Bethesda said there would be areas that are not level scaled like in Oblivion. Areas where the player can meet enemies far above his level. Like the Deathclaws in Fallout 3. The article says it will be more or less like Oblivion, with the enemy level always adjusted to the player's level (+/-2). No one said there would be no level scaling at all. And no one expected it. But what the article says is that all enemies are scaled to be around the player's level, which is what we're upset about.
I don't recall reading about absolutely fixed level area and I followed the information closely since december. I remember them saying that an area would get a fixed level after you visited it. Do you have a link where I could read that some areas would receive a fixed level from the start?
This is pure speculation here but maybe if you go to a +2 area, it will be nearly impossible to survive but then this area level will be set so you'll have a "goal" to level up and come back. This way if you get to a +2 area while being level 50, you'll still get a challenge and some incentive to keep getting better. The same incentive would be true if you reached this area while being level 25.
Anyway, they know that the #1 complaint about oblivion was the level scaling. They did itterate the concept in Fallout 3 and it was appreciated by the fans. Why would they even consider going back to the biggest complaint they received for all of their games? Those guys aren't idiots.
On a side note, I just noticed that you are the creator of the Sea Domes! Thanks a lot for that one, I spent way too much time underwater because of you :thumbsup: