Sorry for not replying earlier, but I've been away from home all day . . . out kayaking in the wilderness . . . in the very northeastern part of NH. So I'll see if I can catch up before heading off to bed:
Going off of Xepha's (and Nemesis') idea about whack...
When I first used encumbrance and didn't see the percentage on screen, I rather liked it. I had to listen to my breathing to know if I was about to pass out or not. So, maybe you could use the same effect of whacking with encumbrance.
Or was this already brought up...ah well.
I could perhaps play a sound when fatigue is low, but I would have to come up with something different than breathing hard, as you could have low Strain and low Fatigue at the same time. DarN is suppose to add fatigue to the HUD in his next update, but I have no idea when that might happen . . . so I'll see what I can come up with in the meantime. (although it might not be part of v.4.8).
I haven't taken a look at your code yet to see if its possible, but could you add a delay so that the weapon was dropped a few frames after the explosion happened?
I tried adding a delay, but it didn't seem to stop the weapon from being blasted away . . . at least not consistently. At times I thought I had my delay working ok . . . but then the next explosion blasted the weapon away . . . for like 70 feet. I think the is a limitation of the game engine physics or something. All I know is that it is the blast away is as glitchy as can be. So I let the player keep their weapon during an explosion . . . but their armor receives an increase in damaged.
Hahahah, yeah, thanks for the clarification
I noticed that some menus like options for darn ui are little bit messed up, like there is not enough space between words so they basicly overlaps. I installed the darnui fx.
Is this kinda normal, or i got something crapped out during the install?:D
EDIT: I just tried what you suggested, but holding the z key just disables the uper right corner darn ui statistics, and nothing happens.
It sounds like you need to use a different font option, if your menus are messed up. My suggestion is that you post your specific problems in the DarN thread.
As Povuholo suggested: holding down the 'z' key just isolates the Strain meter from the rest of the HUD, which permits you to move the Strain display, by using the arrow keys (while continuing to hold down the 'z' key).
Maybe strain should be reduced to 0% after resting?
I got a nice idea for an addition to the knockout system, I'm going to play around in the GECK a little.
Your Strain will be reduced to 0 when you rest . . . but you have to rest long enough for that to happen.
I'm interested in hearing your idea when you're ready to share it.
Oh, and thanks for sharing your image.
(My character recently fell off a bridge after maxing out her Strain . . . survived her fall into the river . . . but died from radiation exposure before coming to.)