

Post » Fri Apr 08, 2011 6:55 pm

Arrows should have an effect on you when you get hit for example hit on your arm by a Arrow your Accuracy Decreases and Strength Decreases
When you get arrows on your foot your Speed Decreases
When you get hit on your Body your health will be Draining and Speed Decreases
When you get arrow on your Head with no Helmet on Instant Death
When you get a Arrow on your hand you Automatically drop the Weapon or shield on that hand and Strength Decreases

And Arrows should Remove by using a Restoration Spell


This makes the game more Realistic
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Jennifer Rose
 
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Post » Fri Apr 08, 2011 9:58 pm


This makes the game more Realistic

No it doesn't.
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Marilú
 
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Post » Sat Apr 09, 2011 2:52 am

When you get a Arrow on your eye your Vision Decreaseas

----------------------------------------------------

This makes the game more Realistic


Lol'd at this. If you get an arrow on your head yo die, but at your eye you just see badly...?

Anyway, I see what you are proposing, and I agree (well, not in the penalties, but in the idea). But not only with arrows.
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Liv Brown
 
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Post » Sat Apr 09, 2011 1:01 am

No it doesn't.

Hmm Explain it ...
i think when you have alot of Arrows on your body you should be easier to be killed or Your Death
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Leilene Nessel
 
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Post » Sat Apr 09, 2011 8:40 am

Eh, I agree with the idea but not your examples. There shouldn't be any instant death in combat unless it's a scripted event or something like that. Also, how exactly is the distinction going to be made between head and eye, and why does getting hit in the eye mean you live with "decreased vision" but in the head is instant death? And there's no reason a restoration spell should be necessary for removing arrows. What if you don't have that spell? You just walk around with arrows sticking in you for the rest of the game? I liked how Oblivion did it where arrows that entered your body would go into your inventory and could be dropped to remove them. That was more realistic than a restoration spell.

Also, they already confirmed that arrows will be used much differently and will do more damage and there won't be any need to shoot a ton of them, same will go for NPCs shooting you.

Again, I agree that shooting certain areas of the body should have specific reactions though. Limping and slower movement from arms would be best.
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Rusty Billiot
 
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Post » Sat Apr 09, 2011 12:04 am

Eh, I agree with the idea but not your examples. There shouldn't be any instant death in combat unless it's a scripted event or something like that. Also, how exactly is the distinction going to be made between head and eye, and why does getting hit in the eye mean you live with "decreased vision" but in the head is instant death? And there's no reason a restoration spell should be necessary for removing arrows. What if you don't have that spell? You just walk around with arrows sticking in you for the rest of the game? I liked how Oblivion did it where arrows that entered your body would go into your inventory and could be dropped to remove them. That was more realistic than a restoration spell.

Also, they already confirmed that arrows will be used much differently and will do more damage and there won't be any need to shoot a ton of them, same will go for NPCs shooting you.

Again, I agree that shooting certain areas of the body should have specific reactions though. Limping and slower movement from arms would be best.

thanks i fixed my post with that head and eye thing and i think arrows should be Gone when Healing because when you have alot of Arrows on your Body you actually Dead
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Elizabeth Falvey
 
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Post » Sat Apr 09, 2011 8:14 am

Lol'd at this. If you get an arrow on your head yo die, but at your eye you just see badly...?

Anyway, I see what you are proposing, and I agree (well, not in the penalties, but in the idea). But not only with arrows.

Fixed that eye and head thing
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sally coker
 
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Post » Sat Apr 09, 2011 7:25 am

all i want concerning arrows is the ability to enchant them. and please oh please keep the ability to poison your arrows.
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Allison Sizemore
 
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Post » Fri Apr 08, 2011 9:11 pm

Crippling enemies by damaging certain body parts would add a different flavor to combat.
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Emily Jones
 
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Post » Sat Apr 09, 2011 1:50 am

Crippling enemies by damaging certain body parts would add a different flavor to combat.

Yep your right
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Oscar Vazquez
 
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Post » Sat Apr 09, 2011 4:31 am

I liked how Oblivion did it where arrows that entered your body would go into your inventory and could be dropped to remove them.


You realize what you just said right? Imagine what it implies when you have arrows sticking out of every part of your body, and then you add them to you inventory and sell them. That just ain't right at all.

For those who don't get what I'm saying, it means you are literally ripping these arrows out of you BODY, to use/sell later on. Its creepier if you sell them.
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marina
 
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Post » Fri Apr 08, 2011 8:04 pm

You realize what you just said right? Imagine what it implies when you have arrows sticking out of every part of your body, and then you add them to you inventory and sell them. That just ain't right at all.

For those who don't get what I'm saying, it means you are literally ripping these arrows out of you BODY, to use/sell later on. Its creepier if you sell them.


Ya know...I don't see why not! You rip arrows out of monsters after using them. Why would you discriminate arrows if they hit you instead of your enemies?
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Aaron Clark
 
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Post » Sat Apr 09, 2011 9:32 am

You realize what you just said right? Imagine what it implies when you have arrows sticking out of every part of your body, and then you add them to you inventory and sell them. That just ain't right at all.

