An article about level-scaling (25th August)

Post » Sat Aug 27, 2011 2:26 am

It should be noted that they refer to the last two Fallout games as MMOs in that article. I'm also getting the impression that they're portraying speculation as fact. I really want to know where they got this "+2, -2 level" thing from. That sounds a bit too technical and specific to be something BGS would talk about at this stage.
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Sunny Under
 
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Post » Fri Aug 26, 2011 9:01 pm

French: "Ce qui chagrine au final, c'est le retour à un système de difficulté adaptative : faisant fi des zones à niveau fixe dont il a un temps été question, Bethesda opte une nouvelle fois pour un ajustement du niveau de difficulté des lieux visités à celui du joueur, selon une tranche allant de -2 à + 2 niveaux. De notre c?té, on ne peut s'empêcher de penser que leur système n'est pas propice à la solidité d'une expérience r?liste , où chaque zone serait associée à une difficulté réelle, et non mouvante et molle, du fait de son adaptativité."

Very Rough English Translation: In the end, what causes us dismay, is the return of the adaptive difficulty system: disregarding areas with fixed level, which has been an issue at times, Bethesda opts once again for an adjustment of difficulty level for the places visited by that player, according to a range from -2 to +2 levels. For our part, we can't help thinking that their system is not conducive to the depth of a role-playing experience, where each zone can be associated with a realistic difficulty, not a shifting and watered down difficulty resulting from its adaptive aspect.
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Danger Mouse
 
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Post » Fri Aug 26, 2011 11:14 pm

Hopefully Gstaff or Nick can shed some light on this. I think they're both at PAX Prime though, so we may have to wait.
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Sandeep Khatkar
 
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Post » Sat Aug 27, 2011 10:57 am

It should be noted that they refer to the last two Fallout games as MMOs in that article. I'm also getting the impression that they're portraying speculation as fact. I really want to know where they got this "+2, -2 level" thing from. That sounds a bit too technical and specific to be something BGS would talk about at this stage.

This.
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Laura Mclean
 
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Post » Sat Aug 27, 2011 4:14 am

VERY disappointing, if this is true.

Level-scaling completely ruins the sense of danger which should exist in an open-world game. I want there to be areas with enemies far stronger than I am at the start of the game.

- It adds to the believeability of the world
- It makes exploration more fun and exciting
- It gives me something to work towards


- It makes areas become redundant as you progress through the game
- It makes world progression A to B to C to D

There are pros and cons for both methods. The biggest problem with fixed enemies in fixed locations is that it detracts from the open world aspect the game has.

Take a look at Fallout New Vegas..

Spoiler

Where do you go every. single. time?
South to Primm.
Then where?
South to Nipton
Then where?
Easy to Novac.
Then where?
North towards New Vegas.


Trying to deviate from that path leads to invisible walls or instant death. The game lead you on rails and until you followed that path and gathered supplies/levelled up you couldnt even begin to explore the world.

How do you use fixed enemies in fixed locations and not end up with the problem Fallout New Vegas had where you are forced to progress through the same zones on every playthrough?
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Beat freak
 
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Post » Fri Aug 26, 2011 7:55 pm

It should be noted that they refer to the last two Fallout games as MMOs in that article.

What? I'll take the articles scaling comment with a grain of salt.
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djimi
 
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Post » Sat Aug 27, 2011 3:35 am

The article is complaining that level scaling is present at all, like many other in this thread, not that it's like Oblivion or something.

This was never a question, yes there is level scaling in Skyrim, THERE ALWAYS WAS!
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Lifee Mccaslin
 
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Post » Sat Aug 27, 2011 11:46 am

French: "Ce qui chagrine au final, c'est le retour à un système de difficulté adaptative : faisant fi des zones à niveau fixe dont il a un temps été question, Bethesda opte une nouvelle fois pour un ajustement du niveau de difficulté des lieux visités à celui du joueur, selon une tranche allant de -2 à + 2 niveaux. De notre c?té, on ne peut s'empêcher de penser que leur système n'est pas propice à la solidité d'une expérience r?liste , où chaque zone serait associée à une difficulté réelle, et non mouvante et molle, du fait de son adaptativité."

Very Rough English Translation: In the end, what causes us dismay, is the return of the adaptive difficulty system: disregarding that areas with fixed level has been an issue at times, Bethesda opts once again for an adjustment of difficulty level for the places visited by that player, in a range from -2 to +2 levels. For our part, we can't help thinking that their system is not conducive to the depth of a role-playing experience, where each zone can be associated with a realistic difficulty, not a shifting and watered down difficulty resulting from its adaptive aspect.

Thanks booty, I cant tell french from elvish. Also when did you become a mod???
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Mario Alcantar
 
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Post » Fri Aug 26, 2011 11:46 pm

That would be a huge dissapointment.

I also want to be able to encounter every creature in the game at level 1 (maybe except dragons), at first only in fix regions, later as random enemies. I hated not being able to see say a Minotaur in Oblivion until level x, no matter if I would have been everywhere in the world.
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Tanya Parra
 
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Post » Sat Aug 27, 2011 7:15 am

Bethesda said there would be areas that are not level scaled like in Oblivion. Areas where the player can meet enemies far above his level. Like the Deathclaws in Fallout 3. The article says it will be more or less like Oblivion, with the enemy level always adjusted to the player's level (+/-2). No one said there would be no level scaling at all. And no one expected it. But what the article says is that all enemies are scaled to be around the player's level, which is what we're upset about.



