In line with ARTs philosophy of making skills more useful, how about making the survival skill affect your success with nature loot? so that a character with low survival skills cant skin, gut, declaw, etc animals (or have very low chances) and have difficulty harvesting plants and a high survival character gets bonuses to nature loot (a high survival character could get enough water from cactii that thirst isnt as much of a problem for him in the desert) .
Maybe even have different level requirements to what loot you can get (e.g getting animal hides reqs 25 survival, extracting posion reqs 35 and so on). After all, how many of us know how to do the same thing without any training?
Also, im assuming there's a plan to remove healing from eating and drinking? with the default settings, i actually get more health from some food than from stims.
These are GREAT ideas, Norbingel! I LOVE the survival crafting in New Vegas, but also felt that getting the ingredients was too easy. And I do plan on removing the healing from most food and beverages (in my Med-Tec), so I need to replace that with something else or the Survival skill would be sort of nerfed.
I have not purchased this game yet, but doing research ....If the economy is anything like Fallout 3, sell a laser or two plus some power armour,= fabulously rich.
Would it not make more sense to give the merchants LESS caps, creating more of a barter economy, forcing the player to trade lush loot rather than sell just to eventually have a dragons horde heap of bottle caps?
In Fallout 3, I edited the merchant caps down to 10% their original. Hence Quest cash means more. The merchants have maybe 40- 80 caps on reset forcing trades for stuff I want if they have it....
In Fallout 3, I hated it when I really worked to haul some loot back to a merchant and they didn't have enough caps to pay me for it. I may not need this tweak in New Vegas, but it was an easy thing to add, and was on my Game Setting change list, so I decided that it wouldn't hurt. Wealth is REALLY easy to come by, so I will definitely be doing a Barter overhaul and I will be making loot less abundant . . . and probably a bunch of other things. I'm currently working on balancing armor/clothing and some armor has a crazy high price . . . Combat Armor has a default value of 6500 (what's with THAT??!!) This Fallout does do a some things better then FO3, but it is still going to take a LOT of work to balance it out.