[RELz] Arwen's Realism Tweaks [Thread No.7]

Post » Tue May 17, 2011 4:28 am

Sounds like you need to apply the Fallout multicore fix

This is a vanilla Fallout problem. Fallout 3 has issues with multicore processors(which kinda everybody has nowadays...), but there is a fix:

Open the folder My documents \ My Games \ Fallout3

Open the file FALLOUT.ini in a text editor.

Inside FALLOUT.ini look for a group called [general].

Inside the general group, after all the configuration parameters(just above the [display] group), just copy and paste the following 2 lines:

bUseThreadedAI=1
iNumHWThreads=2


Now close and save the Fallout.ini
Thanks for the fix it worked.NOW back on topic Arwen i have been a big fan of your mods since oblivion.(Played Morrorwind but never modded it) so i can say that im looking forward to checking your Fallout 3 mods out,I have always been a BIG RPG type gamer. I have been to your FO3 site and install some of your reccomened mods and i am impressed by all the talent and hard work. Thanks
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Connie Thomas
 
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Post » Tue May 17, 2011 12:22 am

My experience from playing ART and FWE is that both mods enhance the RPG element of the game. It's also fair to say that FWE enhances the FPS aspect of the game (and does it really well), while ART seems to tone that aspect down a little.
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Penny Wills
 
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Post » Tue May 17, 2011 2:28 pm

I think what Arwen is trying to say is that Kai is claiming that ART is pretty much the same as having FWE and customizing it in the right way, making it obsolete, when it's obviously not. He probably didn't mean it that way but I can see how she came to that conclusion.

Sure, the two mods overlap a lot in the sense that they touch the same things, and some settings may be very similar (Both mods consider the height at which you start taking fall damage too high so they both reduce it) , but some things are also dealt with in different ways (Repair system).


Ultimately both FWE and ART have the same goal: Enhancing the gameplay of Fallout. You could say that ART prioritizes the RPG elements of the game far over the FPS elements, whereas I think FWE pays a bit more attention to the FPS aspect as well. This doesn't mean ART=RPG and FWE=FPS, of course there are FPS aspects in ART and lots of RPG aspects in FWE. The FPS/RPG elements and the importance of these are just balanced differently in the two mods because of your different views of what it should be like.

Both mods enhance Fallout in a different way, and that's cool. It's always good to have a choice between different gameplay overhauls, and with ART and FWE we have that. This is not a competition about which overhaul is the best. Continuing this argument isn't going to do anyone any good.
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Yvonne Gruening
 
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Post » Tue May 17, 2011 12:54 pm

Okay folks, I removed a side-tracked conversation between two very good modders. Figured it would be better to keep this thread on topic and the modders can take it to PMs if they want to discuss some things in more detail.

Carry on.
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Gaelle Courant
 
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Post » Tue May 17, 2011 3:29 am

Okay...That was...Interesting. While I don't agree with erasing a whole page of arguing, it is one way to get it out of the way.

Arwen. Stressful, yes but please just take a breather. There's really no need to pull thousands of hours of life away just because of a stupid argument. Be a little rational, for the sake of everyone's entertainment here. Take a week off of modding, it's meant to be enjoyable, not to cause unnecessary anger. Kai was really stressed here too, and I'm sure he wasn't trying to insult you, merely standing up for FWE.
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Javier Borjas
 
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Post » Tue May 17, 2011 2:23 am

I'm done here.

This is not because I'm angry.
Due to my weirdly rewired brain, I not even capable of anger . . . but I do feel pain and hurt . . . those two emotions work really well.
My problem is that I cannot separate the pain and the hurt from whatever was associated them.
And I've experienced more than my share of hurt in the real world.
So I do my best to avoid being hurt, as I need to do so in order to function.
This is an extremely strong survival instinct for me; and right now my survival instincts are in overdrive.

I just cannot spend time on a forum where a member I viewed as a friend would intentionally insult me and my mod, just to prove that his mod is so much better than mine . . . in every way.
So right now just visiting this forum makes me way too sad to function . . . so I have to stay away for my own sake.

I have no idea no what I'm going to do about my Realism Tweaks.
I'm thinking of removing it and all my mods from FO3Nexus. And I'll probably remove my website.
But I'm going to wait for a few days, as I know that I'm not thinking very rationally right now.

It will depend on whether or not I even want to have anything to do with mods anymore.
I will not make my mods available if I can no longer support them. I just can't do that with a clear conscience.
The end result will completely depend on my ability to remove the connection of pain and hurt from my mods.
And that is going to take me some time, and may not be something I'll be able to do.

Right now it just feels like walking away from all this is the best thing for me to do.

The only reason I put so much effort into my Realism Tweaks is that I thought that my efforts were allowing players to have a unique game play experience.
Apparently I was mistaken, since anyone can just install FWE, select the right options in the config menu . . . and they have all my exact changes in their game.
I feel like my mod has been assimilated by the Borg . . . and the Borg is FWE.
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Alberto Aguilera
 
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Post » Tue May 17, 2011 12:43 am

But I'm going to wait for a few days, as I know that I'm not thinking very rationally right now.

That is a good idea.
The only reason I put so much effort into my Realism Tweaks is that I thought that my efforts were allowing players to have a unique game play experience.
Apparently I was mistaken, since anyone can just install FWE, select the right options in the config menu . . . and they have all my exact changes in their game.

You know this isn't true. There are similarities obviously, but ART is still unique. There may be more people using FWE than ART, but there are still lots of people who are enjoying your tweaks and agree with your vision of the wasteland, and prefer it over FWE.

What I do think you need is a break, as you said, for your own sake. You could even leave the mod down during that period. I've read your journals on your site (And still use your mod lists for finding good OB/FO3 mods all the time) and I understand that this is difficult for you. But I think that many will agree with me when I say it would be a big loss to the community if you were to abandon and remove your realism tweaks altogether. You are given us a unique FO3 experience, one that cannot simply be replaced by FWE. Don't let one guy convince you otherwise.

For now I think it's a good idea to wait a couple of days to let things sink in a bit. Whatever you decide to do, take care. :hugs:
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.X chantelle .x Smith
 
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Post » Tue May 17, 2011 2:39 pm

I just cannot spend time on a forum where a member I viewed as a friend would intentionally insult me and my mod, just to prove that his mod is so much better than mine . . . in every way.
So right now just visiting this forum makes me way too sad to function . . . so I have to stay away for my own sake.

Don't be so selfish. I know nothing about all this stuff, I know only about Kai, who almost don't have sleep last few days due to incoming release.
I think you must take a few days without forum and modding.
Please- be a good girl, take a rest and come back. I'm sure you will be OK :)

I'm done here, you can don't answer me ;)
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Mark Hepworth
 
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Post » Tue May 17, 2011 1:59 am

Oof. I'm tired and a bit in shock from this, so I'm just going to echo what povuholo said: Your mod is very different, and awesome in it's own right. I grabbed it a long time ago, when I was saddened by the current difficulty of the vanilla game. I've stuck with ART until now: I have no intention of changing. You have made a very good mod here, and I'm sure I'm not the only one here who thinks this.

I'm not sure what you're going to do about ART, but know that no matter what you do, I'll respect your decision.

Just take a break for a bit. It should help get everything in line.

And remember, you do have friends here, friends who are probably more worried about you than your mods at this point.
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Harry Leon
 
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Post » Tue May 17, 2011 12:12 pm

I'm done here.


Ah Christ.

This is not because I'm angry.
Due to my weirdly rewired brain, I not even capable of anger . . . but I do feel pain and hurt . . . those two emotions work really well.
My problem is that I cannot separate the pain and the hurt from whatever was associated them.
And I've experienced more than my share of hurt in the real world.
So I do my best to avoid being hurt, as I need to do so in order to function.
This is an extremely strong survival instinct for me; and right now my survival instincts are in overdrive.


Arwen, you are incredibly unique and smart, something we need much more often in this world. Just because you're a bit more sensitive doesn't mean you should just give up.

I just cannot spend time on a forum where a member I viewed as a friend would intentionally insult me and my mod, just to prove that his mod is so much better than mine . . . in every way.
So right now just visiting this forum makes me way too sad to function . . . so I have to stay away for my own sake.


It was one single fight, and he better beg and plead for your return.

I have no idea no what I'm going to do about my Realism Tweaks.
I'm thinking of removing it and all my mods from FO3Nexus. And I'll probably remove my website.
But I'm going to wait for a few days, as I know that I'm not thinking very rationally right now.


For the love of God, please oh please don't go. Taking your mods off is even a worse idea. Could you imagine if DaVinchi said one day "David's hand is a little crooked...Man...Screw this." Do you know how many people have critiqued the most amazing inventions in this world, calling them impossible or stupid? Almost every single thing that has made our civilization today. Computers, the internet, airplanes, cars, boats, electricity, monotheism, everything. But they never gave up. If you're thinking that your simple tweaks aren't amazing, you're totally wrong. It is now my favorite mod, of all time. Crazy, I know. But there's something about it..If you pick it up and play it...You can tell someone has put a lot of love into it. If I were to play Fallout without it, it would just feel totally empty.

It will depend on whether or not I even want to have anything to do with mods anymore.
I will not make my mods available if I can no longer support them. I just can't do that with a clear conscience.
The end result will completely depend on my ability to remove the connection of pain and hurt from my mods.
And that is going to take me some time, and may not be something I'll be able to do.


It will take time, but time also heals all believe it or not.

Right now it just feels like walking away from all this is the best thing for me to do.


Wrong, good madame. Running away is childish, selfish, and above all plain stupid. It may seem the right thing to do now, but over time you'll see how wrong this decision is.
^^^^Sorry about this. Needed something mean in here.

The only reason I put so much effort into my Realism Tweaks is that I thought that my efforts were allowing players to have a unique game play experience.
Apparently I was mistaken, since anyone can just install FWE, select the right options in the config menu . . . and they have all my exact changes in their game.
I feel like my mod has been assimilated by the Borg . . . and the Borg is FWE.


NO. You are not mistaken. Totally and utterly...WRONG. ART isn't just another realism mod. It's so much different. So carefully thought out. So perfectly executed. Not too hard, not too easy. I don't want to throw my keyboard across the wall, I want to take a step back for a moment after I die. Assess the situation and carefully plot out my gun shots, the way I move, where I'll aim. I've never had so much thought put into a single game.

Arwen, you have even inspired me to mod. Inspired me to think that situations in my life could be a whole lot worse. Ever since I've played this, gone to your site, I feel as though I've striven to become different and a bit more optimistic. I always think how your life started out, and how hard you had to work to get this far.

But now...You're taking the easy way out.

This makes me...So sad. I've never been attached to someone on the internet (as stalkerish as that may sound) but I'm glad I have.

But now...You're proving me wrong.

And it's a true shame.

Please don't leave. I believe you're an inspiration to us all.

At least, to me you are.

/cheesy motivational speech. True, none the less.

EDIT: I've changed my avatar, just for you. awww.
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Emma Louise Adams
 
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Post » Tue May 17, 2011 3:07 am

Thank you Arwen for what you have shared so far. Best wishes
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A Boy called Marilyn
 
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Post » Tue May 17, 2011 7:33 am

I have no idea what happened here, but I just wanted to chime in and say: Arwen, I really love your mod. It improves Fallout quite dramatically. It's also substantially different from any other mods I've tried. I hope that after some time has passed you can once again enjoy working on this, but even if not, please leave both the mod and your website online, as there are many people like me who get enjoyment out of them. And regardless of everything else, thank you for the time and the effort you have put into this.
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Dagan Wilkin
 
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Post » Mon May 16, 2011 11:58 pm

Arwen, your mod is wonderful and is unique, as you are. I hope your emotions become easier to deal with very soon and I'd like to express my fullest support and gratitude for you, for all the time and effort you have put into your mod. I hope to see you on here again soon.
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Lew.p
 
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Post » Tue May 17, 2011 1:10 pm

Arwen, your mod is not just some subset of FWE. Not at all.

For what it may be worth, next time I run Fallout 3, I will probably be using ART instead of FWE. Because it is different in compelling ways, and in fact unique, as has been noted before.

If you decide to persevere, there's a whole boatload of gamers who will be very grateful, whatever the odd individual might say (or have said). There are always those who will criticise, or even pick apart. May I suggest the ignore function, as a sanity-saver, perhaps?

Anyway, all the best with whatever you decide. Of course, if you decide to leave the project behind, I suspect the vast majority will understand. You must do whatever seems wisest, all in all.


edit: Uh hey, mooguy, you might want to change your response to the "walking away" part. Just a suggestion.
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Juliet
 
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Post » Tue May 17, 2011 5:00 am

Thanks sooo much for all the great support . . . I was not really looking for any, as my intent was just to let people here know why I needed to disappear for a while. But I was touched by both the support of my mod and the concern for me. :)

I'm doing ok . . . not great yet, but ok is not bad.

