[relZ] Arthmoor's Villages

Post » Wed Mar 30, 2011 7:10 am

Can you make all these villages Cobl ready?
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victoria johnstone
 
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Post » Wed Mar 30, 2011 12:27 am

I wouldn't count on that because it would mean having to keep track of too much extra work on my end, and I don't honestly see the benefit.
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Adriana Lenzo
 
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Post » Wed Mar 30, 2011 5:33 am

Thanks for these superb mods, I really love them :)
They're so perfectly fitted into their environments, they've become instant Can't Play Without on my mod list.

I'm having a problem with Faregyle that is really baffling me. The smoke coming out of the chimneys is purple blocks (missing texture). Could this be a conflict with Natural Environments? I'm guessing, because I can't figure out what is wrong?
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Sanctum
 
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Post » Wed Mar 30, 2011 3:11 am

That's an issue that should have been fixed during the last update. What version of the mod are you using?
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Becky Palmer
 
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Post » Tue Mar 29, 2011 11:07 pm

I'm using 1.0.9
I didn't realise you had already updated this mod. *sheepish grin*
I'll DL the new version straight away! :blush:

But again, I absolutely love this village - it's just perfect!
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Chantel Hopkin
 
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Post » Wed Mar 30, 2011 7:22 am

Villages


Don't forget that if you still use my version of C&C then the Villages mod is already included.


Love Faregyl. The rabbits always crack me up, they are big and if you are not careful with the gates they are soon all over the village. I wonder what's in their food? :)

Looking forward to trying the other village mods as well. From what litte I've seen Feldscar and V look great and Molapi sounds "right".
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Tha King o Geekz
 
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Post » Wed Mar 30, 2011 12:22 am

Don't forget that if you still use my version of C&C then the Villages mod is already included.


Yup, I am using your C&C (thanks a ton for that! :)) - and am using Vilages-UL patch by changing its master in WB to C&C instead of Villages.
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Ashley Tamen
 
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Post » Wed Mar 30, 2011 8:49 am

Yup, I am using your C&C (thanks a ton for that! :)) - and am using Vilages-UL patch by changing its master in WB to C&C instead of Villages.


And does the patch work?
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Rhysa Hughes
 
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Post » Wed Mar 30, 2011 5:08 am

And does the patch work?


Worked for me, more or less.
Some of the houses are partially buried though, but it doesn't look too bad since it's just the back side of the buildings. No land tears and that's the main thing.
Used TES4EDIT to remove the records that showed up in italics, though, just to be on the safe side.
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Jani Eayon
 
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Post » Wed Mar 30, 2011 3:22 am

Worked for me, more or less.
Some of the houses are partially buried though, but it doesn't look too bad since it's just the back side of the buildings. No land tears and that's the main thing.
Used TES4EDIT to remove the records that showed up in italics, though, just to be on the safe side.


Those would be injected records, which means they edited objects which you either removed, or whose Form IDs were changed when you merged Villages into C&C, due to an overlap of IDs between the two ESPs. Hopefully they're things you removed, otherwise whatever they used to be they're now duplicated, with one version repositioned and one version in a conflicting position.
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Thema
 
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Post » Wed Mar 30, 2011 9:14 am

Very minor issue to report with Feldscar, in case you weren't aware of it. It appears the menu icon for the bearskin shield added by the mod isn't present in the BSA file. Icons for the rest of items in that armor set are in textures\menus\icons\arthmoor\feldscar.

This isn't a huge deal, since the only effect is that the item doesn't have an icon in the inventory. I'm mentioning it in case the missing icon was just an oversight when packing the BSA file.
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Neko Jenny
 
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Post » Wed Mar 30, 2011 3:30 am

Good catch. The icon never even got assigned to the shield in the ESP, so TES4Files didn't know to copy it when I had it gather up the files last. I'll make sure that gets in on the next update.
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Sweet Blighty
 
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Post » Wed Mar 30, 2011 8:32 am

Arthmoor, i just wanted to stop by and mention how much I enjoy your villages - especially Feldscar (and how it is situated on the road added by UL Snowdale). Fantastic place, seems as if it was Vanilla as the people and quests are fantasitc (I really like how they tie into Vanilla stuff). Have completed only 1 as of yet, but things are really good there. I still have to visit Molapi, and Vergayun was also good... :goodjob: :foodndrink:
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Mike Plumley
 
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Post » Wed Mar 30, 2011 5:05 am

Arthmoor I have found a strange behaviour, not a big problem (and please dont let this distract you from the Halloween fun)...

