And my Tweaks do add armor penalties, like slowing down the actor's movement speed when wearing heavier armor.
... and that's very good but not really enough to balance the scales.
However since you've mentioned movement speed it kinda opens more complex problems/issues that I call "fast travel - carry weight - ammo loot". So lets say I play hardcoe module and have very low carrying capacity and after clearing out some area I collect a good pile of valuable items (which I stash into a thrash bin somewhere close to a fast travel point). Since I have only so much free space in my hardcoe-nuked inventory what do I do? I do multiple fast travel jumps back to my house to unload it all, which means multiple loading screen and runs through the same area and that's just not very fun to put it mildly. That would suggest that
unrestricted fast travel and
restricted carrying capacity don't work well together, i.e. more limited carrying weight increases number of fast-travel trips you'll be making during the game which has a very strong impact on immersion and overall fun.
But then I may start thinking - hey, do I really need to lug all that stuff back home? I mean, sure, that nice enclave trooper has a very nice tesla suit and plasma rifle that would net me a lot of points with outcasts, but ... I've just ripped off his head with my gauss rifle spending 1 MF cell and then getting 30 back looting his body. Sooo ...., what was I supposed to be spending my caps on? Clearly not ammo and probably not stimpacks either. All I need to do is spend a few shots to kill em' and loot their bodies bursting with ammo and I'm set. All this loot-lugging is just a bad habit from other mods. So just put on a tesla suit (60-70 AR) + some toughness/cyborg and you're a walking incarnation of gods wrath.
Well, my head hurts just to think of all this mess, kudos to you for trying to sort it all out, hope you won't run out of gas before finish line :bowdown: