Thread #6 [previous thread http://www.gamesas.com/bgsforums/index.php?showtopic=1073216
Current Version 4.2 (April 11, 2010). Requires FOSE, v.1.1 or later. This is a Major Update:
Here are the major changes:
- Total overhaul of my Tweaks into just 3 modules (from the previous version's 9+ modules).
- Rebalanced and optimized my Smarter AI module before merging it into the Realism Core module (reduced the code quite a bit, and tweaked a bunch of settings).
- Carrying Capacity is now reduced much less in the Realism Core module (but is further reduced in the optional Less-Is-More module).
- Reduced HPs were redone to be quite a bit less harsh in the Realism Core module (but are further reduced in the Less-Is-More module).
- Jump changes are now also gender based (females jump 20% higher/further than males).
- Readjusted Damage Skill Bonus values, with a lower base than v.4.1, but a higher multiplier . . . less DAM at lower skills, but more at higher skills.
- Unarmed Damage increase now only applies to male characters (male gender bonus – part of the Less-Is-More module).
- My Gunshot Effect was removed from all the Assault rifles, since I found that it made automatic weapons too powerful. It is now only attached to 11 different weapons (all Shotguns, Hunting rifles, Railway rifles, RockIt launchers, Sniper rifles, Lincoln's rifle, and the Reservists rifle).
- Reduced the amount of 10mm ammo found in Vault 101 (Less-Is-More module) . . . but you'll still be able to exit the vault with around 70 rounds (instead of up to 240 rounds).
- Further reduced the amount of generic food (loot food) in the game. (Less-Is-More module)
- Bottled drinks (loot) have now also been reduced (which were untouched in my earlier versions) . . . this includes both liquor and non-liquor drinks. (Less-Is-More module)
- Bartering was totally rebalanced (Less-Is-More module): items now cost 10 to 25% less, but selling prices are now 3 to 30% more (than in v.4.1) and the value of all items is half the default value.
- Repair has had a major overhaul (Less-Is-More module): items used for repairs will now inprove the weapon or armor a bit less, your repair limit is now gender-based (male bonus), and merchants will now be MUCH better at repairing.
- My weapon skill requirements are now part of the Less-Is-More module . . . and are now also gender-based.
- Gender Bonuses/Penalties (Less-Is-More module): even though this may appear to be a bit sixist, it is generally true that males and females are different, so I felt that there should be some differences in game play, based on which gender your character is. (see Less-Is-More module for details).
IMPORTANT!!! This mod works best with a new game . . . but a new game is not required, as long as you carefully follow my Update/Install (and Uninstall) procedures.
- At the VERY least make a backup of your latest save before installing my mod, so that you can restore your previous game.
- My mod REQUIRES that you follow my Update/Install procedures exactly . . . due to changes in Object Effects and my new scripts (see Installation section). If you do not follow these procedures, you can permanently mess up you character's stats. (The only exception is if you will be starting a new game.)
- My expanded Less-Is-More module is best used in a new game. If you use this module in an existing game, your skills are going to take a major hit and I'm not sure what my perk and skill books changes might do (it would depend on what perks and skill books you have used). I'm guessing that if you're above a Level 2 (or 3 at most), and you don't want to start a new game, that you may not want to use my Less-Is-More module.
Why I Created this Mod:
Warning: Do NOT install this mod unless you want the Wasteland to be a harsher, less forgiving place. If you install my Realism Tweaks, you'll instantly have a game that requires you to use a LOT more strategy . . . just to survive. For the best Hard-Core experience, I highly recommend using all three of my modules, along with ALL the mods in my FO3 Journal's Extreme Realism list. You may also want to try my Reduced XPR mod, which greatly slows down how fast you level up in the game.
I made this modular: it now contains 3 different esps, which are all meant to be used together for the full Tweaks to take effect.:
The 3 Modules (esps) - [For the more details on the 3 modules, please visit the http://amito.freehostia.com/Fallout/FO-mods04.htm]
Major changes from the default game:
1.) Realism Core (Arwen_Realism_Core.esp):
- Required Core Module (necessary if you want to use Less=Is-More module).
- This is basically my former FULL Tweaks, without the Skills and Less_Is_More modules (but some changes are now less harsh or have been moved to my optional Less-Is-More module).
- Global tweaks that affect PC, NPCs, and Creatures. For more immersive and better balanced game play, with improved role-playing aspects.
- Reduced Carrying Capacity and fewer HPs for PC (both are further reduced by Less-Is-More module).
- More immersive and more balanced VATS.
- Smarter AI: combat with NPCs is now much more challenging, and sneaking is now much more realistic
- Includes my Dynamic Stealth where time of day, weather conditions, and being in an interior cell factors into your ability to remain undetected.
- The Wasteland is now a much less forgiving place. Your character is now weaker and much more vulnerable, and the NPCs are stronger and healthier.
- Weapon damage is much greater, and weapon skills are now a much greater factor. Some types of weapons will not be usable when an arm is crippled.
- Balances armor/clothing values, weight, damage resistance, and "enchanted" effects. Includes my 1.5X AR global modifier.
- More realistic explosions, projectiles, grenade physics, and death force effects. Unique weapon effects: Gunshot knock downs, Whack and Blast knockouts.
- Enhanced repair lists for both weapons and armor.
- Changes the localized body damage effects in a way that balances out game play, while making strategic hits more effective (such as crippling shots, and head shots now do a LOT more damage). Super Mutants are now VERY hard to kill.
2.) Less-Is-More (Arwen_Less-Is-More.esp):
- This module is totally Optional, but it does Require that my Realism Core module is installed!
- This is basically the merged version of my Skills module and my Less-Is-More module (but with a few additions).
- Further expands the difficulty and challenge of the Realism Core module, by further expanding how your character's stats affect the game and by totally changing the economics of the game.
- Adds much needed balance to skill points. You will now begin the game with half as many skill points, and your skill points should increase roughly half as fast as in the default game. Reduces amount of Derived Skill Points.
- Changes Skill Books and 95% of the default Perks (and adds a few of my own unique perks).
- Overhauled Bobbleheads and reduced initial SPECIAL points.
- Adds Gender bonuses/penalties, including gender-based weapon skill requirements.
- Makes caps, food, weapons, and ammo MUCH less abundant in the Wasteland.
- Bartering was totally rebalanced: the value of all items is half the default value, but merchants will charge LOT more for items, and you'll get a LOT less for what you trade with them (based on your Bartering skill).
- Repair has had a major overhaul: items used for repairs will now inprove the weapon or armor a bit less, your repair limit is now gender-based (male bonus), and merchants will now be MUCH better at repairing.
3.) Reduced Quest XPR Module(Arwen_Reduced_QuestXPR.esp):
- This module is totally Optional, AND completely independent - It was made to complement my other two modules (and my Reduced XPR mod), but it does NOT require that my Realism Core or my Less-Is-More modules are installed.
- I released this as a separate independent module (instead of including these changes in my Less-Is-More module), as it needs to load early, before any mods that modify any of the default quests
- In-game activation message explains what module does:
- Reduces the experience points rewards (XPR) for all default quests by 90%. For instance, you will no longer instantly level up to Level 2 when you escape from Vault 101, but will now only gain 20XPs (instead of 200), so you won't level up until you earn all 200 XPs.
- Changes Timescale to 4 after you exit Vault 101 (since a Timescale faster than 8 or so, does not work very well with my new dynamic stealth). But also includes instructions on how to set it to the Timescale you prefer.
- Gives the player character a little reward for making it out of Vault 101.
Compatibility:
- I've attempted to make all my mods compatible with all the mods on my FO3 mod list.
- My Realism Tweaks are fully compatible with MMM (including v.5.0)
- My Realism Tweaks are fully compatible with EVE - Energy Visuals Enhanced.
- My Realism Tweaks are fully compatible with all the DLC, in that they should not cause any conflicts. But there could be some minor balancing issues.
- My Reduced Quest XPR module should be fully compatible with most other mods, just load it BEFORE any mod that makes changes to any of the default quests.
- For more mods that I have personally tested for compatibility, visit http://amito.freehostia.com/Fallout/FO.htm)
Incompatibility:
- My Realism Tweaks will overwrite any mods that make any of the changes I have listed here.
- Do NOT use my Realism Tweaks with other balancing mod that make changes to the same game elements, as this will unbalance the game play (by making some things too easy, while making others too difficult).
- My Realism Tweaks are not compatible with mods that alter the specs of default armor/clothing (but should be compatible with mods that ONLY add cosmetic changes).
- My Realism Tweaks are not compatible with mods that alter the specs of default weapons or default projectiles . . . although it should be compatible with mods that only make cosmetic changes to weapons (the exceptions are non-blade melee weapons, shotguns, and the few ranged weapons that my mod alters).
- My mod is NOT compatible with FOOK or FWE ((even though my earlier Smarter AI module is integrated into FWE).
Load Order:
- In order to insure that all my Tweaks are being applied (and that other mods are not overriding any) put the esps near the end of your load order (generally AFTER any mods that make changes to same portions of the game).
- The Arwen_Realism_Core.esp MUST load BEFORE the Arwen_Less-Is-More.esp. And the Arwen_Reduced_QuestXPR.esp should load before the Arwen_Realism_Core.esp.
- Also, the Arwen_Reduced_QuestXPR.esp should BEFORE any other mods that make changes to any of the default quests (otherwise, the other mods will not work).
- See compatibility section for load order with some specific mods.
Known Issues or Bugs:
Credits:
- Bethesda Softworks, for making Fallout 3.
- The Fallout Script Extender team for making http://fose.silverlock.org/
- IAR80 and taylorsd for http://www.fallout3nexus.com/downloads/file.php?id=6860, which my Smarter AI module was initially based on.
- ALL the great guys over on the The G.E.C.K. forums . . . who freely gave of their time to guide a clueless, whining, rookie script-writer-wanna-be.
Download link: http://www.fallout3nexus.com/downloads/file.php?id=7565
Other Mods by Arwen:
- http://www.fallout3nexus.com/downloads/file.php?id=7674
- http://www.fallout3nexus.com/downloads/file.php?id=7318
- http://www.fallout3nexus.com/downloads/file.php?id=7400
- http://www.fallout3nexus.com/downloads/file.php?id=9558