Setting fSneakMaxDistance to 5500 does NOT work with my mod (I actually tried it and it totally broke the way sneak is supposed to work for any non long-distant-sniper-type-players. The NPC detected me even when I was standing completely still, behind a solid building, at least 200 feet from the nearest NPC. 2800 doesn't work either, nor does 2600. I would have to do a massive overhaul of my sneak settings to make 5500 work . . . and it would likely break something else . . . probably a LOT of something elses.
Hi Arwen,
MaxDistance seems to have a global effect on detection sensitivity, hence your experiences with the increase to 5500. Since the engine allows for adjustment of each of the other individual detection determiners, I believe it should be possible to dial down those to levels where realistic sneaking is possible. I am getting pretty close to that now (with values that are actually lower than the stock ones), but need much more testing to ensure that it works in a variety of environments and conditions.
You may be right that its not possible to achieve a realistic balance with longer MaxDistance values, but I'm not sure you are. And I am definitely not happy with the ability to shoot a guy from just over 30 yards away (with your current numbers) and not have his buddies notice.
He he, actually. as I've said before, I'm not trying to get you to change your mod to suit my stye. In most cases I make these posts after I have already altered my own game files.
My intent was to give you feedback on things that I have found while playtesting your tweaks that I feel don't work in a convincing and immersive fashion. Isn't that the purpose of these threads? What you do with this feedback is entirely up to you.
I realize we have a somewhat different take on the nature of 'realism' within the game, and that many of the things I am suggesting will not be to your tastes. I had thought though, that my reports on my experiences with your mods and the mechanics of the game might be of some use in helping us both to better understand how things work in this haphazardly documented engine. I have certainly found your responses to be quite informative, even when they have differed from my own idea of how the game should work.
You seem to feel that your mod is performing exactly as you wish, though, so 'nuff said from me!
I may consider uploading my game files at some point, though frankly it seems like bloody huge amount of work to do a Mod properly. Kudos to you on your efforts and continuing support for your tweaks.
My main motivation in all this is just to get the game running to my own personal liking, primarily that things in the game world work in a fashion that doesn't conflict with my feeling and understanding of how they work in the real world.
Still a ways to go yet!