Equipped weapons, staves, and shields in the player's inventory will stay visibly equipped even when they switch to a different weapon in their inventory. It should intelligently remove the visible version when the player drops the real weapon from their inventory, or equips a different weapon into that slot. Equip your shield, it goes to your shield-arm. Unequip it, and you put it away on your back, ready to pull it out again.
Early Test Screenshots:
http://i.imgur.com/cPeUM.jpg
http://i.imgur.com/sPK8o.jpg - Two Steel Swords
http://i.imgur.com/FUqIr.jpg
- Why are you doing this? We already have http://skyrim.nexusmods.com/downloads/file.php?id=9614. Several reasons; as a learning experience, learning how to manipulate and add bones to the character skeleton, and potential interoperability with my other mods. Also, there have been reports of script instability issues with Armed to the Teeth, which may or may not be fixed. This isn't meant to be insulting, I'm just observing the most recent comments on the mod's Nexus thread. I sincerely hope the author can resolve his scripting issues. For my part, I already have a very stable set of inventory-tracking and array manipulation code in Frostfall which could be heavily utilized and cut down on development time. I would also like to extend this functionality out to followers and support dual-wielding, things that I don't believe have been done before. Finally, since there may be optional integration with Frostfall and other future mods in that series, I decided that I needed something that I can control.
- How many things will you be able to equip at once? Six weapons in all, plus a quiver and shield. See below for the planned slot arrangement.
- Will you display off-handed weapons / What combinations of gear will you allow? Here is the (tenative) set of slots allowed for display at any one time:
- Back:
1 Primary Back Weapon (Battle-Axe, Warhammer, Greatsword, Off-Hand Staff) (This slot runs over the right shoulder)
1 Secondary Back Weapon (Bow, Main Staff) (This slot runs over the left shoulder)
1 Quiver
1 Shield
Belt:
1 Sword OR Off-Hand Mace
1 Mace OR Off-Hand Sword
1 War Axe OR Off-Hand Dagger
1 Dagger OR Off-Hand War Axe
*The possible combinations are not limitless.
- How will it work? Glad you asked. I would like things to behave intelligently based on what you've equipped in the past. The short answer is: what you use is what you show. It's your arsenal, after all. Here's how I'd like things to behave:
- PC picks up and equips a sword. The sword is now equipped and displayed on the PC.
- PC picks up and equips a dagger. The sword is swapped seamlessly with a sheathed version that stays visibly equipped.
- PC equips the sword. The sheathed sword is swapped out, and a sheathed dagger model is swapped in.
- PC picks up and equips a mace. The player now has a sheathed sword and dagger, and an equipped mace. All three appear at once.
- PC drops his dagger. The sheathed version disappears automatically.
- Support visible weapons for all "weapon bones" simultaneously, which includes a mace, sword, dagger, war axe, two-handed weapon, bow, and quiver. Potentially relocate some items on the back to make them more aesthetically pleasing when everything is equipped at once. Shields on the back and staves
are to be determined, but I'd love to be able to do thisare totally happening.
- PC picks up and equips a sword. The sword is now equipped and displayed on the PC.
- Will you support modded weapons? No idea. Too early to say. Right now it looks like a world of pain that I don't want to become involved in. I may endeavor to support the major "big packs" of weapons, but supporting each and every Sephiroth sword replica on the Nexus sounds like a one-way express ticket to Crazy Town. I generally look for solutions that will automatically make modded equipment inclusive, but since we're talking about models, such a solution is probably not possible and will require explicit support.
- Are you working on this now? Off and on. Some of what I'm trying to do with Frostfall is going to involve moving and creating some additional bones, and that experience gained here will help a lot with that. This project will also teach me how to interact with Followers, so both mods will benefit from the experience of trying to build this.
- When will it be finished? Don't know.
- When you do start working on it, how long will it take? I don't think it will be that difficult, depending on how well things go with armatures. Couple of weeks of solid work, maybe 3 depending on the feature set.
- With all of these mods, clipping can become an issue. Is this something you're looking into? Yes. Of course, I'm going to want this to work with Frostfall, which will include Sabre Gear Backpacks directly in the mod very soon. Frostfall also incentivizes using a cloak from Cloaks of Skyrim and (soon) Winter is Coming, so there's that too. I would like a character bedecked with 6 weapons and a quiver, Frostfall's Sabre Gear backpack, and a cloak to look as good as possible. I'd like to possibly move quivers to the hip, and bows over to one side. I will try to test things with as many race, gender, and armor combinations as I can.
- Hey I would really love to see XYZ feature in this mod! Now would definitely be the time to ask. Please note that some things are going to be technically constrained by the game's engine.