» Wed Mar 30, 2011 10:17 am
Hey Arthmoor!
Have you been decreasing the amount of "unnatural" indoor lighting in some of you mods? I ask because my avatar is finally doing some of the Feldscar quests. First time he's visited there since an update or two ago. The Inn interior seems darker than what I remember. All "light sources" (chiefly candles in holders and chandeliers) are properly intense. There just doesn't seem to be much if any of that mysterious unnatural lightness that totally fills most vanilla interiors.
I noticed the same thing in our Faregyl Village manor, though that's always been the case there. Additionally, "some" rooms of Verona House now lack "artificial" lighting. I'm not complaining. It's sort of neat, though it takes getting used to. I'm not even sure anything you did causes this. Seems like half my installed mods, including Cava Obscura (which removes most "artificial" lighting from dungeons), saw updates this past month. One of those might also play with interior lighting.
But as stated, I'm not complaining. Not in the least. Just curious is all.
Touching on something discussed a while back, I've noticed odd "NPC" behavior while outdoors in Fareqyl. Companion animals to be precise. I general travel everywhere mounted, with Vilja on Bruse, Groucho the donkey, and tame Wolfgang in tow. When I dismount, Vilja does too, either immediately or within a second or so of my doing so. Not in Faregyl. When I dismount in Faregyl, she continues on for some time, headed in the direction she was going when I dismounted, regardless of what I do. Once dismounted, Vilja follows normally and has no quirky behavior of her own.
Groucho has a different oddity. He follows normally except when I reverse direction and head back the way we came. Instead of simply turning around and following as he normally does, he commences to walk backwards. He continues to do so until road curvature makes our angles of travel too different, at which point he DOES turn and follow normally. I can repeat this odd behave almost anywhere within the village.
Wolfgang seems unaffected by all this. But it was while in Faregyl some time ago that I first noticed him acting irregularly, running everywhere at hyper speed (though we travel at a walk). I was able of cure him of this by leaving him at home (Weye) in "wait" mode, then use his summon spell to call him to us from far off. That seems to have reset him. No harm done, and he's never done it again despise us having visited Faregyl many times since.
As above, this is no complaint. I just felt I should bring to your attention.
-Decrepit-