» Tue Apr 06, 2010 3:03 pm
The initial value of each skill:
This is Default: 2 + (Stat * 2) + (Luck/2) ? Hard-Core: 0 + (Stat *2). Example: A starting Endurance of 5 and a starting Luck of 5 will give you an initial Unarmed skill of 15: 2 + (5 * 2) + (5/2) = 14.5 = 15 points ?
This is my Hard-Core module: 0 + (5*2) = 10 points
At level up :
Default: the character will distribute 10 (12 with the perk Educated) skill points plus a number equal to half their Intelligence. With an IN of 10, you can distribute up to 15 (17 with the perk Educated) skill points when leveling up.
Hard-Core: You will only receive 7 skill points to distribute at level up. But your Tag Skills will now increase by 2 points (default was 1) for every skill point you spend on them.
Plus, as Povuholo has pointed out, you only initially receive 35 SPECIAL points (an average of 5 per stat), instead of the default 40.
I like your ideas, marlock, but I'm not sure that they would be needed with my Hard-Core changes. With lower stats and skill points, and the way my mod increases the way stats and skill points are factored into game play, the way you distribute your points becomes much more critical. Personally I don't care if someone puts all their skill points into Guns, and ignore all their other skills. I don't recommend doing this, as your game play would be pretty difficult in everything but combat (and in many ways combat would be more difficult). If a player had 2 AGL and 100 Guns, they would not be any more effective than a player with 5 AGL and 50 Guns, since their low AGL would impose a number of penalties.