Lol, I'm here and listening. One of your loyal followers;);) I am sure Gnosos and Dynastia and the others are around here somewhere;);)
I am really looking forward to this update. It looks like you have spent a good amount of time getting sneak to work well, which is a tough thing to do. It also sounds like you have done a great amount of work with the effects too!
Just a couple of questions if I may:
Hey Nemesis! Yeah, I was whining a bit. It just gets a little discouraging to make a number of posts about what I've been working on, without receiving any feedback . . . sort of like no one is interested in these changes. So it is great to 'hear' that people like you are actually interested.
Does sneak skill factor into the lighting conditions? In other words, if you have a high sneak skill, will brighter lighting have less of an impact of getting detected than a low sneak skill?
Your sneak skill is MUCH more important than in the default game . . . there's now a HUGE difference between being detected with a sneak of 20, compared with a sneak of 50.
When sneaking, your skill, your actions (moving, running), the weight of your armor, and lighting are all factored into whether or not you'll be detected. Indoor lighting does make a difference, as you'll be much less visible in shadows than in areas that are lit. I've improved this quite a bit from the default game, but it still is far from perfect, as I've only been able to work with the game settings, when what this really needs is a way to script in the lighting levels . . . and I haven't yet figured out a way to do that. What I have finally done is factored in your PipBoy Light . . . turn that puppy on, and you will be detected by anyone nearby.
Outdoors is now totally different from how the default game handles sneak. Your skill level is still very important, but lighting is now just as important. With my latest changes, with all else being equal, you'll now be able to sneak about 5 times closer at night than during midday (my script uses 13 Times of Day, with 7 different light levels). And if it is cloudy, you'll be able to get closer than when it is clear . . . and if is raining or snowing, you'll be even less visible. But you'll have to be really careful, as my daylight and weather bonuses are dynamic . . . you might not be visible at 8:59 am, but you may find that you're suddenly spotted at 9:00 am . . . and as soon as the rain stops or the weather clears, you'll instantly lose any weather bonuses. Oh, and you will be able very visible, even at the darkest night, even during a torrential downpour, if you turn on your PipBoy Light.
With a reasonable sneak skill will you be able to sneak up on sleeping NPC's without being detected?
If "reasonable" means a skill of 50 or more, and you are wearing very light armor (under 11 pounds), and you more slow (don't run) . . . you should have a good chance.
Lastly, if I snipe someone with a silenced weapon, will they a) instantly know my location and B) if I one hit kill in that instance, do their friends notice the kill and start looking for me?
A.) Not unless they are fairly close. What they will 'hear' mostly is the impact of the bullet . . . shoot across the room and any nearby NPCs will go and investigate where the bullet hit, and their search will be centered on, and radiate out from the location of the impact.
B.) They will not notice the kill . . . but they will react to the impact of the bullet and will search the area around the victim and they may spot you if their search put them close enough to where you are hiding.
These are some of my general issues with sneak. I know that they may not all be correctable.
These are my issues as well.
None of this is is totally correctable, but I've done what I can to fix this as much as possible. And I'm pretty happy with my current changes.
Finally, with all the extra scripting, have you noticed any kind of lag or slowdowns?
Oh wait, one more thing. You mentioned that fatigue is a hidden stat. Do you know if DarnUi or anything else can have that stat shown on the HUD? If not is it possible for you to add it?
I haven't noticed any slow downs at all. I've kept my scripting as simple as possible (my stealth script is the most complicated script I have ever written, but it it tiny compared to other scripts I have seen).
You would have to ask DarN about that. I'm guessing that there could possibly be a console command that might give you your fatigue . . . I just don't know what it is.