Artefacts of the Ancestors

Post » Wed Mar 30, 2011 4:49 am

Hi All.

I hope somebody can help.

I've completed Artefacts of the Ancestors But the Greaves are not showing up.

Should I try putting the Textures and Meshes From The Artefacts of the Ancestors Folder into the Game folder to see if they show up?

Any advice very much appreciated.

regards.

James.
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Philip Lyon
 
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Joined: Tue Aug 14, 2007 6:08 am

Post » Wed Mar 30, 2011 10:22 am

What do you mean?
Is it the items that are missing or just their meshes and textures?
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Ian White
 
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Post » Tue Mar 29, 2011 11:06 pm

What do you mean?
Is it the items that are missing or just their meshes and textures?

Good morning Petrus.

I think the textures and meshes havn't loaded properly.

Both are showing up in the main data Meshes and Textures Folders.
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Steven Nicholson
 
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Post » Wed Mar 30, 2011 10:04 am

Good morning Petrus.

I think the textures and meshes havn't loaded properly.

Both are showing up in the main data Meshes and Textures Folders.


I'm still confused. Do the greaves exist in your game? If so missing meshes will generate a yellow !, while the missing textures will show up as purple nothingness.
In any case no meshes or textures should be loaded in the Game folder.
The correct paths should be
Data -> textures -> The texture folder from the mod.
Data -> meshes -> The meshes folder from the mod.
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Dagan Wilkin
 
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Joined: Fri Apr 27, 2007 4:20 am

Post » Wed Mar 30, 2011 7:19 am

I'm still confused. Do the greaves exist in your game? If so missing meshes will generate a yellow !, while the missing textures will show up as purple nothingness.
In any case no meshes or textures should be loaded in the Game folder.
The correct paths should be
Data -> textures -> The texture folder from the mod.
Data -> meshes -> The meshes folder from the mod.

How Stupid can one person be!If it was missing textures or Meshes it tells you. :facepalm:

The item looks like it is missing.

Give me 5 mins And I will look. :embarrass:
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kat no x
 
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Post » Wed Mar 30, 2011 1:16 pm

the greaves are missing. :o

Should I try looking in the places visited during the Quests?
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Laura
 
Posts: 3456
Joined: Sun Sep 10, 2006 7:11 am

Post » Wed Mar 30, 2011 8:38 am

Hi All.

I'm having major problems trying to clean and Fix this Mod.

I've cleaned plenty of files before this one with no problems.

when running it for cleaning in TES4Edit, after 15 secs It stops saying Fatal.

In the TES4EditException log The Message Reads :

Time: [19240140] 26/05/2010 03:18:51
Exception: EAssertionFailed
Message: Found additional GRUP Cell Children of DELETEDHdADungeon "H?hle des dunklen Fürsten" [CELL:01000CE8] for DELETEDHdADungeon "H?hle des dunklen Fürsten" [CELL:01000CE8] (P:\TES4Workbench\wbImplementation.pas, line 6897)
Filename: C:\Program Files\Bethesda Softworks\Oblivion\TES4Edit.exe
Filesize:3753984
Filedate:28/08/2009 20:06:56
Computer:HOMEXP
User:Jimbo
ThreadID: 1424
ProcessID: 2932
Callstack:
[004E4B24] wbImplementation.TwbMainRecord.SetChildGroup (Line 6897, "ZLIBEX.pas")
[004EFDB2] wbImplementation.TwbGroupRecord.BuildRef (Line 9257, "ZLIBEX.pas")
[004D4CA1] wbImplementation.TwbContainer.BuildRef (Line 3112, "ZLIBEX.pas")
[004EFD0C] wbImplementation.TwbGroupRecord.BuildRef (Line 9252, "ZLIBEX.pas")
[004D4CA1] wbImplementation.TwbContainer.BuildRef (Line 3112, "ZLIBEX.pas")
[004EFD0C] wbImplementation.TwbGroupRecord.BuildRef (Line 9252, "ZLIBEX.pas")
[004D4CA1] wbImplementation.TwbContainer.BuildRef (Line 3112, "ZLIBEX.pas")
[004EFD0C] wbImplementation.TwbGroupRecord.BuildRef (Line 9252, "ZLIBEX.pas")
[004D4CA1] wbImplementation.TwbContainer.BuildRef (Line 3112, "ZLIBEX.pas")
[00690D98] frmViewMain.TLoaderThread.Execute (Line 11208, "frmViewMain.pas")
[00431638] Classes.ThreadProc (Line 9877, "common\Classes.pas")
[00405540] System.ThreadWrapper (Line 12110, "sys\system.pas")
==============================================================

*****************************************
*** Fatal Exception Flag has been set ***
*****************************************
I have absolutely no Idea what this is saying or how to solve it.

