Well, my xp visual meter is half-way to 2, but for 215 xp I should be at level 2. I'm sure it's something I am doing wrong. I read the readme but I didn't think it would matter if I started a brand new game. I'll look more carefully.
Ok, I didn't realize that you had started a new game AFTER you had installed my XPR mod. To be honest, I hadn't tried that myself, as I didn't think it was necessary (I did however test my mod with an earlier save, while I was at level 1, just before exiting the vault).
I just started my own new game ... just to be sure that my mod wasn't doing something weird. But I leveled up just fine when I exited Vault 101. I had 14 XP, and then received 200 XP for completing the Escape quest, and instantly leveled up. And I'm using version 2.1 of my XPR mod, which affects all the skill-based XPR.
My mod should not be causing any leveling up problem, once you have the required number of XP ... all it does is award you less XP for each successful task completion.
Actually I'd rather level slowly than too fast. This is the problem I had with the vanilla game. I pretty much took a hiatus from the main quest, and went around exploring as much as possible. I hit the level cap, without the main quest being finished, and I just quickly lost interest. It's an RPG afterall, and without the incentive of leveling up and gaining some new perks or abilities, it's just not as interesting.
I tend to agree with you, as I LIKE playing better when I'm at the lower levels. I'm just not into power playing. I play RPGs as myself (or as close to myself as possible), so I try to create a character who has my strengths and weaknesses. If I'm learning something new, like using a gun, I expect to be really bad at first ... and then SLOWLY become a bit more skilled. After a couple of weeks (game weeks), I should be somewhat competent at using my gun, but I should not become an expert for a very long time.
RPGs all seem to make it way too easy to excel at any task, after a very short period of time. That's totally unrealistic, but the developers are marketing their game to a generation that demands instant-gratification.
But Grifman is right about the sweet spot ... where there's a leveling up speed that "feels" right. This is what I'm trying really hard to find. My feeling is that both versions 1.0 and 2.0 leveled up a bitt too slowly. Version 2.1 is now a bit faster, but it still really slows down the speed of leveling up. I'm nearly done testing version 2.1, and it seems to work really well so far. I just have to make sure that the disarming traps XPR is working as I want it to.
So keep the feedback coming, as I can still tweak things a bit before I release my new version.