Hi arwen. Been away for a long while now it seems. I'm still using 4.0 + gun patch lol
Think its worth updating? =)
Goodness YES!
Version 4.0 was released 6 months ago (and I have been updating my Tweaks like every 2 or 3 weeks). Here’s a quick list of just the major changes since v.4.0:
- total overhauled my mod . . . now there are just 3 modules: Realism Core; Hard-Core module; and my new Encumbrance module (my encumbrance overhaul, which adds Strain to you character)
- added fomod installation, and my Tweaks now come bundled with all my compatibility patches (and new compatibility patch for Real Injuries/Primary Needs)
- added an in-game options menu, where you can toggle some things on and off, and adjust the settings of others.
- new XPR multiplier (configurable in Options Menu)
- Added FOSE check scripts
- My VisionFX mod was completely overhauled and merged into the Realism Core as a toggleable option
- new optional Dynamic VisualFX for damage to AGL & PER
- Localized Damage has been overhauled (Super Mutants are now VERY hard to kill!)
- Smarter AI has been rebalanced and optimized
- Weapon Skills have been totally redone, in the way your skills increase they damage you can inflict
- two-handed, non-melee weapons are disabled when arms are crippled
- VATS is now disabled when one of the player's arms are crippled
- some weapons now have weapon skill requirements
- all three of my Weapon Effects have been redone (as in, from the ground up)
- my Tweaks are now 100% compatible with RH_Ironsights – FOSE
- rebalanced Action Points
- extensive adjustment to Sneak
- there are now Gender bonuses/penalties, and Carrying Capacity and Base Heath were both reduced (for both genders).
- jump height/distance is now determined by a combination of Agility and Encumbrance
- Repair has had a major overhaul
- Bartering was totally rebalanced
- your Luck stat now affects the amount of loot that spawns, further loot reductions, and reduced amounts received for Outcast rewards
- increased the static amount for some types of ammo found on NPCs (based on what guns are in their inventory)
- Vendors will now have quite a bit more ammo to sell
- adjustments to the AI, so NPCs will not be so quick to seek out better weapons while they are in the middle of combat
- vehicle health has been reduced (they should now be easier to damage than in my previous versions).
- rebalance of some explosions
- greatly expanded changes to Leveled Items to include improvements to NPC’s armor and weapons
- reduced the default OnHit Image Space Modifier's duration (results in much less lag on hits during combat).
- Using Jet or Ultra Jet immediately restores Strain to 0