Thanks! I'm glad it is fixed as well . . . I was a bit lost without it.
From my opening post in this thread (yeah, there's a lot of stuff there to sort through):
"My mod is NOT compatible with FOOK or FWE (even though my SmarterAI module is integrated into FWE)"
This doesn't mean that you couldn't use some of my modules with FOOK2, but I don't recommend doing so, (I've been told that my Smarter AI will work ok, but most of my modules will have major incompatibility issues).
Even though my mod is small, it is still an overhaul mod, and overhauls rarely work very well together. With overhauls, you really need to pick the one that makes the game changes you want most and just use that one.
My Tweaks touches many of the same game settings as FOOK2, but often in very different ways, so trying to mix and match is likely to cause some major balancing issues.
Besides, the two mods really are opposites in many ways, such as the way FOOK2 adds more items and my mod makes things more scarce; or in the way that FOOK2 adds more powerful armor, while my mod removes much of the combat enhancing enchantments from armor. Plus my mod factors your skills in much more into how effective you will be . . . since one of my main goals is to enhance FO3's role-playing aspects.
RE: Foundation: just put the files into the correct folders (matching FO3's folder layout: for instance, Data/Textures) and use your zip program to make a new archive (generally, "add to archive")