Hey Povuholo,
I'm currently updating my FO3 website . . . but it will be a few more days until it is all current. After being without my computer for a month and then only focussing on getting v.3.2 finished, I'm playing catch up.
Book Perks is NOT at all compatible with my new Skills module, since both mods attach their own scripts to every skill book.
If you prefer Book Perk's method to the way my mod changes book skills, just load it before my mod . . . but do NOT use my Skills module.
no matter if the guns are falling apart in your hand or in perfect shape, a bullet wont do less damage coming out of it.period.
if by whatever reason even if the barrel of said gun is damaged. the gun would explode actually doing damage to the wielder instead of shooting at all.
in short guns shouldnt have their damage effected at all by the ware and tear on them. better still make a small explosion chance if they are to damaged. thus hurting the wielder. same goes for all those enemies that you look at their weapons and its garbage. those can explode also (as in harming the enemy). smaller bang than a grenade. just enough to give like 20 damage and maybe a 50% chance knock out =)
Hey WackaMacka,
First of all, I don't get angry. And it doesn't even upset me when people criticize my mods . . . since I have always asked for feedback . . . and even want to hear what people don't like.
But, as I wrote in my ReadMe (and in the description; and on my v.3.2 release post), I "Reduced the Gun Condition vs. Damage Penalty (bullets from damaged guns do less damage): condition is still a factor, but now a smaller one."
I also "Reduced the Gun Condition vs. Spread Penalty (spread increases for damaged guns): condition is still a factor, but now a much smaller one."
But this is a RPG, so there should be some condition penalty, or there wouldn't be any reason to repair weapons. I don't know much at all about guns, but I don't think that a gun would actually explode unless it was in REALLY bad shape . . . like below 10% . . . and it takes a REALLY long time for a gun to get THAT damaged (with my mod Weapon deterioration is reduced by a factor of 2).
Plus my mod already increases the Gun Condition Penalty in other areas:
Damaged Guns will not fire as fast and they have a much greater chance of jamming after reloading with my mod