Faregyl - Na-Marka - Has an un-usual tendency to get his rake out in Faregyl Inn, and start raking the floor around his seat whilst sitting down. Obviously a very tidy person, but a bit of a compulsive behaviour disorder me-thinks when he should be enjoying a beer. The locals did not back away slowly towards the door so I think he must be regarded as an acceptable slight eccentric. :)
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Britney Lopez
 
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Post » Tue Mar 29, 2011 10:51 pm

courtesy bump.
I just downloaded molapi because of this thread. I already had the others.
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Chris Guerin
 
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Post » Wed Mar 30, 2011 3:55 am

Arthmoor I have found a strange behaviour, not a big problem (and please dont let this distract you from the Halloween fun)...

Faregyl - Na-Marka - Has an un-usual tendency to get his rake out in Faregyl Inn, and start raking the floor around his seat whilst sitting down. Obviously a very tidy person, but a bit of a compulsive behaviour disorder me-thinks when he should be enjoying a beer. The locals did not back away slowly towards the door so I think he must be regarded as an acceptable slight eccentric. :)


Well that's certainly new. Do you know what time of day this is happening?
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Brooke Turner
 
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Post » Wed Mar 30, 2011 9:21 am

Well that's certainly new. Do you know what time of day this is happening?


Ah no, will go back and see if I can reproduce it - Got a bit sidetracked with the brotherhood sanctuaries (just completed the last of those for the first time twenty minutes ago, very nice indeed).

Will go back there tomorrow, going to be busy for the rest of the evening.
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!beef
 
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Post » Tue Mar 29, 2011 7:51 pm

Between 7 and 8pm, both Na-Marka and Laradil turn up to socialise (along with a variety of a few other characters). When I saw the above happen it was on my first visit to the Inn, the two of them sat down at the far table ... I have just cycled through waiting 23 hours to watch their behaviour during this period 5 times, and I think they are either empty of pocket or stuffed with potato bread.... Cant get it to happen again.
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jess hughes
 
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Post » Wed Mar 30, 2011 2:31 am

In Molapi quest after people start saying that callidius rex is going to the west gate of Leyawiin I can't find him there. Is this a bug or I supposed to find him elsewhere?

nevermind, found him on the bridge =)
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laila hassan
 
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Post » Wed Mar 30, 2011 10:04 am

Missed the Na-Marka response. He's scheduled to show up at 6pm to eat for 2 hours, then sit and read from 8pm to midnight. Strange that he'd pull out a rake rather than a book, but he does have a work package for earlier in the day where he uses a rake. I wonder if this is some sort of engine glitch where it picked the wrong item.
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Naazhe Perezz
 
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Post » Wed Mar 30, 2011 7:33 am

Just give him a broom and he'll clean the place up :) Actually, I don't think I've ever seen an NPC use a broom...
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Wayne Cole
 
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Post » Wed Mar 30, 2011 9:02 am

Just give him a broom and he'll clean the place up :) Actually, I don't think I've ever seen an NPC use a broom...

In Nehrim they do - a lot actually.

Dance, play music, work the fields - much more immersive idles there.
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Calum Campbell
 
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Post » Wed Mar 30, 2011 3:35 am

I take it the Nehrim guys created a bunch of their own idles then? I don't see one in the vanilla game to handle sweeping with a broom.

I wonder if they'd be agreeable to someone backporting them to Oblivion?
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Sami Blackburn
 
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Post » Wed Mar 30, 2011 5:16 am

I take it the Nehrim guys created a bunch of their own idles then? I don't see one in the vanilla game to handle sweeping with a broom.

I wonder if they'd be agreeable to someone backporting them to Oblivion?

I'm 99.99% sure that the maid provided with http://www.tesnexus.com/downloads/file.php?id=21578 (an excellent but sadly neglected player home located in New Sheoth Palace) uses a broom as part of his/her daily routine. I've not yet started in on SI this play-through so can't verify.

-Decrepit-
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Adam
 
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Post » Wed Mar 30, 2011 3:08 am

I take it the Nehrim guys created a bunch of their own idles then? I don't see one in the vanilla game to handle sweeping with a broom.

I wonder if they'd be agreeable to someone backporting them to Oblivion?

The version of Eyja in the 'romancing' mod uses a broom & a sweeping animation. I wasn't aware it wasn't a vanilla animation - but come to think of it, she's the only one I've seen using a broom.

Eloise
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Danii Brown
 
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