Well I do have a pretty strangely wired brain.
I'd like to note that judging by your Morrowind journal and this mod, if there is anything wrong with your brain I can only wish there was something wrong with more people's brains.
I won't be using your tweaks, but that's mostly because I am working on my own. Your tweaks look great and all, but there are some things I'd prefer to be a bit different. Plus I just
love tinkering with the G.E.C.K. For me it's just as much fun as acctually palying the game.
I will steal many of your ideas though, if you don't mind.
About your injury system; could you make it into a seperate plugin that doesn't require your tweaks? Because by the sound of it I think I might want to use it (my current character has so many Stimpaks she doesn't know what to do with them). That would also allow the people that don't want such a harsh injury system to keep on playing your tweaks without it.
Finally I have a GECK related question. I think I read somewhere (either in this thread or on your site, the two have kind of blured together in my mind) that you changed VATS so the replay lasts less time or something like that and so exposes your character less. I'm curious how exactly did you achieve that, what settings did you tweak? Because watching the slowmode replays of my enemies falling dead to the ground is getting increasingly tedious.
For those who are constantly getting their arms crippled, I recommend getting advanced radiation poisoning and the rad regeneration perk from Moira's quest, so that limbs constantly regenerate. For dangerous situations where you are likely to be damaged a lot and get your arms crippled, I find that the limb restoration from the rad regeneration perk is worth the -2 END -1 AGL penalty.
That's pretty cool, it's good to see a formerly useless perk have some use after all. I'd throw Adamantium Skeleton into the mix as well.
But before I start playing FO3 again with Arwen's mod, my question to folks is how does the mod hold up with level 21-30 characters. I know that Arwen's now starting her work on balancing the expansions. I guess what particularly interests me is what she's gonna do with the expansion perks, which seem extremely over-powered now in comparison with the 1-20 game modded.
Most of the expansion perks are actually pretty useless. Except for No Weakness and Almost Perfect they're just gimmicks for a character that already has everything he or she needs and most of them are actually so weak they would only deserve to be level 2 or 4 perks. Well, Quantum chemist could be level 8 or 10 (those custom grenades are nasty). And of course Almost Perfect is horribly overpowered, but if you play with the lowest possible XP gain you probably won't have much left to do when you finally get to level 30. And chances are Arwen will have released a GOTY patch for her tweaks by that time as well. So I wouldn't worry too much about it.