I like the idea of a 'Hurt' effect,should fit in nicely.
Are you planning on determining different kinds of hurt(though I hardly see how)? Like Burns, bruises, wounds?
I have started a new Fallout 2 character and was remembered by how devastating poison can be.
The game uses a same kind of system as the radiation level, allowing multiple levels of seriousness. Creatures can deliver varying amounts of substance and the seriousness of a poison could increase.
Any thoughts on that?
Perhaps different poisons? I.e.
Venom(scorpions,ants?)
Saliva(Molerat/dog/guai bites)
Infection/Inflammation(untreated wounds)
Food/Blood poisoning
The absence of real diseases(apart from radiation sickness and addiction) in the wasteland has always baffled me.
To get back on your last reply.
Well, I guess the sound of ones own breathing doesn't differ between sixes, or mine is just that much more feminine.
In any case it makes sense I guess, since vocal chords are not activated(if all's well) and the player bodies are of healthy posture.
And I, of course, was in no way trying to convince you of the compatibility between Fook and ART, simply that I'm having a great game despite your intentions not having calculated in in such a way.
Anxious to see what's next.