I still don't know fully what I am going to do.
But I have decided to make all my mods available, as long as there is still some interest in them (I'm just not sure if I'll be updating them anymore).
I'll do the same with my website . . . as least for now.

Some of the members here understand where I am coming from, since they know me and and are aware my past history (and the issues that I have to deal with).

But others don't, so I'll try to explain this a bit better. Yes my actions were selfish . . . but only if you view putting my health above the wants of the others to play FO3 with my mods. The thing is that I'm not emotionally like most people (due to a severe head injury when I was little) . . . my emotions are pretty messed up. I honestly do not feel anger . . . according to my doctors, I just not capable of feeling anger. But I do get upset (in the way that anger is external and being upset is internal). When someone hurts me (even when it is physical hurt), I attached my hurt to the surroundings . . . not to the person who hurt me. I have to be hurt repetitively by the same person before I can begin to associate my hurt with the individual. In this case my hurt is attached to this forum, which makes it really difficult for me to be here right now (since my instincts are to run away from the source of my pain). Ok, so this isn't at all logical . . . but it is the way that I'm wired. And I can't change that. Believe me, I wish I could . . . as I really resent how vulnerable this makes me. But I am NOT a coward. I'm trying my best to deal with this. And I will get through this.

One last thing . . . please don't jump to the conclusion that I am abandoning my Realism Tweaks (or any of my other mods) . . . because I haven't made that decision yet. I'm certainly not going to stop playing Fallout, so I'm going to keep using and tweaking my mods for at least my own use. The sharing with others part is what I still have to work out.
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Chenae Butler
 
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Post » Tue May 17, 2011 8:15 am

I personally love your website Arwen, especially when I first stumbled across it for oblivion mods, if I knew how to clear my data folder of all mods to start afresh without having to reinstall(lost discs), I would have a look at some of your Realism Tweaks in place of FWE which I also enjoy.(aka if anyone knows how id appreciate it)

In my honest opinion, do what feels right for yourself, not anybody else!

Hope you get better soon

<3 Arwen

Edit: Ive also used it to find a few Fallout 3 mods and things, but have never fully used some of them due to being scared of a harder FO3, then I got FWE.

The main question I have though is it compatible with MMM? as this is my favourite mod hehe

Edit 2: Took me a while, but I think ive removed all traces of mods from my data folder and no crashes at all, so hopefully, i wont have any problems trying your full mod list out arwen :)
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chinadoll
 
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Post » Tue May 17, 2011 2:05 pm

The main question I have though is it compatible with MMM? as this is my favourite mod hehe

There's a MMM compatibility patch (and others) under the optional downloads section on the http://www.fallout3nexus.com/downloads/file.php?id=7565 , which luckily is up again for now (thanks!)! :D
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Devin Sluis
 
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Post » Tue May 17, 2011 5:17 am

There's a MMM compatibility patch (and others) under the optional downloads section on the http://www.fallout3nexus.com/downloads/file.php?id=7565 , which luckily is up again for now (thanks!)! :D


Cheer povu.

Going to spend a while going through it all :)
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Mr. Ray
 
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Post » Tue May 17, 2011 6:22 am

I have no idea what happened here, but I just wanted to chime in and say: Arwen, I really love your mod. It improves Fallout quite dramatically. It's also substantially different from any other mods I've tried. I hope that after some time has passed you can once again enjoy working on this, but even if not, please leave both the mod and your website online, as there are many people like me who get enjoyment out of them. And regardless of everything else, thank you for the time and the effort you have put into this.


And that goes for me too. The recent work you've done in making EVE and Ironsights and ART compatible is just fantastic. Your tweaks really bring the game to life. Your website is an essential guide to the mods out there. It would be deeply sad to lose you.

I can only suggest that everyone who loves Arwens tweaks and other work start posting to show their support and help make Arwen feel appreciated again.
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Astargoth Rockin' Design
 
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Post » Tue May 17, 2011 12:06 am

YAAAAAAAAAY!

Is it Christmas?! Hmph. Well, I'm glad Arwen's back. And really, there's only a few months left before I set FO3 down and pick up New Vegas. So do as you please, I'm quite happy with your tweaks at the moment. Maybe you could start another smaller mod, and start over. Hopefully a quest. Your writing skills are quite spectacular, I'd love to see a few from you.
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Melissa De Thomasis
 
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Post » Tue May 17, 2011 11:01 am

Almost finished sorting out all the mods, just about to finish downloading NMC textures and to add that.

