Hello everybody,
I just read an article and it made me frown a little. I don't know if you guys know this, or even if the article is true. If it is, it would mean that the level-scaling should not be like Fallout 3 (as previously said) in which you have ennemies with fixed levels in some areas. On the contrary, they adapt to the player's level in a special way.
Article: http://www.jeuxvideo.fr/jeux/the-elder-scrolls-v-skyrim/preview-test-the-elder-scrolls-v-skyrim.html
It's in French so I translated the paragraph in question:
"What upsets us in the end is the return of a system of adaptive difficulty: areas of fixed level, which were planned for a moment, won't be included. Bethesda opted again for an adjustment of the difficulty level of areas with the level of the player, according to a range from -2 to + 2 level. This system, which should still provide a minimum resistance in the +2 areas, would be the only one compatible with a world totally open for exploration.
Conversely, a system with fixed XP would be, according to Hines, contrary to the approach of "going where you want" desired by developers, as it would force the player to stay away from high-level zones. For our part, we can not help thinking that their system is not favorable to a real role-player experience, where each zone is associated with a real difficulty, and not a moving and soft one, because of its adaptivity . Too bad ... but even this small complaint probably won't prevent Skyrim to be a long and exciting game."