ARs need more ammo

Post » Thu Feb 17, 2011 3:24 am

same amount as SMGs.
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Manny(BAKE)
 
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Post » Thu Feb 17, 2011 4:48 am

Team oriented game for a reason.
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Breanna Van Dijk
 
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Post » Wed Feb 16, 2011 10:07 pm

S
O
L
D
I
E
R
S
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djimi
 
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Post » Thu Feb 17, 2011 11:59 am

I think the nade launchers could do with a little more ammo like 12 shots on the huge one, just seems a little low, add another 6 imo. or be/have a soldier at all times. I guess they're supposed to be saved for very specific situations...still


the burst, and single shot rifles need to be tweaked, (the burst one feels alright I guess but the semi auto needs work, just doesn't feel like its as good as the auto ones, or the light sniper rifles)

thats my thoughts on the weapons.

As the above has said->soldiers
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Chrissie Pillinger
 
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Post » Thu Feb 17, 2011 12:03 am

Lern2Aim?

Seriously though the AR feels short on ammo until you burst fire frequently; once you learn to do that it feels fine. Stick with it and you'll adjust soon enough. I'd suggest the Rhett if you enjoy(ed) using the Commando in CoD.
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Tasha Clifford
 
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Post » Thu Feb 17, 2011 7:34 am

Team oriented game for a reason.


Well then decrease ammo for all the other guns.
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Mason Nevitt
 
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Post » Thu Feb 17, 2011 4:55 am

Well then decrease ammo for all the other guns.


No.
that is the point, Medium and lights get smgs as back ups.
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Eve(G)
 
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Post » Thu Feb 17, 2011 4:06 am

^
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ShOrty
 
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Post » Thu Feb 17, 2011 8:43 am

i wouldn't mind having 1 more AR mag. that would be as high as i would want it to go though.
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Melissa De Thomasis
 
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Post » Wed Feb 16, 2011 9:24 pm

I think the reason is that AR's have much more damage rate then the smg's which are more effective with fire rate. (so SMG's run out of ammo quicker, hence more clips)
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~Amy~
 
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Post » Thu Feb 17, 2011 7:10 am

The AR's do more damage per bullet. There'd be no reason to consider SMG's if the AR's had the same amount of ammo. Balance.
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Marion Geneste
 
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