Then Its sorting out the Load Order List >.>
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jess hughes
 
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Post » Tue May 17, 2011 5:13 am

Almost finished sorting out all the mods, just about to finish downloading NMC textures and to add that.

Then Its sorting out the Load Order List >.>


It's called BOSS. Go get it. And NMC is effin amazing. Just be sure to download the optional clear cell buffer. Otherwise it stutters like hell.
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lauren cleaves
 
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Post » Tue May 17, 2011 7:12 am

BOSS found everything but

Unknown mod file: Dialogue Tweaks.esp
Unknown mod file: Brahmin Dairy Products.esp
Unknown mod file: Whose been sleeping in my Bed.esp
Unknown mod file: GeneratorSound.esp
Unknown mod file: WeightAmmo.esp
Unknown mod file: DisplayedAmmoWeight.esp
Unknown mod file: KarmaRevamp1010.esp
Unknown mod file: RI_LootTableRI.esp
Unknown mod file: RI_LootTablePN.esp
Unknown mod file: RI_PNAnchorage.esp
Unknown mod file: RiPnO 5 DLC Merged.esp
Unknown mod file: Arwen_Realism_Core.esp
Unknown mod file: Arwen_Less-Is-More.esp
Unknown mod file: Arwen_RiPnO_Patch.esp
Unknown mod file: Arwen_XPR.esp
Unknown mod file: Rivens_Eyescapes.esp


I wonder where im going to put these.

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
HairPack.esm
Project Beauty.esm
RI_Core.esm
Mart's Mutant Mod.esm
LingsFinerThings.esm
StreetLights.esm
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
DarNifiedUIF3.esp
eyes_hairpack_en.esp
hair_add_npc.esp
LingsFinerThings.esp
StreetLights - Wasteland.esp
Zumbs'_Overhauled_Real_Time_Security.esp
Auto Aim Fix v1.1.esp
UndergroundHideout.esp
Tailor Maid.esp
Tailor Maid Anchorage.esp
Tailor Maid PITT.esp
Tailor Maid Brokensteel.esp
Tailor Maid ZETA.esp
Tailor Maid Black Retex.esp
WeaponModKits.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
Hi-Res Weapons & Ammo Textures - The Pitt.esp
Hi-Res Weapons & Ammo Textures.esp
7_HolsterForHandGunsV1_1.esp
MissingUniqueArmorClothing-Enhanced-NSF.esp
Alternate Start - Roleplayers.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - Project Beauty.esp
Mart's Mutant Mod - No Corpse Flies.esp
Mart's Mutant Mod - No DLC Increased Spawns.esp
Mart's Mutant Mod - No Floaters.esp
Mart's Mutant Mod - No Geckos.esp
Mart's Mutant Mod - No Ghoul Raise.esp
Mart's Mutant Mod - No Size Scaling.esp
Mart's Mutant Mod - No Wanamingos.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp
RI_Base3.esp
RI_PNeeds2S.esp
RI_FOSE.esp
RiPnO CorePatch.esp
CP - RiPnO [MMM] Meats.esp
Arwen_MMM_Patch.esp
T3T_MiscItemIcons.esp
NightvisionGoggles(Powered).esp
Fellout-Full.esp
Fellout-BrokenSteel.esp
Dialogue Tweaks.esp
Brahmin Dairy Products.esp
Whose been sleeping in my Bed.esp
GeneratorSound.esp
WeightAmmo.esp
DisplayedAmmoWeight.esp
KarmaRevamp1010.esp
RI_LootTableRI.esp
RI_LootTablePN.esp
RI_PNAnchorage.esp
RiPnO 5 DLC Merged.esp
Arwen_Realism_Core.esp
Arwen_Less-Is-More.esp
Arwen_RiPnO_Patch.esp
Arwen_XPR.esp
Rivens_Eyescapes.esp

Total active plugins: 79
Total plugins: 79


Load order, that BOSS made up, will using FO3Edit Master update and making a merged patch be worth it?
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Stryke Force
 
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Post » Mon May 16, 2011 11:46 pm

It looks fine to me. If it doesn't run, then get FO3Edit. Sometimes it doesn't matter if it can find it or not.
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Eoh
 
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Post » Tue May 17, 2011 7:25 am

Arwen's mods have some of the best readmes out there. Read them. They address load order and compatibilities, which I suggest you look into.

gothemasticator
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Rude_Bitch_420
 
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