I don't recall reading about absolutely fixed level area and I followed the information closely since december. I remember them saying that an area would get a fixed level after you visited it. Do you have a link where I could read that some areas would receive a fixed level from the start?

This is pure speculation here but maybe if you go to a +2 area, it will be nearly impossible to survive but then this area level will be set so you'll have a "goal" to level up and come back. This way if you get to a +2 area while being level 50, you'll still get a challenge and some incentive to keep getting better. The same incentive would be true if you reached this area while being level 25.

Anyway, they know that the #1 complaint about oblivion was the level scaling. They did itterate the concept in Fallout 3 and it was appreciated by the fans. Why would they even consider going back to the biggest complaint they received for all of their games? Those guys aren't idiots.

On a side note, I just noticed that you are the creator of the Sea Domes! Thanks a lot for that one, I spent way too much time underwater because of you :thumbsup:
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Paul Rice
 
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Post » Sat Aug 27, 2011 3:57 am

- It makes areas become redundant as you progress through the game
- It makes world progression A to B to C to D

There are pros and cons for both methods.


Let's also not forget that just because it is of the same level, doesn't mean it's not a threat, if you are a lvl.15 mage meeting a lvl.15 barbarian in close quarters, you have an inherent disability.
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Ebou Suso
 
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Post » Fri Aug 26, 2011 10:06 pm

The article is complaining that level scaling is present at all, like many other in this thread, not that it's like Oblivion or something.

This was never a question, yes there is level scaling in Skyrim, THERE ALWAYS WAS!


Many others ? Some examples please ? Everyone here knows that level scaling can be done in decent way (Morrowind, Fallout 3) or in plain horrible way (Oblivion), and point of that thread is that Bethesda has chosen to follow Oblivions mode.
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Sarah Unwin
 
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Post » Sat Aug 27, 2011 5:12 am

Pete replied to some people on twitter.... it will NOT be like Oblivion. Fallout 3-style.
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carly mcdonough
 
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Post » Fri Aug 26, 2011 9:24 pm

http://twitter.com/#!/DCDeacon That solves that.

Edit:See I told ya,after re shelled you just cant trust those [censored]ers.
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Judy Lynch
 
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Post » Sat Aug 27, 2011 1:52 am

I want to get killed because I'm in the wrong place at the wrong time. That is where progression feels most satisfying, when you go back and slaughter the creatures/bandits that you couldn't before.

In real life I DON'T GO TO LIBYA BECAUSE THERE IS A CIVIL WAR GOING ON!!! Later I can go there once my... level has risen and I can deal with the flying bullets and bombs.
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ezra
 
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Post » Sat Aug 27, 2011 12:45 am

http://twitter.com/#!/DCDeacon That solves that.

Thank you! So many people jump to conclusions it's ridiculous.

@Red Joker Re shelled?

@festa Read the post right above yours.
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Campbell
 
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Post » Fri Aug 26, 2011 11:17 pm

Thank you, I'm glad it is not like Oblivion
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brenden casey
 
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Post » Sat Aug 27, 2011 11:09 am

http://twitter.com/#!/DCDeacon That solves that.

Edit:See I told ya,after re shelled you just cant trust those [censored]ers.


Knew it wouldn't, made no sense to use a better system, then suddenly decide to switch back to a system that everyone hated.
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Chloe :)
 
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Post » Sat Aug 27, 2011 4:22 am


@Red Joker Re shelled?


http://uk.xbox360.ign.com/objects/143/14346212.html
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Hearts
 
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Post » Sat Aug 27, 2011 6:19 am

Pete replied to some people on twitter.... it will NOT be like Oblivion. Fallout 3-style.

*Big sigh of relief*

It wouldn't have made sense to go back to Oblivion's style. They've talked about how they regret that style of design. In addition, it wasn't well recieved. I wouldn't have expected them to do something so drastic.

These foriegn articles are not very trustworthy.
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Maria Leon
 
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Post » Sat Aug 27, 2011 4:47 am

Thank you! So many people jump to conclusions it's ridiculous.

@Red Joker Re shelled?

@festa Read the post right above yours.

Ubisoft [censored] with my childhood when they failed hard on TMNT :turtle: 's in time Re shelled. Worst remake ever...
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Batricia Alele
 
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Post » Sat Aug 27, 2011 7:17 am

Many others ? Some examples please ? Everyone here knows that level scaling can be done in decent way (Morrowind, Fallout 3) or in plain horrible way (Oblivion), and point of that thread is that Bethesda has chosen to follow Oblivions mode.

Where did people get that?

The article doesn't even say that, they're complaining about level scaling overall, they never mentioned Oblivion.

How did anybody got to this conclusion? Enemies will be around your level? No [censored], that's what level scaling does!
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Josh Lozier
 
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Post » Sat Aug 27, 2011 3:21 am

Anyone else tired of these international articles misunderstanding info?

@Red Ah, I see! I feel your pain.
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Sammi Jones
 
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Post » Sat Aug 27, 2011 9:17 am

http://uk.xbox360.ign.com/objects/143/14346212.html

I feel a little "Shell shocked"
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Lucie H
 
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Post » Sat Aug 27, 2011 10:12 am

level scaling destroys the point of leveling.
whats the point in getting stronger if getting stronger makes everyone else stronger too?
This is why you could finish the mainquest on level 1 and level 30 in oblivion, without noticing a difference
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Harinder Ghag
 
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