[WIP] Arsenal - Visible Weapons and Stowable Shields

Post » Sun May 27, 2012 10:32 pm

this looks totally awesome cant wait to try this out especially for my dual wielders. Nice work Chesko and keep at it. Will be checking this thread from time to time to see about all the updates.
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brian adkins
 
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Post » Sun May 27, 2012 6:29 pm

following and book marked
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Sista Sila
 
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Post » Sun May 27, 2012 2:01 pm

Outstanding! Looking forward to test this out!
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Samantha Jane Adams
 
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Post » Sun May 27, 2012 11:21 pm

These screenshots are primarily for Frostfall, but there's an extremely high chance that quivers in Arsenal will be moved to this location, so here they are.

http://i.imgur.com/vRXif.jpg
http://i.imgur.com/TTxbc.jpg
http://i.imgur.com/qWp2h.jpg

This should get things out of the way of the two-hander slot. Now to work on bows.

Edit: Again, mostly Frostfall-related, but the http://i.imgur.com/E9ExP.jpg moves things off to the side. To me, both the new quiver and new bow placement make a bit more physical sense, since it's really hard to grab things that lay diagonally on your back. It will also unclutter the back by spreading things out a bit more. Hopefully it's to most people's tastes.
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LittleMiss
 
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Post » Sun May 27, 2012 8:13 pm

Love the new quiver placement. It makes better sense, not just because of the backpack, but because physically it's easier to reach for an arrow.

And looks badass. :P
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Jeremy Kenney
 
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Post » Sun May 27, 2012 6:25 pm

I'll say that I prefer the bow placed diagonally, and I'll argue that it makes more sense than straight-up, because have you ever tried to run with something really long straight on your back? :P Having it hung diagonally means it doesn't knock against your calves, or worse the ground.
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Zoe Ratcliffe
 
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Post » Mon May 28, 2012 3:36 am

Placement is lookin awesome keep at it chesko.
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Mistress trades Melissa
 
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Post » Sun May 27, 2012 9:44 pm

These screenshots are primarily for Frostfall, but there's an extremely high chance that quivers in Arsenal will be moved to this location, so here they are.

http://i.imgur.com/vRXif.jpg
http://i.imgur.com/TTxbc.jpg
http://i.imgur.com/qWp2h.jpg

This should get things out of the way of the two-hander slot. Now to work on bows.

Edit: Again, mostly Frostfall-related, but the http://i.imgur.com/E9ExP.jpg moves things off to the side. To me, both the new quiver and new bow placement make a bit more physical sense, since it's really hard to grab things that lay diagonally on your back. It will also unclutter the back by spreading things out a bit more. Hopefully it's to most people's tastes.

I do not like the new quiver position , it woudl look good if it was a carpet folded but there is totally useless and uncreacheable by the animation for arrow picking plus it seems that arrows may fall down any time from that position when running or moving or jumping etc .....

I woudl leave the quiver where they are personally , without overdoing the mod ...
I would personally focus only on shield and a couple of weapons to show up I don't see the need to show all but I woudl eventually limit the number of weapons that you can carry on and reserve all rest into the backpack ...

Anyway as question .... I have to make spears for my mod but seems all the ones that where doing spear animations are no more releasing anything or just disappeared , I tought about using the dagger animation eventually for thrust type of spear in combination with the shield but the spear wouln't fit on the side as the dagger , woudl be possible to place the spear onthe back somewhere somehow ? may be near enough to the dagger position in order to use the same animation?

