there is totally useless and uncreacheable by the animation for arrow picking plus it seems that arrows may fall down any time from that position when running or moving or jumping etc .....
http://nvg.org.au/gallery/albums/maurokastron/Khazar_Alanic_Moschevaya_Balka_quiver.sized.jpg. Certain quivers are actually carried low on the body, either in that placement or http://www.muddcreek.com/product_images/q/369/AP-7000-B_1__31678_zoom.jpg. It may be hard to see in the screenshots, but the quiver is angled upward such that the arrows shouldn't fall out. But your opinion is perfectly valid, that's why I post this stuff up here. If enough people don't like it, I may change it. @Ishmaeltheforsaken - Yea, you're probably right :/ Where else would it go, then? Across the back, right on top of the quiver (though, the player may hit people as he turns around
)? Or perhaps just say "forget about it" and leave it at it's default placement?
I woudl leave the quiver where they are personally , without overdoing the mod ...
I would personally focus only on shield and a couple of weapons to show up
all in all I would just limit the mod to a lite version like having Dagger + shield + sword + second dual wield weapon + greatsword ..... eventually as non weapons I woudl add quick potions etc ..
Prometheus, I think you're awesome, but the way this comes across is "I'm going to say you're overdoing it unless you work on what I want you to work on". That's probably not what you meant however. I personally think adding non-weapons is overdoing it.
I don't see the need to show all but I woudl eventually limit the number of weapons that you can carry on and reserve all rest into the backpack ...
Sabre Gear Backpacks will not be present in Arsenal, but it was a goal of mine to make sure that Frostfall, Arsenal, and cloaks will all play nicely, hence their appearance in some screenshots.
Anyway as question .... I have to make spears for my mod but seems all the ones that where doing spear animations
In the CK, there's a difference between animation type and equip type. You'd probably want to set it as equip type two-handed so that it would use the back slot, but use the dagger attack animations.
As sugestion and for coherence I would pay attention to the animations used ingame , because so far they can't be changed , so I woudl place the items more close to the animation pickup in order to not have the player look like grasping in air to unfold somethingthat is may be on another side .....
Noted.
but woudl be possible to use the quick shortcuts for fast items and look on the body? like if I select one potion or something else ?
There is no way for the script system to know that something is a favorite.
Btw another idea is .... woudl be possible that when the player gets in fight can decide to drop all the items carriage baggage thing to get more fast ? This woudl imply is it possible to add a more encumbrance / weight limits to the stuff you can carry?
Again, backpacks are not in this mod. This would probably be a Frostfall question, or a question for Sabre Gear Backpacks.So far I find pretty ridiculous that the player can speed up untill he wears the last coin that make him just walk instead than running
It depends on how you view the abstraction. I don't look at stamina as "absolutely all the energy reserves that your character could ever muster", I view it as the amount of energy the player can exert in a "burst" before he needs to stop and catch his breath. Think sprinting vs. endurance running.