I was advised to use a tool called TES4snip, which I have,but again I don't know how to use it,and came with no instructions how to use it.

Any help will be very much appreciated.

Regards,

James.
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MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Tue Mar 29, 2011 11:09 pm

Hi All.

I'm having major problems trying to clean and Fix this Mod.

I've cleaned plenty of files before this one with no problems.

when running it for cleaning in TES4Edit, after 15 secs It stops saying Fatal.

In the TES4EditException log The Message Reads :

Time: [19240140] 26/05/2010 03:18:51
Exception: EAssertionFailed
Message: Found additional GRUP Cell Children of DELETEDHdADungeon "H?hle des dunklen Fürsten" [CELL:01000CE8] for DELETEDHdADungeon "H?hle des dunklen Fürsten" [CELL:01000CE8] (P:\TES4Workbench\wbImplementation.pas, line 6897)
Filename: C:\Program Files\Bethesda Softworks\Oblivion\TES4Edit.exe
Filesize:3753984
Filedate:28/08/2009 20:06:56
Computer:HOMEXP
User:Jimbo
ThreadID: 1424
ProcessID: 2932
Callstack:
[004E4B24] wbImplementation.TwbMainRecord.SetChildGroup (Line 6897, "ZLIBEX.pas")
[004EFDB2] wbImplementation.TwbGroupRecord.BuildRef (Line 9257, "ZLIBEX.pas")
[004D4CA1] wbImplementation.TwbContainer.BuildRef (Line 3112, "ZLIBEX.pas")
[004EFD0C] wbImplementation.TwbGroupRecord.BuildRef (Line 9252, "ZLIBEX.pas")
[004D4CA1] wbImplementation.TwbContainer.BuildRef (Line 3112, "ZLIBEX.pas")
[004EFD0C] wbImplementation.TwbGroupRecord.BuildRef (Line 9252, "ZLIBEX.pas")
[004D4CA1] wbImplementation.TwbContainer.BuildRef (Line 3112, "ZLIBEX.pas")
[004EFD0C] wbImplementation.TwbGroupRecord.BuildRef (Line 9252, "ZLIBEX.pas")
[004D4CA1] wbImplementation.TwbContainer.BuildRef (Line 3112, "ZLIBEX.pas")
[00690D98] frmViewMain.TLoaderThread.Execute (Line 11208, "frmViewMain.pas")
[00431638] Classes.ThreadProc (Line 9877, "common\Classes.pas")
[00405540] System.ThreadWrapper (Line 12110, "sys\system.pas")
==============================================================

*****************************************
*** Fatal Exception Flag has been set ***
*****************************************
I have absolutely no Idea what this is saying or how to solve it.

I was advised to use a tool called TES4snip, which I have,but again I don't know how to use it,and came with no instructions how to use it.

Any help will be very much appreciated.

Regards,

James.


I have beeen having the same problem with this esp as I am not a modder and there are no directions for tessnip this fix let's it load in tes4edit and I haven't seen any negative consequences although you may want to check the thread where I originally posted (http://www.gamesas.com/index.php?/topic/1177151-list-tes4edit-cleaning-list/page__st__60__gopid__17614451#entry17614451) this to see if there are any corrections to my method. download TESSNIP From TESNEXUS Delete the seemingly unused part GRUP under the heading GRUP Cell underneath GRUP DELETEDHdADungeon which lets this mod load in tes4edit If this has no negative consequences that I'm unaware of perhaps it should be uplooded to cleaning instructions as only knowing that it needs to be cleaned without knowing about tessnip or what to do with it is pretty annoying
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ANaIs GRelot
 
Posts: 3401
Joined: Tue Dec 12, 2006 6:19 pm

Post » Tue Mar 29, 2011 10:53 pm

That GRUP heading is not unused, you'll be cutting off whatever content was supposed to be in that cell.

The problem stems from the fact that two CELL records both got the same formID. The fact that they both indicate they should have been deleted means it's likely safe to drop one or both cells from the mod without a problem, but there's no way to be sure about that.

See: http://www.gamesas.com/index.php?/topic/1177151-list-tes4edit-cleaning-list/page__view__findpost__p__17615028
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Leilene Nessel
 
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Joined: Sun Apr 15, 2007 2:11 am


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