Can suggest that instead of the whole weapon damage increases with skill level, can you make it so, it increases critical hit chance?
So skill increase = more crits.
Obviously I agree since I also suggested this a few posts back.
But I thought that damage increase with skill is already the way it is in vanilla and ART just tweaks it to make it better.
There are those who think skill should affect damage, not aim, those who think it should affect both, and those who think it should affect damage, not aim. I remembered an example where skill affects aim, not damage as actually being very RPG and not FPS.
In D&D for example (cant get a more classic example than this, methinks), your skill with a weapon largely affects your "to hit" chance so that a character proficient with swords will deal as much damage when using an axe, but will be clumsier with it and not so likely to hit an enemy.
By contrast, in an FPS, the ability to hit an enemy depends entirely on the player, with damage unaffected either way. I think as long as character's skill/attributes affects his effectiveness in battle that makes it more RPG than FPS. Whether the effect is on damage or on aim is a design choice entirely dependent on the game maker (or in this case modder) and should be respected.
Although, of course, it doesnt stop us from hoping the option will be made available evetually...*hint hint*
@ jobesky
Arwen's only started on ART:NV. If you've ever tried ART for FO3 you'll know that soon enough lack of challenge isnt one of the things you can complain about with the mod. What you've said is likely on the way :celebration:
I'm waiting for those changes as well as the strain mod for more truly hardcoe goodness.