Actually if I am not wrong ( and it could be ) the shield is classified as armor no?
Real shields are. The ones I display on your back will not be. Don't worry about it, I've got this

any eta on release i really wanna use this in game

Not yet. I need to get Frostfall 1.6.1 out the door, and after that I will probably start working on this with more seriousness. Right now this is a very valuable period of gathering feedback and experimentation. These past couple of pages have really helped me solidify what I want to try to accomplish.
This is good because there's going to be a lot of tedious work involved, and I don't want to have to completely change my approach down the road and have to do a lot of work over again.
The good news is that the thing that I was worried the most about, shield display, in the end isn't going to be that hard. And I've already written the rough draft of the main script, so, once I start getting into the groove of working on .nif objects and getting dual-wielding supported (that's really what's going to take the most time), things should come together pretty smoothly.
And yea, I'm excited to have this done too.
