No offense. I'm kinda glad I was tired and past over the new version =/
The intimidation lasting 3 minutes instead of immediately removed wen the weapon is put away seems way to strange.
Besides being somewhat curious about the injuries aspect. My concern is that of the ripno ending up broken or some bad interaction.
I wanted the shotgun fix....but I can live with it if it means keeping a stable game, for now.
Thoughts?
What I've been working on this week (and hoping to release by late Sunday) is NOT the next version of my Realism Tweaks, but is my GOTY compatibility patch for my Realism Core module. It will be available as as optional download. Version 5.0 is not going to be completed for at least a few more weeks.
The intimidation effect only lasts 1 minute . . . not 3 minutes. And I think I'm being pretty generous making it that brief. Why should intimidation instantly end when you holster a weapon? I mean, if you have a gun out when you were dealing with a merchant, don't you think they might still remain sort of intimidated for a while after you holstered your weapon? In real life you're not going to walk up to a merchant with a weapon out.
As far as my injuries module goes: I'm not designing it to work with RiPnO . . . the whole idea is that my Injuries module will be an alternative to Real Injuries, which will be MORE compatible with the rest of my Realism Tweaks . . . so it definitely will NOT be compatible with RiPnO. At this point it looks like the new module will require that you are using all three of my current modules . . . but you don't have to use it, if you want to stick with RiPnO. Like the rest of my Tweaks, my primary motivation for putting all the effort into creating my own injuries/needs module, is because I wanted something in my own game that works differently than what is currently available . . . and I have some ideas that I want to try out. So far, even though my injuries is still not much more than an Alpha version, I'm having fun using it in my own game.
I don't understand why you think that v.4.9 would be any less stable than v.4.8.2 . . . if anything, it should be more stable, as it corrects a couple of issues.