Sorry if I pick wrong category, but thought the skills problem may be touching the whole saga.
Also sorry of any language bugs. No, i mean REALLY sorry.
~ ~ ~
As we all know there are some non-combat skills in fallout games, like science, medics, speech etc.
Well, it might be interesting if some artistic skills. The new Art Skill would depend of charisma.
Using of it:
- Player could earn some money by giving shows (singing, dancing?) at clubs or bars. It would work automatically, not as a mini-games.
- Player could impress some NPCs with poethical speech, to make new friends, access extra features, avoid trouble or simply get their trust.
- Player could find some artistic items at wastlands. (mostly paintings, musical records etc.) The higher your art skill - the more money he could earn by selling them to specific NPCs.
- Player could use his art skills (by playing instruments) during the battle to increase some of compainions' combat values (APs, damage resistance, etc.) or reduce them to enemies. That works pretty well in other RPG's like D&D series.
- Player could get some controversial perks, like:
"Danse Macabre" - bonus to melee fighting
"Will Of Life" - HP increasemant, no matter of Endurance or Strength
"Improvisation" - immiedatly access to any perk of current level, even if player doesn't have required skills or SPECIAL values
etc.
What do You thinks about that idea?
edit:
Note that some artistic elements already appeared if fallouts:
- In F1 and F2 we can meet some people who are "singing"
- A painting (with Elvis-like buddy) can be found in both F1 and F2
- In F3 there is Agatha quest + some musical items
- We can also get a birthday poem in F3
- In Tactics we can found pre-war music store with some guitars lying on the floor (they cannot be picked up)
and some other