As always the changes you do make complete sense. If you're shot in the head, it's not going to hurt much less just because you saw it coming.
When you're shot from a distance that's true. However, if I've managed to sneak close enough to the enemy to place the bullet precisely where it does the most damage, it should be an instant kill. From what I've seen so far, it might work out like that at higher levels, I've managed to one-shot a raider once even though I was level 1. I'm level 2 now, so it's a little bit early to judge.
Clearing out the Super Duper Mart at level 1 was a real challenge. I fumbled the second assassination, several raiders were drawn by the noise of the fight, one of them ran off to get one of the laser pistols in the stock room to the right, I got caught in a fierce cross fire, the raiders with melee weapons staid back at first, then rushed me. I had to run out of the mart to recuperate. I wonder if it is possible to script enemies to follow into the next cell?
Overall, your changes make the game a lot more challenging, Arwen. My biggest challenge right now is to get enough caps to buy a backpack. Since I tried to build a character with fighting skills similar to my previous one (sneak, small guns and repair as tagged skills), I had to skimp on charisma due to the reduced number of points and the changed requirements for perks, so selling anything to a merchant is a painful experience, 4 caps seems to be the highest price I can get for anything, they are really fleecing the poor boy fresh out of the vault. :cryvaultboy: :nod: :thumbsup: