This really bugs me too, but I don't know any way to alter how often dialog is repeated. I tried to figure this by viewing the Dialog Topic with FO3Edit, but there are like a gazillion topics . . . and I wouldn't even know what to do if I could find the ones that repeat all the time.
My guess is that the game just doesn't handle an unconscious person very well. My mod doesn't alter any dialog in any way, so I'm guessing this is just a game bug (and one that I don't have any clue how to try to fix).
Yeah I guess. Too bad. I know a few things about dialogue so I could have a look but I doubt there's much that can be done in that area.
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I just played a couple of hours with a new character. There have been quite a few ART (I'm sticking with that abbreviation) releases since the last time I started with a new character, so there were a lot of differences from my previous playthrough.
My character is going to focus on energy weapons, science, sneak and along with that also a bit on medical and repair. She is currently level 2. She has a very low perception, giving her a big problem: She's no good with guns at all. With your skill changes, this is even worse. I think I started with 10 in small guns and energy weapons before I added a few points to energy weapons... Even then it was still very low. In fact, thanks to the latest addition of weapon skill requirements, she is unable to use ANY energy weapons at this point. So she's forced to use regular guns for now.
Because ART reduces the amount of ammo found, she's having difficulties keeping a good ammo supply. This problem would normally be easily solved: Find an assault rifle, and use that. It's powerful, and there are always 5.56mm rounds to be found, so it doesn't matter that she'll miss much because of the low skill. But thanks to ART she was unable to use an assault rifle, because of that untrained small guns skill!
Luckily she found a 10mm SMG as an alternative for a fast firing gun which she could handle. Of course that drains the 10mm ammo rather quickly. So along with her 10mm pistol/ammo she is forced to carry a .32 pistol and ammo, because the 10mm ammo alone is not enough. Especially because she misses so often and enemies are better at seeking cover now! Also, getting a good deal at the merchants is hard so that's not a cheap source of ammo either!
What's nice about this is that I'd normally never bother to use .32 pistols when I already have a 10mm pistol, or a 10mm SMG when I can also use an assault rifle. So now that I'm pretty much forced to do so I'm using a larger variety of weapons than normal.
So what else can she do? Bring a melee weapon to preserve ammo. But once again there's a tactical aspect to it all thanks to ART. Will she use a baseball bat, or a knife? The baseball bat has a larger range, allows her to knock people out and generally does more damage. However, it also slows her down a lot. Knives on the other hand allow her to run at full speed, which is of course very important if you intend to attack someone before he can shoot you full of holes. It does less damage on average and has a shorter range but has a faster attack speed.
On top of all that she also have to worry about having the right items to treat injuries (because being crippled with ART is baaaad....) and have a good supply of food and water, thanks to Real Injuries/Primary Needs. But also not too much, because of ART's reduced carrying capacity. She could buy a backpack, but thanks to those bartering tweaks that's far beyond what she can afford right now, or at any time in the near future! And the reduced carrying capacity also prevents me from coming back to town with tons of equipment to sell. Because caps are much harder to get now this makes the quests that offer caps as a reward suddenly a whole lot more attractive.
The next step will probably to build herself a couple of robots to protect her, with the RobCo Certified and Buildable Bots mod combination.
I'm really enjoying this part of the game, where my character is still so inexperienced, every fight is dangerous (especially without a godmode-like VATS), and my character has to plan a lot of things in order to survive. I'm also using your reduced XP mod to make this last even longer!
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