So, what in the end? level scaling, no level scaling or a mix or both (as it was planned)?
IMO, if the article is correct, Pete's excuse is lame, I'm sorry to say. High level zones doesn't discourage players to go there, but the opposite: it'd be a reward in itself to go in there, survive, and get a nice reward for accomplishing that. Even casual gamers could enjoy them.
The only ones who would feel discouraged are 13 year-old whiners who tries to go though a difficult part doing EXACTLY the same every time, and not planning the minimum strategy or gathering the minimum resources to go though them.
This. My buddy read an article to me over XBL a few days ago it was basically a parent saying how his kid was playing Fallout New Vegas was trying to kill a deathclaw... With boxing gloves. Needless to say he got owned, Reloaded, Got owned and repeat until he eventually turned the game off in a rage and went to go watch tv. Whether the article was supposed to be an attack at the
M rated game being 'hard' for his 10 year old or whether it's just proving that the next generation is stupid, I have no clue. But Nordic Run Projects point stands. Just cuz a small portion of people are too stupid to figure out 'Hey, Don't kill a high level'd monster with your crappy weapons, That's not smart.' why should they take out the extremely difficult areas that everyone else really doesn't mind.
I also agree that it serves a sense of accomplishment when you're finally powerful enough to actually kill what's in those areas.