As sugestion and for coherence I would pay attention to the animations used ingame , because so far they can't be changed , so I woudl place the items more close to the animation pickup in order to not have the player look like grasping in air to unfold somethingthat is may be on another side .....

all in all I would just limit the mod to a lite version like having Dagger + shield + sword + second dual wield weapon + greatsword ..... eventually as non weapons I woudl add quick potions etc ..

but woudl be possible to use the quick shortcuts for fast items and look on the body? like if I select one potion or something else ?
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Charlotte Lloyd-Jones
 
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Post » Sun May 27, 2012 4:22 pm

Btw another idea is .... woudl be possible that when the player gets in fight can decide to drop all the items carriage baggage thing to get more fast ? This woudl imply is it possible to add a more encumbrance / weight limits to the stuff you can carry? So far I find pretty ridiculous that the player can speed up untill he wears the last coin that make him just walk instead than running ... while woudl make more sense to me if he could just slow down progressively in a more visible manner , that heavy and light armoury woudl actually reflect that , not allowing the player if too engumbered to swim and make him run and move slowly etc ... eventually when he needs to flee , run etc he coudl press a fast key and he coudl disengage leaving the baggage behind ...
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Khamaji Taylor
 
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Post » Sun May 27, 2012 2:38 pm

there is totally useless and uncreacheable by the animation for arrow picking plus it seems that arrows may fall down any time from that position when running or moving or jumping etc .....
http://nvg.org.au/gallery/albums/maurokastron/Khazar_Alanic_Moschevaya_Balka_quiver.sized.jpg. Certain quivers are actually carried low on the body, either in that placement or http://www.muddcreek.com/product_images/q/369/AP-7000-B_1__31678_zoom.jpg. It may be hard to see in the screenshots, but the quiver is angled upward such that the arrows shouldn't fall out. But your opinion is perfectly valid, that's why I post this stuff up here. If enough people don't like it, I may change it. @Ishmaeltheforsaken - Yea, you're probably right :/ Where else would it go, then? Across the back, right on top of the quiver (though, the player may hit people as he turns around :smile: )? Or perhaps just say "forget about it" and leave it at it's default placement?

I woudl leave the quiver where they are personally , without overdoing the mod ...
I would personally focus only on shield and a couple of weapons to show up
all in all I would just limit the mod to a lite version like having Dagger + shield + sword + second dual wield weapon + greatsword ..... eventually as non weapons I woudl add quick potions etc ..
Prometheus, I think you're awesome, but the way this comes across is "I'm going to say you're overdoing it unless you work on what I want you to work on". That's probably not what you meant however. I personally think adding non-weapons is overdoing it.

I don't see the need to show all but I woudl eventually limit the number of weapons that you can carry on and reserve all rest into the backpack ...
Sabre Gear Backpacks will not be present in Arsenal, but it was a goal of mine to make sure that Frostfall, Arsenal, and cloaks will all play nicely, hence their appearance in some screenshots.

Anyway as question .... I have to make spears for my mod but seems all the ones that where doing spear animations
In the CK, there's a difference between animation type and equip type. You'd probably want to set it as equip type two-handed so that it would use the back slot, but use the dagger attack animations.

As sugestion and for coherence I would pay attention to the animations used ingame , because so far they can't be changed , so I woudl place the items more close to the animation pickup in order to not have the player look like grasping in air to unfold somethingthat is may be on another side .....
Noted.

but woudl be possible to use the quick shortcuts for fast items and look on the body? like if I select one potion or something else ?
There is no way for the script system to know that something is a favorite.

Btw another idea is .... woudl be possible that when the player gets in fight can decide to drop all the items carriage baggage thing to get more fast ? This woudl imply is it possible to add a more encumbrance / weight limits to the stuff you can carry?

Again, backpacks are not in this mod. This would probably be a Frostfall question, or a question for Sabre Gear Backpacks.

So far I find pretty ridiculous that the player can speed up untill he wears the last coin that make him just walk instead than running

It depends on how you view the abstraction. I don't look at stamina as "absolutely all the energy reserves that your character could ever muster", I view it as the amount of energy the player can exert in a "burst" before he needs to stop and catch his breath. Think sprinting vs. endurance running.
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Timara White
 
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Post » Mon May 28, 2012 4:55 am

Loving the sound of this, and the placement pics look great. I think the quivers look fantastic where you have placed 'em. Thanks again for your efforts!
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james tait
 
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Post » Sun May 27, 2012 9:40 pm

Bow carrying: Conventional wisdom seems to suggest carrying it http://ecx.images-amazon.com/images/I/31CT8p8uoQL._SL500_AA300_.jpg (for fast access), http://www.rmarchery.com/320/products/bp.jpg (though this would require taking the pack off to get to it), and I suppose we could also take some pointers from thehttp://www.elisanet.fi/huikari/piirrokset/hunni.jpg (and hey, look where that quiver is!). Some even suggest to sling it across the back diagonally by looping the bowstring across the front of your body. Neat idea, but I'm afraid that would ruin the bow.