For those who don't get what I'm saying, it means you are literally ripping these arrows out of you BODY, to use/sell later on. Its creepier if you sell them.

Well, yeah, I suppose. I always just dropped them out of my inventory though. It felt like I was actually removing them from my body. You would see them sticking in your body and when you dropped them from your inventory, they would be removed. You gotta cooperate a little for realism like that though.
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Emily Jones
 
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Post » Sat Apr 09, 2011 2:45 am

.
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Valerie Marie
 
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Post » Sat Apr 09, 2011 8:15 am

:tes:
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Brian LeHury
 
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Post » Sat Apr 09, 2011 12:47 am

Pretty sure if anyone takes an arrow anywhere and it enters the body they drop to the ground and scream in pain, would be pretty realistic...ya know. None of those examples really add to realism.
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Austin Suggs
 
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Post » Sat Apr 09, 2011 1:03 pm

You realize what you just said right? Imagine what it implies when you have arrows sticking out of every part of your body, and then you add them to you inventory and sell them. That just ain't right at all.

For those who don't get what I'm saying, it means you are literally ripping these arrows out of you BODY, to use/sell later on. Its creepier if you sell them.


I never liked the arrow sticking out of me. I prefer keeping damage abstract. Once you translate hits to actual visible damage like arrows sticking out of you it becomes hard accepting the health system. You far too quickly hit the I should be dad 10 times over state. If you keep wounds abstract though hits for X damage can represent luck, combat stamina, near misses etc. And things like resting for an hour to heal up the 20 arrows shots you took can make some sense, being alive after getting hit in the face by a giant swinging a ax can make sense.
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Carlitos Avila
 
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Post » Sat Apr 09, 2011 2:53 am

Pretty sure if anyone takes an arrow anywhere and it enters the body they drop to the ground and scream in pain, would be pretty realistic...ya know. None of those examples really add to realism.

^Basically this from a realism perspective.

However, this is a computer game, we're going for somewhere in between. Let's be honest, anybody that gets beat on as much as your characters in these games would be dead very early on in their journey. But they're not, because once again this a computer game.


I think arrows should have more effects. I think if an arrow hits someone anywhere it should slow them down, especially weaker enemies. If it hits them in the legs it should drastically slow them down. Not sure about other body parts.
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Sophie Louise Edge
 
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Post » Sat Apr 09, 2011 3:06 am

Arrows should have an effect on you when you get hit for example hit on your arm by a Arrow your Accuracy Decreases and Strength Decreases
When you get arrows on your foot your Speed Decreases
When you get hit on your Body your health will be Draining and Speed Decreases
When you get arrow on your Head with no Helmet on Instant Death
When you get a Arrow on your hand you Automatically drop the Weapon or shield on that hand and Strength Decreases
This makes the game more Realistic
Is there some reason why these effects should be limited to arrows. Why not axes, swords and maces too?
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Kortknee Bell
 
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Post » Sat Apr 09, 2011 4:52 am

Is there some reason why these effects should be limited to arrows. Why not axes, swords and maces too?


Because were not going to get that level of realism and detail from this game.
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xemmybx
 
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Post » Sat Apr 09, 2011 7:38 am

Because were not going to get that level of realism and detail from this game.
Which would seem to indicate that arrows wouldn't have them either, which wasn't my question.
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Talitha Kukk
 
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Post » Sat Apr 09, 2011 2:32 am

Which would seem to indicate that arrows wouldn't have them either, which wasn't my question.


What effects do you want from axes/swords/maces? Hit someone in the arm and they lose their ability to swing or a penalty to damage through not having as much use from their arm?
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Emmanuel Morales
 
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Post » Sat Apr 09, 2011 5:44 am

What effects do you want from axes/swords/maces? Hit someone in the arm and they lose their ability to swing or a penalty to damage through not having as much use from their arm?
If those effects were to applied to arrows in the same way, why not? Adding them to increase realism for arrows, and then letting the other weapons just flail away until there is zero hp doesn't really make much sense, does it?

I'm not really, expecting that big of a change with how Oblivion works, and wouldn't really mind. If they add some of Fallout's locational damage I'll be pleasantly surprised.
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Avril Louise
 
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Post » Sat Apr 09, 2011 8:30 am

If those effects were to applied to arrows in the same way, why not? Adding them to increase realism for arrows, and then letting the other weapons just flail away until there is zero hp doesn't really make much sense, does it?



Because as someone else said it's a computer video game? I don't need to see every single mark where my weapon landed on a target to have the satisfaction of killing it.
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tegan fiamengo
 
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Post » Sat Apr 09, 2011 10:07 am

Because as someone else said it's a computer video game? I don't need to see every single mark where my weapon landed on a target to have the satisfaction of killing it.


But you need to when it is an arrow? Why should arrows get special treatment over other weapons.
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BRIANNA
 
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