» Sun May 27, 2012 11:20 pm
Yea, anything's possible, and I could make it compatible, but I'm afraid of putting too many things on the back which would make it look visually noisy. A bit of restraint here I think would be wise.
What I was trying to do with quivers absolutely kicked my butt last night. Making quiver position dynamic based on backpack (or any) state involves too many compromises to be considered a workable solution. I would have to break arrow mod compatibility, which is unacceptable. Or have it work correctly on the PC, but break quiver display for all NPCs, which is also unacceptable (and too complicated).
I think I'll just offer a few different skeleton options for quiver position and be done with it. It keeps it simple and you still get to choose (just, out of game). Quivers are an exceptionally difficult thing to work with because it's essentially a piece of apparel masquerading as a weapon, with none of the power that you usually get with apparel. Working with dynamic shield placement is going to be much, much easier, as well as any other slot.
I re-oriented the bow slot to go over the left shoulder last night, looked quite nice. I tried to get an example of back staves working but because of how long I spun my wheels on quivers, I didn't get a lot done before I passed out for the night. I should have something more substantial by today.
Edit: So about displayable shields. I can make them dynamically placed based on backpack, and make them fully compatible with all apparel. I also don't need to create a new bone for it. The catch is that the "Shield Strap" item is going to show up under Weapons. Is that going to bother anyone overly much? The alternative is making it a piece of apparel, create a new bone (which isn't that hard), and use an apparel slot, which could run the risk of overlapping with something else. But it would show up under Armor instead.