So, I decided to go back to playing Fallout 3, while everything with New Vegas cools down a bit. This was the first mod I downloaded, and I've been playing with all of the modules for a bit now. The positive is that I think this is the most fun I've ever had with a game, and that's saying quite a bit. There are three small things that are bugging me, though.
First is that it keeps telling me I need FOSE installed. I have it running, so I don't know why I'm getting the message.
I'm not sure why so people are having this happen still. I totally changed the way that FOSE is checked a number of updates back, and I haven't had a single pop up since. I'll look through my scrips again to make sure that I didn't miss something.
Second, is when you go to do a blood transfusion, one of the options is 'Cannot Restore Blood', underneath the blood transfusion one when I have everything to do it.
You are the very first one to have let me know that this isn't working as it should. I cannot possibly check every part of everything after every update, so unless someone reports a problem, I'm not going to know it exists. Now that I know, I'll see if I can figure out what is wrong.
Third is that I can't seem to find bandages anywhere. I looked at the leveled loot lists for first aid kits, and they all have an entry, but I guess my character just isn't lucky enough to get them. On top of that, no doctors sell them, which bothers me. They all have antibiotics to offer, yet they can't spare any bits of cloth? I don't think it's a glitch; I'm just saying that you should probably make bandages slightly more available because I've only ever found two in over thirty hours of gameplay.
When I first released this module, I asked for feedback . . . specifically as to whether of not users were finding enough of the new medical supplies. Very few people even responded, and those that did gave totally different results . . . some said that there were plenty of bandages, and others said that there were too few. I blamed this on the way that respawn rates work . . . that some people were just not giving the game enough time for the neww items to respawn.
Edit: As it turns out, the doctors simply aren't set to sell more than stimpacks and drugs, and since bandages are a misc. item, they can't sell them even if they have them. At least, this is the case with Doc Church, Barrows, and Preston. I've made a small esp for myself that lets those three do so, and just bought six bandages from Preston. I haven't gone to the other two, but it probably works for them as well. I'll upload the esp somewhere if anyone wants it.
My next update should be released this week, and I've added more supplies to the doctors' inventories. But now I'm wondering if my methods are just not working correctly, as this is the first time that I've attempted to alter doctors' inventories, so if you can send me your esp, I'll see if I can include it in my update.
For the realism core module how do i enable only certain changes?
E.G. Enable smarter AI but NOT slow down global xp gain?
Just set the XPR Multiplier to default (100%) in my Options Menu.