Ultimately though, "rule of cool" wins. I'll play with it some more today and see if I come up with something else, or just leave it where it was before.
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no_excuse
 
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Post » Mon May 28, 2012 4:03 am

Good luck with this. A much needed addition to Skyrim. ATTT is an admirable attempt but I personally would prefer something that only displays equipped weapons. Limited items is a great idea. In an ideal world having appropriate animations to accompany the new positions would be awesome but Im sure a pain in the ass. Following closely!
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R.I.P
 
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Post » Sun May 27, 2012 5:35 pm

Lol yes you are right may be I am just less interested in looking as a carrier and more slim but the more options the best I guess as long as I can put finally my shield on back ^^ ...

btw if I do the spears do you think it woudl be possible to place them somehow with ur mods somewhere? or woudl replace the Broadsword?
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Julie Serebrekoff
 
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Post » Sun May 27, 2012 1:57 pm

Chesko, in this setup the quiver will clip with your bedroll. For this dillema, may I suggest two things?

1) In case you're wearing the backpack, position with the quiver where the torch is. Torches are very light and you won't need them immediately, they can be slightly out of reach and be strapped to the left side of the backpack. The quiver goes where the torch is now, since it works better with the current animation and will be less likely to divide opinions.

2) In case two, no backpack is equipped. By default, quivers go to the hip, replacing one of the belt bones. Now, in an optional file, for players who NEED to equip dual weapons or dislike the quiver not being on the back, you get an optional file to equip it on the shield slot.


Here's a quick sketch idea: http://dl.dropbox.com/u/38009021/arsenal.jpg
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Queen
 
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Post » Sun May 27, 2012 10:22 pm

Oh, I just noticed the quiver on your latest screenshot and it doesn't clip with the bedroll. So scratch that. It actually looks very good with this setup.
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Eddie Howe
 
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Post » Sun May 27, 2012 10:58 pm

Chesko, in this setup the quiver will clip with your bedroll. For this dillema, may I suggest two things?

Again, these backpacks are not a feature of this mod. What this also means is that Arsenal will be "blind" to backpacks, it won't know that you have one equipped. There are ways I could make it aware, but that wasn't the original goal. Even if I did make it "aware", moving the quivers around dynamically depending on the player's backpack state is going to mean that I need to create new duplicate arrow items (one placed in the original location, one in the modified location), which means arrow mod / combat mod incompatibility.

I could just shift torches back a little bit (edit: or base it off of your drawing and move them to the other side), and put quivers vertical against the right shoulder, which may look good with or without a pack. I'll play with how that looks tonight.

I think you'll have a hard time trying to make every desirable combination look good. Therefore, the goal should not be equip EVERYTHING, which is what Armed to Teeth is out to accomplish. Instead, it should be designed to show only your main weapons/equipment, the ones you use all the time.

I agree with you, and I think that this will happen organically. My script will only be showing what you equip. If you don't use it, it won't show it. The trick is in making the right compromises if necessary; should the display of axes and quivers be mutually exclusive? etc.

Here's a quick sketch idea: http://dl.dropbox.com/u/38009021/arsenal.jpg
Jeezy creezy, did you just whip that up?! :toughninja: Just like that? Man, I wish I could draw...

Oh, I just noticed the quiver on your latest screenshot and it doesn't clip with the bedroll. So scratch that. It actually looks very good with this setup.

Yea, the backpacks are going to get moved a bit so that they don't clip so badly with cloaks. The bedroll especially is going to get shifted backwards, as it clips the worst being towards the bottom.

Lol yes you are right may be I am just less interested in looking as a carrier and more slim but the more options the best I guess as long as I can put finally my shield on back ^^ ...
I'm with you. And if you don't use a bunch of weapons, they won't show up. I just want to show what you use.
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Ezekiel Macallister
 
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Post » Mon May 28, 2012 12:26 am

btw if I do the spears do you think it woudl be possible to place them somehow with ur mods somewhere? or woudl replace the Broadsword?
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GabiiE Liiziiouz
 
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Post » Sun May 27, 2012 8:34 pm

You're asking about modded weapons. See the OP: Will you support modded weapons?
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John N
 
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Post » Sun May 27, 2012 8:26 pm

Again, these backpacks are not a feature of this mod. What this also means is that Arsenal will be "blind" to backpacks, it won't know that you have one equipped. There are ways I could make it aware, but that wasn't the original goal. Even if I did make it "aware", moving the quivers around dynamically depending on the player's backpack state is going to mean that I need to create new duplicate arrow items (one placed in the original location, one in the modified location), which means arrow mod / combat mod incompatibility.


For some reason I thought you'd do a backpack check because of the shield placement. The distance to the back would vary too much if you have a backpack equipped or not. It would just float in mid-air in one case or collide too much in the other. But you're right, changing the placement would be overcomplicating things. I suppose you can force the player to choose either the shield or the backpack.

About the speedy sketch, yes, I do lots of concept art. :smile:
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Andrew Perry
 
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Post » Sun May 27, 2012 3:27 pm

For some reason I thought you'd do a backpack check because of the shield placement.

Gah, you're right. I'm going to need to do that. That's actually not as bad, from a technical perspective. The "shield on the back" is a dummy item that I can swap in / out / do whatever with. Quivers are intrinsically tied to the arrow weapon that you fire, so that restricts me a lot more to retain compatibility.
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Sammykins
 
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Post » Sun May 27, 2012 5:31 pm

You're asking about modded weapons. See the OP: Will you support modded weapons?
Mmm no I asked more if is possible ... Using ur mod as base add a further slot or something that dont ooverwrite ther weapon types to appear as spear so to have a spear staffe and sword on back eventually ... Otherwise I will simply use inn place od 2 h sword
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Sabrina Steige
 
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Post » Sun May 27, 2012 4:23 pm

Mmm no I asked more if is possible ... Using ur mod as base add a further slot or something that dont ooverwrite ther weapon types to appear as spear so to have a spear staffe and sword on back eventually ... Otherwise I will simply use inn place od 2 h sword

This would require adding a "spear bone", which is currently not planned. I would stick to using the two-hander slot.
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Claudz
 
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Post » Sun May 27, 2012 11:18 pm

Quick check: How often would someone want to have a two-handed weapon AND a staff displayed? Should this be a supported use case? Does looking at both a battle-axe and a staff of fireball really get you going? Or can I plan to simply equip staves to the two-handed slot?

I'm writing some code now, and this kind of information would be helpful. Thanks!
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Cheville Thompson
 
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Post » Sun May 27, 2012 1:40 pm

Quick check: How often would someone want to have a two-handed weapon AND a staff displayed? Should this be a supported use case? Does looking at both a battle-axe and a staff of fireball really get you going? Or can I plan to simply equip staves to the two-handed slot?

I'm writing some code now, and this kind of information would be helpful. Thanks!

Obviously this is a massively personal taste kind of thing. So it goes without saying that what I am about to say is all about my single own opinion.

I don't really have an intention of having a staff and a two-handed weapon like a battlehammer equipped at the same time. I kinda' just want a staff on my back because I typically carry several as backup on my mage Dovakhiin. It's kind of important to me however and I imagine others that I'll be able to have a shield on my back in addition to a two-handed weapon or a staff or a quiver. If you end up doing shields visible that is =)
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X(S.a.R.a.H)X
 
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